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1040 lines
34 KiB
C++
1040 lines
34 KiB
C++
#include "animation.hpp"
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#include <OgreSkeletonManager.h>
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#include <OgreSkeletonInstance.h>
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#include <OgreEntity.h>
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#include <OgreSubEntity.h>
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#include <OgreParticleSystem.h>
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#include <OgreBone.h>
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#include <OgreSubMesh.h>
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#include <OgreSceneManager.h>
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#include <OgreControllerManager.h>
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#include <OgreStaticGeometry.h>
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#include <libs/openengine/ogre/lights.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwmechanics/character.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/fallback.hpp"
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#include "renderconst.hpp"
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namespace MWRender
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{
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Ogre::Real Animation::AnimationValue::getValue() const
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{
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AnimStateMap::const_iterator iter = mAnimation->mStates.find(mAnimationName);
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if(iter != mAnimation->mStates.end())
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return iter->second.mTime;
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return 0.0f;
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}
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void Animation::AnimationValue::setValue(Ogre::Real)
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{
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}
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void Animation::destroyObjectList(Ogre::SceneManager *sceneMgr, NifOgre::ObjectList &objects)
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{
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for(size_t i = 0;i < objects.mLights.size();i++)
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{
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Ogre::Light *light = objects.mLights[i];
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// If parent is a scene node, it was created specifically for this light. Destroy it now.
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if(light->isAttached() && !light->isParentTagPoint())
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sceneMgr->destroySceneNode(light->getParentSceneNode());
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sceneMgr->destroyLight(light);
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}
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for(size_t i = 0;i < objects.mParticles.size();i++)
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sceneMgr->destroyParticleSystem(objects.mParticles[i]);
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for(size_t i = 0;i < objects.mEntities.size();i++)
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sceneMgr->destroyEntity(objects.mEntities[i]);
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objects.mControllers.clear();
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objects.mLights.clear();
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objects.mParticles.clear();
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objects.mEntities.clear();
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objects.mSkelBase = NULL;
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}
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Animation::Animation(const MWWorld::Ptr &ptr, Ogre::SceneNode *node)
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: mPtr(ptr)
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, mCamera(NULL)
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, mInsert(node)
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, mSkelBase(NULL)
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, mAccumRoot(NULL)
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, mNonAccumRoot(NULL)
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, mNonAccumCtrl(NULL)
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, mAccumulate(0.0f)
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, mNullAnimationValuePtr(OGRE_NEW NullAnimationValue)
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{
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for(size_t i = 0;i < sNumGroups;i++)
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mAnimationValuePtr[i].bind(OGRE_NEW AnimationValue(this));
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}
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Animation::~Animation()
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{
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mAnimSources.clear();
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Ogre::SceneManager *sceneMgr = mInsert->getCreator();
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destroyObjectList(sceneMgr, mObjectRoot);
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}
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void Animation::setObjectRoot(const std::string &model, bool baseonly)
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{
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OgreAssert(mAnimSources.empty(), "Setting object root while animation sources are set!");
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mSkelBase = NULL;
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destroyObjectList(mInsert->getCreator(), mObjectRoot);
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if(model.empty())
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return;
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std::string mdlname = Misc::StringUtils::lowerCase(model);
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std::string::size_type p = mdlname.rfind('\\');
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if(p == std::string::npos)
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p = mdlname.rfind('/');
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if(p != std::string::npos)
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mdlname.insert(mdlname.begin()+p+1, 'x');
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else
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mdlname.insert(mdlname.begin(), 'x');
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if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(mdlname))
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{
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mdlname = model;
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Misc::StringUtils::toLower(mdlname);
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}
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mObjectRoot = (!baseonly ? NifOgre::Loader::createObjects(mInsert, mdlname) :
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NifOgre::Loader::createObjectBase(mInsert, mdlname));
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if(mObjectRoot.mSkelBase)
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{
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mSkelBase = mObjectRoot.mSkelBase;
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Ogre::AnimationStateSet *aset = mObjectRoot.mSkelBase->getAllAnimationStates();
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Ogre::AnimationStateIterator asiter = aset->getAnimationStateIterator();
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while(asiter.hasMoreElements())
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{
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Ogre::AnimationState *state = asiter.getNext();
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state->setEnabled(false);
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state->setLoop(false);
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}
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// Set the bones as manually controlled since we're applying the
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// transformations manually
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Ogre::SkeletonInstance *skelinst = mObjectRoot.mSkelBase->getSkeleton();
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Ogre::Skeleton::BoneIterator boneiter = skelinst->getBoneIterator();
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while(boneiter.hasMoreElements())
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boneiter.getNext()->setManuallyControlled(true);
