You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3mp/apps/openmw/mwmechanics/mechanicsmanagerimp.hpp

107 lines
3.7 KiB
C++

#ifndef GAME_MWMECHANICS_MECHANICSMANAGERIMP_H
#define GAME_MWMECHANICS_MECHANICSMANAGERIMP_H
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/ptr.hpp"
#include "creaturestats.hpp"
#include "npcstats.hpp"
#include "objects.hpp"
#include "actors.hpp"
namespace Ogre
{
class Vector3;
}
namespace MWWorld
{
class CellStore;
}
namespace MWMechanics
{
class MechanicsManager : public MWBase::MechanicsManager
{
MWWorld::Ptr mWatched;
NpcStats mWatchedStats;
bool mUpdatePlayer;
bool mClassSelected;
bool mRaceSelected;
Objects mObjects;
Actors mActors;
void buildPlayer();
///< build player according to stored class/race/birthsign information. Will
/// default to the values of the ESM::NPC object, if no explicit information is given.
public:
MechanicsManager();
virtual void add (const MWWorld::Ptr& ptr);
///< Register an object for management
virtual void remove (const MWWorld::Ptr& ptr);
///< Deregister an object for management
virtual void updateCell(const MWWorld::Ptr &old, const MWWorld::Ptr &ptr);
///< Moves an object to a new cell
virtual void drop(const MWWorld::CellStore *cellStore);
///< Deregister all objects in the given cell.
virtual void watchActor(const MWWorld::Ptr& ptr);
///< On each update look for changes in a previously registered actor and update the
/// GUI accordingly.
virtual void update (float duration, bool paused);
///< Update objects
///
/// \param paused In game type does not currently advance (this usually means some GUI
/// component is up).
virtual void setPlayerName (const std::string& name);
///< Set player name.
virtual void setPlayerRace (const std::string& id, bool male, const std::string &head, const std::string &hair);
///< Set player race.
virtual void setPlayerBirthsign (const std::string& id);
///< Set player birthsign.
virtual void setPlayerClass (const std::string& id);
///< Set player class to stock class.
virtual void setPlayerClass (const ESM::Class& class_);
///< Set player class to custom class.
virtual void restoreDynamicStats();
///< If the player is sleeping, this should be called every hour.
virtual int getBarterOffer(const MWWorld::Ptr& ptr,int basePrice, bool buying);
///< This is used by every service to determine the price of objects given the trading skills of the player and NPC.
virtual int getDerivedDisposition(const MWWorld::Ptr& ptr);
///< Calculate the diposition of an NPC toward the player.
virtual int countDeaths (const std::string& id) const;
///< Return the number of deaths for actors with the given ID.
virtual void getPersuasionDispositionChange (const MWWorld::Ptr& npc, PersuasionType type,
float currentTemporaryDispositionDelta, bool& success, float& tempChange, float& permChange);
void toLower(std::string npcFaction);
///< Perform a persuasion action on NPC
virtual void forceStateUpdate(const MWWorld::Ptr &ptr);
virtual void playAnimationGroup(const MWWorld::Ptr& ptr, const std::string& groupName, int mode, int number);
virtual void skipAnimation(const MWWorld::Ptr& ptr);
virtual bool checkAnimationPlaying(const MWWorld::Ptr& ptr, const std::string &groupName);
};
}
#endif