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openmw-tes3mp/apps/openmw/mwscript
scrawl 395f98e476 Fix triggering changed flag for all references when cell is visited
The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.

Also clean up RefData interface slightly.
2014-06-15 14:18:16 +02:00
..
docs Implement MenuTest script instruction (Fixes #1454) 2014-06-10 18:49:42 +02:00
aiextensions.cpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aiextensions.hpp
animationextensions.cpp
animationextensions.hpp
cellextensions.cpp Some more missing isInCell checks 2014-05-25 15:07:35 +02:00
cellextensions.hpp
compilercontext.cpp Remove static method MWWorld::Class::get(&Ptr) 2014-05-22 20:50:00 +02:00
compilercontext.hpp added access to remote access of local variables of global scripts 2014-02-10 14:45:55 +01:00
consoleextensions.cpp
consoleextensions.hpp
containerextensions.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
containerextensions.hpp
controlextensions.cpp Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations. 2014-01-15 14:53:29 +01:00
controlextensions.hpp
dialogueextensions.cpp Implement ClearInfoActor script instruction (Fixes #1422) 2014-06-10 18:49:41 +02:00
dialogueextensions.hpp
extensions.cpp
extensions.hpp
globalscripts.cpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
globalscripts.hpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
guiextensions.cpp Implement MenuTest script instruction (Fixes #1454) 2014-06-10 18:49:42 +02:00
guiextensions.hpp
interpretercontext.cpp Handle activation scripts in AiActivate (Fixes #1478) 2014-06-13 02:26:52 +02:00
interpretercontext.hpp Handle activation scripts in AiActivate (Fixes #1478) 2014-06-13 02:26:52 +02:00
locals.cpp store global script state in saved game files 2013-12-15 16:16:50 +01:00
locals.hpp store global script state in saved game files 2013-12-15 16:16:50 +01:00
miscextensions.cpp Handle activation scripts in AiActivate (Fixes #1478) 2014-06-13 02:26:52 +02:00
miscextensions.hpp
ref.hpp Scripting: Add an optional 'required' parameter to getReference (default: true). If required=false, it will not throw an exception if there's no reference. Fixes PcExpell not working without a reference like it's supposed to, and makes the code nicer for some others (use required=false instead of catching the exception) 2014-01-09 02:21:03 +01:00
scriptmanagerimp.cpp instead of using pre-compiled variable lists for remote member access get the variable list from the remote script on the fly 2014-02-14 11:15:16 +01:00
scriptmanagerimp.hpp added new switch: --script-warn 2014-02-02 14:09:59 +01:00
skyextensions.cpp
skyextensions.hpp
soundextensions.cpp
soundextensions.hpp
statsextensions.cpp PcJoinFaction and friends: make sure the given faction exists 2014-05-27 13:54:25 +02:00
statsextensions.hpp
transformationextensions.cpp Fix triggering changed flag for all references when cell is visited 2014-06-15 14:18:16 +02:00
transformationextensions.hpp
userextensions.cpp
userextensions.hpp