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// Reattach any objects that have been attached to this one
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ObjectAttachMap::iterator iter = mAttachedObjects.begin();
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while(iter != mAttachedObjects.end())
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{
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if(!skelinst->hasBone(iter->second))
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mAttachedObjects.erase(iter++);
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else
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{
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mSkelBase->attachObjectToBone(iter->second, iter->first);
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++iter;
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}
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}
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}
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else
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mAttachedObjects.clear();
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for(size_t i = 0;i < mObjectRoot.mControllers.size();i++)
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{
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if(mObjectRoot.mControllers[i].getSource().isNull())
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mObjectRoot.mControllers[i].setSource(mAnimationValuePtr[0]);
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}
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}
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class VisQueueSet {
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Ogre::uint32 mVisFlags;
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Ogre::uint8 mSolidQueue, mTransQueue;
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Ogre::Real mDist;
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public:
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VisQueueSet(Ogre::uint32 visflags, Ogre::uint8 solidqueue, Ogre::uint8 transqueue, Ogre::Real dist)
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: mVisFlags(visflags), mSolidQueue(solidqueue), mTransQueue(transqueue), mDist(dist)
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{ }
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void operator()(Ogre::Entity *entity) const
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{
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if(mVisFlags != 0)
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entity->setVisibilityFlags(mVisFlags);
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entity->setRenderingDistance(mDist);
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unsigned int numsubs = entity->getNumSubEntities();
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for(unsigned int i = 0;i < numsubs;++i)
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{
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Ogre::SubEntity* subEnt = entity->getSubEntity(i);
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subEnt->setRenderQueueGroup(subEnt->getMaterial()->isTransparent() ? mTransQueue : mSolidQueue);
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}
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}
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void operator()(Ogre::ParticleSystem *psys) const
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{
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if(mVisFlags != 0)
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psys->setVisibilityFlags(mVisFlags);
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psys->setRenderingDistance(mDist);
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// TODO: Check particle material for actual transparency
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psys->setRenderQueueGroup(mTransQueue);
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}
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};
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void Animation::setRenderProperties(const NifOgre::ObjectList &objlist, Ogre::uint32 visflags, Ogre::uint8 solidqueue, Ogre::uint8 transqueue, Ogre::Real dist)
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{
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std::for_each(objlist.mEntities.begin(), objlist.mEntities.end(),
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VisQueueSet(visflags, solidqueue, transqueue, dist));
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std::for_each(objlist.mParticles.begin(), objlist.mParticles.end(),
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VisQueueSet(visflags, solidqueue, transqueue, dist));
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}
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size_t Animation::detectAnimGroup(const Ogre::Node *node)
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{
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static const char sGroupRoots[sNumGroups][32] = {
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"", /* Lower body / character root */
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"Bip01 Spine1", /* Torso */
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"Bip01 L Clavicle", /* Left arm */
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"Bip01 R Clavicle", /* Right arm */
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};
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while(node)
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{
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const Ogre::String &name = node->getName();
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for(size_t i = 1;i < sNumGroups;i++)
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{
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if(name == sGroupRoots[i])
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return i;
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}
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node = node->getParent();
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}
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return 0;
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}
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void Animation::addAnimSource(const std::string &model)
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{
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OgreAssert(mInsert, "Object is missing a root!");
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if(!mSkelBase)
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return;
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std::string kfname = Misc::StringUtils::lowerCase(model);
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std::string::size_type p = kfname.rfind('\\');
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if(p == std::string::npos)
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p = kfname.rfind('/');
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if(p != std::string::npos)
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kfname.insert(kfname.begin()+p+1, 'x');
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else
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kfname.insert(kfname.begin(), 'x');
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if(kfname.size() > 4 && kfname.compare(kfname.size()-4, 4, ".nif") == 0)
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kfname.replace(kfname.size()-4, 4, ".kf");
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if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(kfname))
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return;
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std::vector<Ogre::Controller<Ogre::Real> > ctrls;
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Ogre::SharedPtr<AnimSource> animsrc(OGRE_NEW AnimSource);
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NifOgre::Loader::createKfControllers(mSkelBase, kfname, animsrc->mTextKeys, ctrls);
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if(animsrc->mTextKeys.empty() || ctrls.empty())
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return;
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mAnimSources.push_back(animsrc);
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std::vector<Ogre::Controller<Ogre::Real> > *grpctrls = animsrc->mControllers;
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for(size_t i = 0;i < ctrls.size();i++)
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{
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NifOgre::NodeTargetValue<Ogre::Real> *dstval;
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dstval = static_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(ctrls[i].getDestination().getPointer());
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size_t grp = detectAnimGroup(dstval->getNode());
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if(!mAccumRoot && grp == 0)
