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31 lines
No EOL
909 B
C++
31 lines
No EOL
909 B
C++
#ifndef _GAME_RENDER_ACTORS_H
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#define _GAME_RENDER_ACTORS_H
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#include "components/esm_store/cell_store.hpp"
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#include <map>
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#include "../mwworld/refdata.hpp"
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#include "../mwworld/ptr.hpp"
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#include <openengine/ogre/renderer.hpp>
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namespace MWRender{
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class Actors{
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OEngine::Render::OgreRenderer &mRend;
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std::map<MWWorld::Ptr::CellStore *, Ogre::SceneNode *> mCellSceneNodes;
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Ogre::SceneNode* mMwRoot;
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public:
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Actors(OEngine::Render::OgreRenderer& _rend): mRend(_rend){}
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~Actors(){}
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void setMwRoot(Ogre::SceneNode* root);
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void insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_);
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void insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh);
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bool deleteObject (const MWWorld::Ptr& ptr);
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///< \return found?
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void removeCell(MWWorld::Ptr::CellStore* store);
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};
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}
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#endif |