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openmw-tes3mp/apps/openmw/mwrender/animation.cpp

1040 lines
34 KiB
C++

#include "animation.hpp"
#include <OgreSkeletonManager.h>
#include <OgreSkeletonInstance.h>
#include <OgreEntity.h>
#include <OgreSubEntity.h>
#include <OgreParticleSystem.h>
#include <OgreBone.h>
#include <OgreSubMesh.h>
#include <OgreSceneManager.h>
#include <OgreControllerManager.h>
#include <OgreStaticGeometry.h>
#include <libs/openengine/ogre/lights.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/character.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/fallback.hpp"
#include "renderconst.hpp"
namespace MWRender
{
Ogre::Real Animation::AnimationValue::getValue() const
{
AnimStateMap::const_iterator iter = mAnimation->mStates.find(mAnimationName);
if(iter != mAnimation->mStates.end())
return iter->second.mTime;
return 0.0f;
}
void Animation::AnimationValue::setValue(Ogre::Real)
{
}
void Animation::destroyObjectList(Ogre::SceneManager *sceneMgr, NifOgre::ObjectList &objects)
{
for(size_t i = 0;i < objects.mLights.size();i++)
{
Ogre::Light *light = objects.mLights[i];
// If parent is a scene node, it was created specifically for this light. Destroy it now.
if(light->isAttached() && !light->isParentTagPoint())
sceneMgr->destroySceneNode(light->getParentSceneNode());
sceneMgr->destroyLight(light);
}
for(size_t i = 0;i < objects.mParticles.size();i++)
sceneMgr->destroyParticleSystem(objects.mParticles[i]);
for(size_t i = 0;i < objects.mEntities.size();i++)
sceneMgr->destroyEntity(objects.mEntities[i]);
objects.mControllers.clear();
objects.mLights.clear();
objects.mParticles.clear();
objects.mEntities.clear();
objects.mSkelBase = NULL;
}
Animation::Animation(const MWWorld::Ptr &ptr, Ogre::SceneNode *node)
: mPtr(ptr)
, mCamera(NULL)
, mInsert(node)
, mSkelBase(NULL)
, mAccumRoot(NULL)
, mNonAccumRoot(NULL)
, mNonAccumCtrl(NULL)
, mAccumulate(0.0f)
, mNullAnimationValuePtr(OGRE_NEW NullAnimationValue)
{
for(size_t i = 0;i < sNumGroups;i++)
mAnimationValuePtr[i].bind(OGRE_NEW AnimationValue(this));
}
Animation::~Animation()
{
mAnimSources.clear();
Ogre::SceneManager *sceneMgr = mInsert->getCreator();
destroyObjectList(sceneMgr, mObjectRoot);
}
void Animation::setObjectRoot(const std::string &model, bool baseonly)
{
OgreAssert(mAnimSources.empty(), "Setting object root while animation sources are set!");
mSkelBase = NULL;
destroyObjectList(mInsert->getCreator(), mObjectRoot);
if(model.empty())
return;
std::string mdlname = Misc::StringUtils::lowerCase(model);
std::string::size_type p = mdlname.rfind('\\');
if(p == std::string::npos)
p = mdlname.rfind('/');
if(p != std::string::npos)
mdlname.insert(mdlname.begin()+p+1, 'x');
else
mdlname.insert(mdlname.begin(), 'x');
if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(mdlname))
{
mdlname = model;
Misc::StringUtils::toLower(mdlname);
}
mObjectRoot = (!baseonly ? NifOgre::Loader::createObjects(mInsert, mdlname) :
NifOgre::Loader::createObjectBase(mInsert, mdlname));
if(mObjectRoot.mSkelBase)
{
mSkelBase = mObjectRoot.mSkelBase;
Ogre::AnimationStateSet *aset = mObjectRoot.mSkelBase->getAllAnimationStates();
Ogre::AnimationStateIterator asiter = aset->getAnimationStateIterator();
while(asiter.hasMoreElements())
{
Ogre::AnimationState *state = asiter.getNext();
state->setEnabled(false);