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{
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mNonAccumRoot = dstval->getNode();
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mAccumRoot = mNonAccumRoot->getParent();
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if(!mAccumRoot)
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{
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std::cerr<< "Non-Accum root for "<<mPtr.getCellRef().mRefID<<" is skeleton root??" <<std::endl;
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mNonAccumRoot = NULL;
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}
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}
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ctrls[i].setSource(mAnimationValuePtr[grp]);
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grpctrls[grp].push_back(ctrls[i]);
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}
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}
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void Animation::clearAnimSources()
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{
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mStates.clear();
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for(size_t i = 0;i < sNumGroups;i++)
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mAnimationValuePtr[i]->setAnimName(std::string());
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mNonAccumCtrl = NULL;
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mAccumRoot = NULL;
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mNonAccumRoot = NULL;
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mAnimSources.clear();
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}
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void Animation::addExtraLight(Ogre::SceneManager *sceneMgr, NifOgre::ObjectList &objlist, const ESM::Light *light)
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{
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const MWWorld::Fallback *fallback = MWBase::Environment::get().getWorld()->getFallback();
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const int clr = light->mData.mColor;
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Ogre::ColourValue color(((clr >> 0) & 0xFF) / 255.0f,
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((clr >> 8) & 0xFF) / 255.0f,
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((clr >> 16) & 0xFF) / 255.0f);
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const float radius = float(light->mData.mRadius);
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if((light->mData.mFlags&ESM::Light::Negative))
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color *= -1;
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objlist.mLights.push_back(sceneMgr->createLight());
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Ogre::Light *olight = objlist.mLights.back();
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olight->setDiffuseColour(color);
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Ogre::ControllerValueRealPtr src(Ogre::ControllerManager::getSingleton().getFrameTimeSource());
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Ogre::ControllerValueRealPtr dest(OGRE_NEW OEngine::Render::LightValue(olight, color));
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Ogre::ControllerFunctionRealPtr func(OGRE_NEW OEngine::Render::LightFunction(
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(light->mData.mFlags&ESM::Light::Flicker) ? OEngine::Render::LT_Flicker :
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(light->mData.mFlags&ESM::Light::FlickerSlow) ? OEngine::Render::LT_FlickerSlow :
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(light->mData.mFlags&ESM::Light::Pulse) ? OEngine::Render::LT_Pulse :
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(light->mData.mFlags&ESM::Light::PulseSlow) ? OEngine::Render::LT_PulseSlow :
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OEngine::Render::LT_Normal
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));
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objlist.mControllers.push_back(Ogre::Controller<Ogre::Real>(src, dest, func));
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bool interior = !(mPtr.isInCell() && mPtr.getCell()->mCell->isExterior());
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bool quadratic = fallback->getFallbackBool("LightAttenuation_OutQuadInLin") ?
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!interior : fallback->getFallbackBool("LightAttenuation_UseQuadratic");
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// with the standard 1 / (c + d*l + d*d*q) equation the attenuation factor never becomes zero,
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// so we ignore lights if their attenuation falls below this factor.
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const float threshold = 0.03;
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if (!quadratic)
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{
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float r = radius * fallback->getFallbackFloat("LightAttenuation_LinearRadiusMult");
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float attenuation = fallback->getFallbackFloat("LightAttenuation_LinearValue") / r;
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float activationRange = 1.0f / (threshold * attenuation);
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olight->setAttenuation(activationRange, 0, attenuation, 0);
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}
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else
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{
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float r = radius * fallback->getFallbackFloat("LightAttenuation_QuadraticRadiusMult");
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float attenuation = fallback->getFallbackFloat("LightAttenuation_QuadraticValue") / std::pow(r, 2);
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float activationRange = std::sqrt(1.0f / (threshold * attenuation));
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olight->setAttenuation(activationRange, 0, 0, attenuation);
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}
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// If there's an AttachLight bone, attach the light to that, otherwise put it in the center,
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if(objlist.mSkelBase && objlist.mSkelBase->getSkeleton()->hasBone("AttachLight"))
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objlist.mSkelBase->attachObjectToBone("AttachLight", olight);
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else
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{
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Ogre::AxisAlignedBox bounds = Ogre::AxisAlignedBox::BOX_NULL;
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for(size_t i = 0;i < objlist.mEntities.size();i++)
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{
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Ogre::Entity *ent = objlist.mEntities[i];
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bounds.merge(ent->getBoundingBox());
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}
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Ogre::SceneNode *node = bounds.isFinite() ? mInsert->createChildSceneNode(bounds.getCenter())
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: mInsert->createChildSceneNode();
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node->attachObject(olight);
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}
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}
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Ogre::Node *Animation::getNode(const std::string &name)
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{
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if(mSkelBase)
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{
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Ogre::SkeletonInstance *skel = mSkelBase->getSkeleton();
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if(skel->hasBone(name))
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return skel->getBone(name);
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}
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return NULL;
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}
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NifOgre::TextKeyMap::const_iterator Animation::findGroupStart(const NifOgre::TextKeyMap &keys, const std::string &groupname)
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{
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NifOgre::TextKeyMap::const_iterator iter(keys.begin());
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for(;iter != keys.end();iter++)
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{
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if(iter->second.compare(0, groupname.size(), groupname) == 0 &&
