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openmw-tes3mp/apps/openmw-mp/processors/player/ProcessorPlayerResurrect.hpp
Koncord 4ca5da5666 [Server] Rework Plugin API, move Lua system to external library
Use LibFFI for Public & Timer APIs
Use "PlayerId" type instead "unsigned short"
Add GetPluginDir() function
2019-02-12 05:29:57 +08:00

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777 B
C++

//
// Created by koncord on 01.04.17.
//
#ifndef OPENMW_PROCESSORPLAYERRESURRECT_HPP
#define OPENMW_PROCESSORPLAYERRESURRECT_HPP
#include "../PlayerProcessor.hpp"
namespace mwmp
{
class ProcessorPlayerResurrect : public PlayerProcessor
{
public:
ProcessorPlayerResurrect()
{
BPP_INIT(ID_PLAYER_RESURRECT)
}
void Do(PlayerPacket &packet, Player &player) override
{
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Received %s from %s", strPacketID.c_str(), player.npc.mName.c_str());
player.creatureStats.mDead = false;
packet.Send(true);
Plugin::Call<CallbackIndex("OnPlayerResurrect")>(player.getId());
}
};
}
#endif //OPENMW_PROCESSORPLAYERRESURRECT_HPP