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106 lines
4.4 KiB
C++
106 lines
4.4 KiB
C++
#ifndef GAME_MWCLASS_CREATURE_H
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#define GAME_MWCLASS_CREATURE_H
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#include "../mwworld/class.hpp"
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namespace MWClass
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{
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class Creature : public MWWorld::Class
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{
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void ensureCustomData (const MWWorld::Ptr& ptr) const;
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virtual MWWorld::Ptr
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copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const;
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static int getSndGenTypeFromName(const MWWorld::Ptr &ptr, const std::string &name);
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static const ESM::GameSetting *fMinWalkSpeedCreature;
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static const ESM::GameSetting *fMaxWalkSpeedCreature;
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public:
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virtual std::string getId (const MWWorld::Ptr& ptr) const;
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///< Return ID of \a ptr
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virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
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///< Add reference into a cell for rendering
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virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
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virtual void adjustPosition(const MWWorld::Ptr& ptr) const;
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virtual std::string getName (const MWWorld::Ptr& ptr) const;
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///< \return name (the one that is to be presented to the user; not the internal one);
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/// can return an empty string.
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virtual bool hasToolTip (const MWWorld::Ptr& ptr) const;
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///< @return true if this object has a tooltip when focused (default implementation: false)
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virtual MWGui::ToolTipInfo getToolTipInfo (const MWWorld::Ptr& ptr) const;
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///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
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virtual MWMechanics::CreatureStats& getCreatureStats (const MWWorld::Ptr& ptr) const;
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///< Return creature stats
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virtual void hit(const MWWorld::Ptr& ptr, int type) const;
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virtual void onHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object, const MWWorld::Ptr &attacker, bool successful) const;
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virtual void setActorHealth(const MWWorld::Ptr& ptr, float health, const MWWorld::Ptr& attacker) const;
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virtual boost::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const;
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///< Generate action for activation
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virtual MWWorld::ContainerStore& getContainerStore (
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const MWWorld::Ptr& ptr) const;
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///< Return container store
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virtual std::string getScript (const MWWorld::Ptr& ptr) const;
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///< Return name of the script attached to ptr
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virtual float getCapacity (const MWWorld::Ptr& ptr) const;
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///< Return total weight that fits into the object. Throws an exception, if the object can't
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/// hold other objects.
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virtual float getEncumbrance (const MWWorld::Ptr& ptr) const;
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///< Returns total weight of objects inside this object (including modifications from magic
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/// effects). Throws an exception, if the object can't hold other objects.
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virtual float getArmorRating (const MWWorld::Ptr& ptr) const;
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///< @return combined armor rating of this actor
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virtual bool isEssential (const MWWorld::Ptr& ptr) const;
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///< Is \a ptr essential? (i.e. may losing \a ptr make the game unwinnable)
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virtual int getServices (const MWWorld::Ptr& actor) const;
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virtual bool isPersistent (const MWWorld::Ptr& ptr) const;
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virtual std::string getSoundIdFromSndGen(const MWWorld::Ptr &ptr, const std::string &name) const;
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virtual MWMechanics::Movement& getMovementSettings (const MWWorld::Ptr& ptr) const;
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///< Return desired movement.
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virtual Ogre::Vector3 getMovementVector (const MWWorld::Ptr& ptr) const;
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///< Return desired movement vector (determined based on movement settings,
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/// stance and stats).
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virtual Ogre::Vector3 getRotationVector (const MWWorld::Ptr& ptr) const;
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///< Return desired rotations, as euler angles.
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float getSpeed (const MWWorld::Ptr& ptr) const;
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static void registerSelf();
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virtual std::string getModel(const MWWorld::Ptr &ptr) const;
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virtual bool
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isActor() const {
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return true;
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}
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};
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}
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#endif
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