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iter->second.compare(groupname.size(), 2, ": ") == 0)
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break;
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}
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return iter;
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}
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bool Animation::hasAnimation(const std::string &anim)
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{
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AnimSourceList::const_iterator iter(mAnimSources.begin());
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for(;iter != mAnimSources.end();iter++)
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{
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const NifOgre::TextKeyMap &keys = (*iter)->mTextKeys;
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if(findGroupStart(keys, anim) != keys.end())
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return true;
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}
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return false;
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}
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void Animation::setAccumulation(const Ogre::Vector3 &accum)
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{
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mAccumulate = accum;
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}
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void Animation::updatePtr(const MWWorld::Ptr &ptr)
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{
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mPtr = ptr;
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}
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float Animation::calcAnimVelocity(const NifOgre::TextKeyMap &keys, NifOgre::NodeTargetValue<Ogre::Real> *nonaccumctrl, const Ogre::Vector3 &accum, const std::string &groupname)
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{
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const std::string start = groupname+": start";
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const std::string loopstart = groupname+": loop start";
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const std::string loopstop = groupname+": loop stop";
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const std::string stop = groupname+": stop";
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float starttime = std::numeric_limits<float>::max();
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float stoptime = 0.0f;
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NifOgre::TextKeyMap::const_iterator keyiter(keys.begin());
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while(keyiter != keys.end())
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{
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if(keyiter->second == start || keyiter->second == loopstart)
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starttime = keyiter->first;
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else if(keyiter->second == loopstop || keyiter->second == stop)
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{
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stoptime = keyiter->first;
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break;
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}
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keyiter++;
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}
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if(stoptime > starttime)
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{
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Ogre::Vector3 startpos = nonaccumctrl->getTranslation(starttime) * accum;
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Ogre::Vector3 endpos = nonaccumctrl->getTranslation(stoptime) * accum;
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return startpos.distance(endpos) / (stoptime - starttime);
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}
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return 0.0f;
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}
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float Animation::getVelocity(const std::string &groupname) const
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{
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/* Look in reverse; last-inserted source has priority. */
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AnimSourceList::const_reverse_iterator animsrc(mAnimSources.rbegin());
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for(;animsrc != mAnimSources.rend();animsrc++)
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{
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const NifOgre::TextKeyMap &keys = (*animsrc)->mTextKeys;
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if(findGroupStart(keys, groupname) != keys.end())
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break;
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}
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if(animsrc == mAnimSources.rend())
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return 0.0f;
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float velocity = 0.0f;
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const NifOgre::TextKeyMap &keys = (*animsrc)->mTextKeys;
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const std::vector<Ogre::Controller<Ogre::Real> >&ctrls = (*animsrc)->mControllers[0];
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for(size_t i = 0;i < ctrls.size();i++)
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{
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NifOgre::NodeTargetValue<Ogre::Real> *dstval;
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dstval = static_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(ctrls[i].getDestination().getPointer());
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if(dstval->getNode() == mNonAccumRoot)
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{
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velocity = calcAnimVelocity(keys, dstval, mAccumulate, groupname);
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break;
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}
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}
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// If there's no velocity, keep looking
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if(!(velocity > 1.0f))
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{
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AnimSourceList::const_reverse_iterator animiter = mAnimSources.rbegin();
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while(*animiter != *animsrc)
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++animiter;
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|
|
while(!(velocity > 1.0f) && ++animiter != mAnimSources.rend())
|
|
{
|
|
const NifOgre::TextKeyMap &keys = (*animiter)->mTextKeys;
|
|
const std::vector<Ogre::Controller<Ogre::Real> >&ctrls = (*animiter)->mControllers[0];
|
|
for(size_t i = 0;i < ctrls.size();i++)
|
|
{
|
|
NifOgre::NodeTargetValue<Ogre::Real> *dstval;
|
|
dstval = static_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(ctrls[i].getDestination().getPointer());
|
|
if(dstval->getNode() == mNonAccumRoot)
|
|
{
|
|
velocity = calcAnimVelocity(keys, dstval, mAccumulate, groupname);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return velocity;
|
|
}
|
|
|
|
|
|
static void updateBoneTree(const Ogre::SkeletonInstance *skelsrc, Ogre::Bone *bone)
|
|
{
|
|
if(skelsrc->hasBone(bone->getName()))
|
|
{
|
|
Ogre::Bone *srcbone = skelsrc->getBone(bone->getName());
|
|
if(!srcbone->getParent() || !bone->getParent())
|
|
{
|
|
bone->setOrientation(srcbone->getOrientation());
|
|
bone->setPosition(srcbone->getPosition());
|
|
bone->setScale(srcbone->getScale());
|
|
}
|
|
else
|
|
{
|
|
bone->_setDerivedOrientation(srcbone->_getDerivedOrientation());
|
|
bone->_setDerivedPosition(srcbone->_getDerivedPosition());
|
|
bone->setScale(Ogre::Vector3::UNIT_SCALE);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// No matching bone in the source. Make sure it stays properly offset
|
|
// from its parent.
|
|
bone->resetToInitialState();
|
|
}
|
|
|
|
Ogre::Node::ChildNodeIterator boneiter = bone->getChildIterator();
|
|
while(boneiter.hasMoreElements())
|
|
updateBoneTree(skelsrc, static_cast<Ogre::Bone*>(boneiter.getNext()));
|
|
}
|
|
|
|
void Animation::updateSkeletonInstance(const Ogre::SkeletonInstance *skelsrc, Ogre::SkeletonInstance *skel)
|
|
{
|
|
Ogre::Skeleton::BoneIterator boneiter = skel->getRootBoneIterator();
|
|
while(boneiter.hasMoreElements())
|
|
updateBoneTree(skelsrc, boneiter.getNext());
|
|
}
|
|
|
|
|
|
void Animation::updatePosition(float oldtime, float newtime, Ogre::Vector3 &position)
|
|
{
|
|
/* Get the non-accumulation root's difference from the last update, and move the position
|
|
* accordingly.
