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openmw-tes3mp/apps/openmw/mwclass
2014-01-17 17:41:16 +01:00
..
activator.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
activator.hpp Werewolves can't activate activators 2013-08-28 11:36:22 -07:00
apparatus.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
apparatus.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
armor.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
armor.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
book.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
book.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
classes.cpp
classes.hpp
clothing.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
clothing.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
container.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
container.hpp
creature.cpp Feature #960: Add knockdown and hit recovery for creatures 2014-01-17 17:41:16 +01:00
creature.hpp Feature #960: Add knockdown and hit recovery for creatures 2014-01-17 17:41:16 +01:00
creaturelevlist.cpp
creaturelevlist.hpp
door.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
door.hpp
ingredient.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
ingredient.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
itemlevlist.cpp
itemlevlist.hpp
light.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
light.hpp Equipped torches and lights run out of fuel 2013-10-15 21:50:14 -04:00
lockpick.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
lockpick.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
misc.cpp Gold fixes (when did this break?) 2014-01-09 01:34:10 +01:00
misc.hpp Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
npc.cpp Feature #960: Implement Creature::hit 2014-01-17 17:19:08 +01:00
npc.hpp Closes #1086: Implement blood effects 2014-01-17 11:27:13 +01:00
potion.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
potion.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
probe.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
probe.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
repair.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
repair.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
static.cpp Make insertBegin internal 2013-08-07 03:56:07 -07:00
static.hpp
weapon.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
weapon.hpp Implement HitOnMe script function 2013-07-26 10:50:23 -07:00