You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
112 lines
3.3 KiB
C++
112 lines
3.3 KiB
C++
#include "aitravel.hpp"
|
|
|
|
#include "movement.hpp"
|
|
|
|
#include "../mwbase/world.hpp"
|
|
#include "../mwbase/environment.hpp"
|
|
#include "../mwworld/class.hpp"
|
|
#include "../mwworld/player.hpp"
|
|
|
|
namespace
|
|
{
|
|
float sgn(float a)
|
|
{
|
|
if(a > 0)
|
|
return 1.0;
|
|
return -1.0;
|
|
}
|
|
}
|
|
|
|
namespace MWMechanics
|
|
{
|
|
AiTravel::AiTravel(float x, float y, float z)
|
|
: mX(x),mY(y),mZ(z),mPathFinder()
|
|
, cellX(std::numeric_limits<int>::max())
|
|
, cellY(std::numeric_limits<int>::max())
|
|
{
|
|
}
|
|
|
|
AiTravel *MWMechanics::AiTravel::clone() const
|
|
{
|
|
return new AiTravel(*this);
|
|
}
|
|
|
|
bool AiTravel::execute (const MWWorld::Ptr& actor)
|
|
{
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
ESM::Position pos = actor.getRefData().getPosition();
|
|
Movement &movement = actor.getClass().getMovementSettings(actor);
|
|
const ESM::Cell *cell = actor.getCell()->mCell;
|
|
|
|
MWWorld::Ptr player = world->getPlayer().getPlayer();
|
|
if(cell->mData.mX != player.getCell()->mCell->mData.mX)
|
|
{
|
|
int sideX = sgn(cell->mData.mX - player.getCell()->mCell->mData.mX);
|
|
//check if actor is near the border of an inactive cell. If so, stop walking.
|
|
if(sideX * (pos.pos[0] - cell->mData.mX*ESM::Land::REAL_SIZE) >
|
|
sideX * (ESM::Land::REAL_SIZE/2.0f - 200.0f))
|
|
{
|
|
movement.mPosition[1] = 0;
|
|
return false;
|
|
}
|
|
}
|
|
if(cell->mData.mY != player.getCell()->mCell->mData.mY)
|
|
{
|
|
int sideY = sgn(cell->mData.mY - player.getCell()->mCell->mData.mY);
|
|
//check if actor is near the border of an inactive cell. If so, stop walking.
|
|
if(sideY * (pos.pos[1] - cell->mData.mY*ESM::Land::REAL_SIZE) >
|
|
sideY * (ESM::Land::REAL_SIZE/2.0f - 200.0f))
|
|
{
|
|
movement.mPosition[1] = 0;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
const ESM::Pathgrid *pathgrid = world->getStore().get<ESM::Pathgrid>().search(*cell);
|
|
bool cellChange = cell->mData.mX != cellX || cell->mData.mY != cellY;
|
|
if(!mPathFinder.isPathConstructed() || cellChange)
|
|
{
|
|
cellX = cell->mData.mX;
|
|
cellY = cell->mData.mY;
|
|
float xCell = 0;
|
|
float yCell = 0;
|
|
|
|
if(cell->isExterior())
|
|
{
|
|
xCell = cell->mData.mX * ESM::Land::REAL_SIZE;
|
|
yCell = cell->mData.mY * ESM::Land::REAL_SIZE;
|
|
}
|
|
|
|
ESM::Pathgrid::Point dest;
|
|
dest.mX = mX;
|
|
dest.mY = mY;
|
|
dest.mZ = mZ;
|
|
|
|
ESM::Pathgrid::Point start;
|
|
start.mX = pos.pos[0];
|
|
start.mY = pos.pos[1];
|
|
start.mZ = pos.pos[2];
|
|
|
|
mPathFinder.buildPath(start, dest, pathgrid, xCell, yCell, true);
|
|
}
|
|
|
|
if(mPathFinder.checkPathCompleted(pos.pos[0], pos.pos[1], pos.pos[2]))
|
|
{
|
|
movement.mPosition[1] = 0;
|
|
return true;
|
|
}
|
|
|
|
float zAngle = mPathFinder.getZAngleToNext(pos.pos[0], pos.pos[1]);
|
|
world->rotateObject(actor, 0, 0, zAngle, false);
|
|
movement.mPosition[1] = 1;
|
|
|
|
return false;
|
|
}
|
|
|
|
int AiTravel::getTypeId() const
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
|