|
|
*/
|
|
Ogre::Vector3 off = mNonAccumCtrl->getTranslation(newtime)*mAccumulate;
|
|
position += off - mNonAccumCtrl->getTranslation(oldtime)*mAccumulate;
|
|
|
|
/* Translate the accumulation root back to compensate for the move. */
|
|
mAccumRoot->setPosition(-off);
|
|
}
|
|
|
|
bool Animation::reset(AnimState &state, const NifOgre::TextKeyMap &keys, const std::string &groupname, const std::string &start, const std::string &stop, float startpoint)
|
|
{
|
|
const NifOgre::TextKeyMap::const_iterator groupstart = findGroupStart(keys, groupname);
|
|
|
|
std::string starttag = groupname+": "+start;
|
|
NifOgre::TextKeyMap::const_iterator startkey(groupstart);
|
|
while(startkey != keys.end() && startkey->second != starttag)
|
|
startkey++;
|
|
if(startkey == keys.end() && start == "loop start")
|
|
{
|
|
starttag = groupname+": start";
|
|
startkey = groupstart;
|
|
while(startkey != keys.end() && startkey->second != starttag)
|
|
startkey++;
|
|
}
|
|
if(startkey == keys.end())
|
|
return false;
|
|
|
|
const std::string stoptag = groupname+": "+stop;
|
|
NifOgre::TextKeyMap::const_iterator stopkey(groupstart);
|
|
while(stopkey != keys.end() && stopkey->second != stoptag)
|
|
stopkey++;
|
|
if(stopkey == keys.end())
|
|
return false;
|
|
|
|
if(startkey->first > stopkey->first)
|
|
return false;
|
|
|
|
state.mStartTime = startkey->first;
|
|
state.mLoopStartTime = startkey->first;
|
|
state.mLoopStopTime = stopkey->first;
|
|
state.mStopTime = stopkey->first;
|
|
|
|
state.mTime = state.mStartTime + ((state.mStopTime - state.mStartTime) * startpoint);
|
|
if(state.mTime > state.mStartTime)
|
|
{
|
|
const std::string loopstarttag = groupname+": loop start";
|
|
const std::string loopstoptag = groupname+": loop stop";
|
|
NifOgre::TextKeyMap::const_iterator key(groupstart);
|
|
while(key->first <= state.mTime && key != stopkey)
|
|
{
|
|
if(key->second == loopstarttag)
|
|
state.mLoopStartTime = key->first;
|
|
else if(key->second == loopstoptag)
|
|
state.mLoopStopTime = key->first;
|
|
key++;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void Animation::handleTextKey(AnimState &state, const std::string &groupname, const NifOgre::TextKeyMap::const_iterator &key)
|
|
{
|
|
//float time = key->first;
|
|
const std::string &evt = key->second;
|
|
|
|
if(evt.compare(0, 7, "sound: ") == 0)
|
|
{
|
|
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
|
|
sndMgr->playSound3D(mPtr, evt.substr(7), 1.0f, 1.0f);
|
|
return;
|
|
}
|
|
if(evt.compare(0, 10, "soundgen: ") == 0)
|
|
{
|
|
std::string sound = MWWorld::Class::get(mPtr).getSoundIdFromSndGen(mPtr, evt.substr(10));
|
|
if(!sound.empty())
|
|
{
|
|
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
|
|
MWBase::SoundManager::PlayType type = MWBase::SoundManager::Play_TypeSfx;
|
|
if(evt.compare(10, evt.size()-10, "left") == 0 || evt.compare(10, evt.size()-10, "right") == 0)
|
|
type = MWBase::SoundManager::Play_TypeFoot;
|
|
sndMgr->playSound3D(mPtr, sound, 1.0f, 1.0f, type);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if(evt.compare(0, groupname.size(), groupname) != 0 ||
|
|
evt.compare(groupname.size(), 2, ": ") != 0)
|
|
{
|
|
// Not ours, skip it
|
|
return;
|
|
}
|
|
size_t off = groupname.size()+2;
|
|
size_t len = evt.size() - off;
|
|
|
|
if(evt.compare(off, len, "loop start") == 0)
|
|
state.mLoopStartTime = key->first;
|
|
else if(evt.compare(off, len, "loop stop") == 0)
|
|
state.mLoopStopTime = key->first;
|
|
else if(evt.compare(off, len, "equip attach") == 0)
|
|
showWeapons(true);
|
|
