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openmw-tes3mp/apps/openmw
Bret Curtis 4f938492e5
Merge pull request #2150 from akortunov/vfx
Update magic effects VFX immediately after effects update
6 years ago
..
mwbase Split physics update from world update in the profiler 6 years ago
mwclass Add creature-with-the-same-model soundgen fallback (bug #4813) 6 years ago
mwdialogue Replace all NULLs to nullptr 6 years ago
mwgui Optimize HUD update (do not do unnecessary work) 6 years ago
mwinput Sanity check for text input in toggleWalking 6 years ago
mwmechanics Update magic effects VFX immediately after effects update (bug #4828) 6 years ago
mwphysics Don't reset player jumping flag unnecessarily (bug #4775) 6 years ago
mwrender Get navmesh to update osg node only if rendering is enabled 6 years ago
mwscript Don't interrupt compilation when spell/effect functions are used for non-actors 6 years ago
mwsound Replace volatile bools with std::atomic<bool> 6 years ago
mwstate Get rid of unnecessary string streams 6 years ago
mwworld Update moved object collisions even if the cell is the same (bug #4800) 6 years ago
CMakeLists.txt fix resolution on HiDPI displays under Windows 6 years ago
android_commandLine.cpp Fix tab indentations in apps/ and components/ 9 years ago
android_commandLine.h Remove empty line at the beginning of files 10 years ago
android_main.c android: Add a method so that we can send relative mouse movements from java. 6 years ago
doc.hpp Fixed more spelling mistakes 8 years ago
engine.cpp Split physics update from world update in the profiler 6 years ago
engine.hpp Merge branch 'master' into screenshot360 7 years ago
main.cpp Remove incorrect comment 6 years ago