else if(evt.compare(off, len, "unequip detach") == 0)
|
|
showWeapons(false);
|
|
else if(evt.compare(off, len, "chop hit") == 0)
|
|
MWWorld::Class::get(mPtr).hit(mPtr, MWMechanics::CreatureStats::AT_Chop);
|
|
else if(evt.compare(off, len, "slash hit") == 0)
|
|
MWWorld::Class::get(mPtr).hit(mPtr, MWMechanics::CreatureStats::AT_Slash);
|
|
else if(evt.compare(off, len, "thrust hit") == 0)
|
|
MWWorld::Class::get(mPtr).hit(mPtr, MWMechanics::CreatureStats::AT_Thrust);
|
|
else if(evt.compare(off, len, "hit") == 0)
|
|
MWWorld::Class::get(mPtr).hit(mPtr);
|
|
}
|
|
|
|
|
|
void Animation::play(const std::string &groupname, int priority, int groups, bool autodisable, float speedmult, const std::string &start, const std::string &stop, float startpoint, size_t loops)
|
|
{
|
|
if(!mSkelBase || mAnimSources.empty())
|
|
return;
|
|
|
|
if(groupname.empty())
|
|
{
|
|
resetActiveGroups();
|
|
return;
|
|
}
|
|
|
|
priority = std::max(0, priority);
|
|
|
|
AnimStateMap::iterator stateiter = mStates.begin();
|
|
while(stateiter != mStates.end())
|
|
{
|
|
if(stateiter->second.mPriority == priority)
|
|
mStates.erase(stateiter++);
|
|
else
|
|
++stateiter;
|
|
}
|
|
|
|
stateiter = mStates.find(groupname);
|
|
if(stateiter != mStates.end())
|
|
{
|
|
stateiter->second.mPriority = priority;
|
|
resetActiveGroups();
|
|
return;
|
|
}
|
|
|
|
/* Look in reverse; last-inserted source has priority. */
|
|
AnimSourceList::reverse_iterator iter(mAnimSources.rbegin());
|
|
for(;iter != mAnimSources.rend();iter++)
|
|
{
|
|
const NifOgre::TextKeyMap &textkeys = (*iter)->mTextKeys;
|
|
AnimState state;
|
|
if(reset(state, textkeys, groupname, start, stop, startpoint))
|
|
{
|
|
state.mSource = *iter;
|
|
state.mSpeedMult = speedmult;
|
|
state.mLoopCount = loops;
|
|
state.mPlaying = (state.mTime < state.mStopTime);
|
|
state.mPriority = priority;
|
|
state.mGroups = groups;
|
|
state.mAutoDisable = autodisable;
|
|
mStates[groupname] = state;
|
|
|
|
NifOgre::TextKeyMap::const_iterator textkey(textkeys.lower_bound(state.mTime));
|
|
while(textkey != textkeys.end() && textkey->first <= state.mTime)
|
|
{
|
|
handleTextKey(state, groupname, textkey);
|
|
textkey++;
|
|
}
|
|
|
|
if(state.mTime >= state.mLoopStopTime && state.mLoopCount > 0)
|
|
{
|
|
state.mLoopCount--;
|
|
state.mTime = state.mLoopStartTime;
|
|
state.mPlaying = true;
|
|
if(state.mTime >= state.mLoopStopTime)
|
|
break;
|
|
|
|
textkey = textkeys.lower_bound(state.mTime);
|
|
while(textkey != textkeys.end() && textkey->first <= state.mTime)
|
|
{
|
|
handleTextKey(state, groupname, textkey);
|
|
textkey++;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
if(iter == mAnimSources.rend())
|
|
std::cerr<< "Failed to find animation "<<groupname<<" for "<<mPtr.getCellRef().mRefID <<std::endl;
|
|
|
|
resetActiveGroups();
|
|
}
|
|
|
|
bool Animation::isPlaying(const std::string &groupname) const
|
|
{
|
|
AnimStateMap::const_iterator state(mStates.find(groupname));
|
|
if(state != mStates.end())
|
|
return state->second.mPlaying;
|
|
return false;
|
|
}
|
|
|
|
void Animation::resetActiveGroups()
|
|
{
|
|
for(size_t grp = 0;grp < sNumGroups;grp++)
|
|
{
|
|
AnimStateMap::const_iterator active = mStates.end();
|
|
|
|
AnimStateMap::const_iterator state = mStates.begin();
|
|
for(;state != mStates.end();++state)
|
|
{
|
|
if(!(state->second.mGroups&(1<<grp)))
|
|
continue;
|
|
|
|
if(active == mStates.end() || active->second.mPriority < state->second.mPriority)
|
|
active = state;
|
|
}
|
|
|
|
mAnimationValuePtr[grp]->setAnimName((active == mStates.end()) ?
|
|
std::string() : active->first);
|
|
}
|
|
mNonAccumCtrl = NULL;
|
|
|
|
if(!mNonAccumRoot || mAccumulate == Ogre::Vector3(0.0f))
|
|
return;
|
|
|
|
AnimStateMap::const_iterator state = mStates.find(mAnimationValuePtr[0]->getAnimName());
|
|
if(state == mStates.end())
|
|
return;
|
|
|
|
const Ogre::SharedPtr<AnimSource> &animsrc = state->second.mSource;
|
|
const std::vector<Ogre::Controller<Ogre::Real> >&ctrls = animsrc->mControllers[0];
|
|
for(size_t i = 0;i < ctrls.size();i++)
|
|
{
|
|
NifOgre::NodeTargetValue<Ogre::Real> *dstval;
|
|
dstval = static_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(ctrls[i].getDestination().getPointer());
|
|
if(dstval->getNode() == mNonAccumRoot)
|
|
{
|
|
mNonAccumCtrl = dstval;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
bool Animation::getInfo(const std::string &groupname, float *complete, float *speedmult) const
|
|
{
|
|
AnimStateMap::const_iterator iter = mStates.find(groupname);
|
|
if(iter == mStates.end())
|
|
{
|
|
if(complete) *complete = 0.0f;
|
|
if(speedmult) *speedmult = 0.0f;
|
|
return false;
|
|
}
|
|
|
|
if(complete)
|
|
{
|
|
if(iter->second.mStopTime > iter->second.mStartTime)
|
|
*complete = (iter->second.mTime - iter->second.mStartTime) /
|
|
(iter->second.mStopTime - iter->second.mStartTime);
|
|
else
|
|
*complete = (iter->second.mPlaying ? 0.0f : 1.0f);
|
|
}
|
|
if(speedmult) *speedmult = iter->second.mSpeedMult;
|
|
return true;
|
|
}
|
|
|
|
|
|
void Animation::disable(const std::string &groupname)
|
|
{
|
|
AnimStateMap::iterator iter = mStates.find(groupname);
|
|
if(iter != mStates.end())
|
|
mStates.erase(iter);
|
|
resetActiveGroups();
|
|
}
|
|
|
|
|
|
Ogre::Vector3 Animation::runAnimation(float duration)
|
|
{
|
|
Ogre::Vector3 movement(0.0f);
|
|
|
|
AnimStateMap::iterator stateiter = mStates.begin();
|
|
while(stateiter != mStates.end())
|
|
{
|
|
AnimState &state = stateiter->second;
|
|
const NifOgre::TextKeyMap &textkeys = state.mSource->mTextKeys;
|
|
NifOgre::TextKeyMap::const_iterator textkey(textkeys.upper_bound(state.mTime));
|
|
|
|
float timepassed = duration * state.mSpeedMult;
|
|
while(state.mPlaying)
|
|
{
|
|
float targetTime;
|
|
|
|
if(state.mTime >= state.mLoopStopTime && state.mLoopCount > 0)
|
|
goto handle_loop;
|
|
|
|
targetTime = state.mTime + timepassed;
|
|
if(textkey == textkeys.end() || textkey->first > targetTime)
|
|
{
|
|
if(mNonAccumCtrl && stateiter->first == mAnimationValuePtr[0]->getAnimName())
|
|
updatePosition(state.mTime, targetTime, movement);
|
|
state.mTime = std::min(targetTime, state.mStopTime);
|
|
}
|
|
else
|
|
{
|
|
if(mNonAccumCtrl && stateiter->first == mAnimationValuePtr[0]->getAnimName())
|
|
updatePosition(state.mTime, textkey->first, movement);
|
|
state.mTime = textkey->first;
|
|
}
|
|
|
|
state.mPlaying = (state.mTime < state.mStopTime);
|
|
timepassed = targetTime - state.mTime;
|
|
|
|
while(textkey != textkeys.end() && textkey->first <= state.mTime)
|
|
{
|
|
handleTextKey(state, stateiter->first, textkey);
|
|
textkey++;
|
|
}
|
|
|
|
if(state.mTime >= state.mLoopStopTime && state.mLoopCount > 0)
|
|
{
|
|
handle_loop:
|
|
state.mLoopCount--;
|
|
state.mTime = state.mLoopStartTime;
|
|
state.mPlaying = true;
|
|
|
|
textkey = textkeys.lower_bound(state.mTime);
|
|
while(textkey != textkeys.end() && textkey->first <= state.mTime)
|
|
{
|
|
handleTextKey(state, stateiter->first, textkey);
|
|
textkey++;
|
|
}
|
|
|
|
if(state.mTime >= state.mLoopStopTime)
|
|
break;
|
|
}
|
|
|
|
if(timepassed <= 0.0f)
|
|
break;
|
|
}
|
|
|
|
if(!state.mPlaying && state.mAutoDisable)
|
|
{
|
|
mStates.erase(stateiter++);
|
|
resetActiveGroups();
|
|
}
|
|
else
|
|
++stateiter;
|
|
}
|
|
|
|
for(size_t i = 0;i < mObjectRoot.mControllers.size();i++)
|
|
mObjectRoot.mControllers[i].update();
|
|
|
|
// Apply group controllers
|
|
for(size_t grp = 0;grp < sNumGroups;grp++)
|
|
{
|
|
const std::string &name = mAnimationValuePtr[grp]->getAnimName();
|
|
if(!name.empty() && (stateiter=mStates.find(name)) != mStates.end())
|
|
{
|
|
const Ogre::SharedPtr<AnimSource> &src = stateiter->second.mSource;
|
|
for(size_t i = 0;i < src->mControllers[grp].size();i++)
|
|
src->mControllers[grp][i].update();
|
|
}
|
|
}
|
|
|
|
if(mSkelBase)
|
|
{
|
|
// HACK: Dirty the animation state set so that Ogre will apply the
|
|
// transformations to entities this skeleton instance is shared with.
|
|
mSkelBase->getAllAnimationStates()->_notifyDirty();
|
|
}
|
|
|
|
return movement;
|
|
}
|
|
|
|
void Animation::showWeapons(bool showWeapon)
|
|
{
|
|
}
|
|
|
|
|
|
class ToggleLight {
|
|
bool mEnable;
|
|
|
|
public:
|
|
ToggleLight(bool enable) : mEnable(enable) { }
|
|
|
|
void operator()(Ogre::Light *light) const
|
|
{ light->setVisible(mEnable); }
|
|
};
|
|
|
|
void Animation::enableLights(bool enable)
|
|
{
|
|
std::for_each(mObjectRoot.mLights.begin(), mObjectRoot.mLights.end(), ToggleLight(enable));
|
|
}
|
|
|
|
|
|
class MergeBounds {
|
|
Ogre::AxisAlignedBox *mBounds;
|
|
|
|
public:
|
|
MergeBounds(Ogre::AxisAlignedBox *bounds) : mBounds(bounds) { }
|
|
|
|
void operator()(Ogre::MovableObject *obj)
|
|
{
|
|
mBounds->merge(obj->getWorldBoundingBox(true));
|
|
}
|
|
};
|
|
|
|
Ogre::AxisAlignedBox Animation::getWorldBounds()
|
|
{
|
|
Ogre::AxisAlignedBox bounds = Ogre::AxisAlignedBox::BOX_NULL;
|
|
std::for_each(mObjectRoot.mEntities.begin(), mObjectRoot.mEntities.end(), MergeBounds(&bounds));
|
|
return bounds;
|
|
}
|
|
|
|
|
|
Ogre::TagPoint *Animation::attachObjectToBone(const Ogre::String &bonename, Ogre::MovableObject *obj)
|
|
{
|
|
Ogre::TagPoint *tag = NULL;
|
|
Ogre::SkeletonInstance *skel = (mSkelBase ? mSkelBase->getSkeleton() : NULL);
|
|
if(skel && skel->hasBone(bonename))
|
|
{
|
|
tag = mSkelBase->attachObjectToBone(bonename, obj);
|
|
mAttachedObjects[obj] = bonename;
|
|
}
|
|
return tag;
|
|
}
|
|
|
|
void Animation::detachObjectFromBone(Ogre::MovableObject *obj)
|
|
{
|
|
ObjectAttachMap::iterator iter = mAttachedObjects.find(obj);
|
|
if(iter != mAttachedObjects.end())
|
|
mAttachedObjects.erase(iter);
|
|
mSkelBase->detachObjectFromBone(obj);
|
|
}
|
|
|
|
|
|
ObjectAnimation::ObjectAnimation(const MWWorld::Ptr& ptr, const std::string &model)
|
|
: Animation(ptr, ptr.getRefData().getBaseNode())
|
|
{
|
|
setObjectRoot(model, false);
|
|
|
|
Ogre::Vector3 extents = getWorldBounds().getSize();
|
|
float size = std::max(std::max(extents.x, extents.y), extents.z);
|
|
|
|
bool small = (size < Settings::Manager::getInt("small object size", "Viewing distance")) &&
|
|
Settings::Manager::getBool("limit small object distance", "Viewing distance");
|
|
// do not fade out doors. that will cause holes and look stupid
|
|
if(ptr.getTypeName().find("Door") != std::string::npos)
|
|
small = false;
|
|
|
|
float dist = small ? Settings::Manager::getInt("small object distance", "Viewing distance") : 0.0f;
|
|
setRenderProperties(mObjectRoot, (mPtr.getTypeName() == typeid(ESM::Static).name()) ?
|
|
(small ? RV_StaticsSmall : RV_Statics) : RV_Misc,
|
|
RQG_Main, RQG_Alpha, dist);
|
|
}
|
|
|
|
void ObjectAnimation::addLight(const ESM::Light *light)
|
|
{
|
|
addExtraLight(mInsert->getCreator(), mObjectRoot, light);
|
|
}
|
|
|
|
|
|
class FindEntityTransparency {
|
|
public:
|
|
bool operator()(Ogre::Entity *ent) const
|
|
{
|
|
unsigned int numsubs = ent->getNumSubEntities();
|
|
for(unsigned int i = 0;i < numsubs;++i)
|
|
{
|
|
if(ent->getSubEntity(i)->getMaterial()->isTransparent())
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
};
|
|
|
|
bool ObjectAnimation::canBatch() const
|
|
{
|
|
if(!mObjectRoot.mParticles.empty() || !mObjectRoot.mLights.empty() || !mObjectRoot.mControllers.empty())
|
|
return false;
|
|
return std::find_if(mObjectRoot.mEntities.begin(), mObjectRoot.mEntities.end(),
|
|
FindEntityTransparency()) == mObjectRoot.mEntities.end();
|
|
}
|
|
|
|
void ObjectAnimation::fillBatch(Ogre::StaticGeometry *sg)
|
|
{
|
|
std::vector<Ogre::Entity*>::reverse_iterator iter = mObjectRoot.mEntities.rbegin();
|
|
for(;iter != mObjectRoot.mEntities.rend();++iter)
|
|
{
|
|
Ogre::Node *node = (*iter)->getParentNode();
|
|
sg->addEntity(*iter, node->_getDerivedPosition(), node->_getDerivedOrientation(), node->_getDerivedScale());
|
|
}
|
|
}
|
|
|
|
}
|