state->setLoop(false);
}
// Set the bones as manually controlled since we're applying the
// transformations manually
Ogre::SkeletonInstance *skelinst = mObjectRoot.mSkelBase->getSkeleton();
Ogre::Skeleton::BoneIterator boneiter = skelinst->getBoneIterator();
while(boneiter.hasMoreElements())
boneiter.getNext()->setManuallyControlled(true);
// Reattach any objects that have been attached to this one
ObjectAttachMap::iterator iter = mAttachedObjects.begin();
while(iter != mAttachedObjects.end())
{
if(!skelinst->hasBone(iter->second))
mAttachedObjects.erase(iter++);
else
{
mSkelBase->attachObjectToBone(iter->second, iter->first);
++iter;
}
}
}
else
mAttachedObjects.clear();
for(size_t i = 0;i < mObjectRoot.mControllers.size();i++)
{
if(mObjectRoot.mControllers[i].getSource().isNull())
mObjectRoot.mControllers[i].setSource(mAnimationValuePtr[0]);
}
}
class VisQueueSet {
Ogre::uint32 mVisFlags;
Ogre::uint8 mSolidQueue, mTransQueue;
Ogre::Real mDist;
public:
VisQueueSet(Ogre::uint32 visflags, Ogre::uint8 solidqueue, Ogre::uint8 transqueue, Ogre::Real dist)
: mVisFlags(visflags), mSolidQueue(solidqueue), mTransQueue(transqueue), mDist(dist)
{ }
void operator()(Ogre::Entity *entity) const
{
if(mVisFlags != 0)
entity->setVisibilityFlags(mVisFlags);
entity->setRenderingDistance(mDist);
unsigned int numsubs = entity->getNumSubEntities();
for(unsigned int i = 0;i < numsubs;++i)
{
Ogre::SubEntity* subEnt = entity->getSubEntity(i);
subEnt->setRenderQueueGroup(subEnt->getMaterial()->isTransparent() ? mTransQueue : mSolidQueue);
}
}
void operator()(Ogre::ParticleSystem *psys) const
{
if(mVisFlags != 0)
psys->setVisibilityFlags(mVisFlags);
psys->setRenderingDistance(mDist);
// TODO: Check particle material for actual transparency
psys->setRenderQueueGroup(mTransQueue);
}
};
void Animation::setRenderProperties(const NifOgre::ObjectList &objlist, Ogre::uint32 visflags, Ogre::uint8 solidqueue, Ogre::uint8 transqueue, Ogre::Real dist)
{
std::for_each(objlist.mEntities.begin(), objlist.mEntities.end(),
VisQueueSet(visflags, solidqueue, transqueue, dist));
std::for_each(objlist.mParticles.begin(), objlist.mParticles.end(),
VisQueueSet(visflags, solidqueue, transqueue, dist));
}
size_t Animation::detectAnimGroup(const Ogre::Node *node)
{
static const char sGroupRoots[sNumGroups][32] = {
"", /* Lower body / character root */
"Bip01 Spine1", /* Torso */
"Bip01 L Clavicle", /* Left arm */
"Bip01 R Clavicle", /* Right arm */
};
while(node)
{
const Ogre::String &name = node->getName();
for(size_t i = 1;i < sNumGroups;i++)
{
if(name == sGroupRoots[i])
return i;
}
node = node->getParent();
}
return 0;
}
void Animation::addAnimSource(const std::string &model)
{
OgreAssert(mInsert, "Object is missing a root!");
if(!mSkelBase)
return;
std::string kfname = Misc::StringUtils::lowerCase(model);
std::string::size_type p = kfname.rfind('\\');
if(p == std::string::npos)
p = kfname.rfind('/');
if(p != std::string::npos)
kfname.insert(kfname.begin()+p+1, 'x');
else
kfname.insert(kfname.begin(), 'x');
if(kfname.size() > 4 && kfname.compare(kfname.size()-4, 4, ".nif") == 0)
kfname.replace(kfname.size()-4, 4, ".kf");
if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(kfname))
return;
std::vector<Ogre::Controller<Ogre::Real> > ctrls;
Ogre::SharedPtr<AnimSource> animsrc(OGRE_NEW AnimSource);
NifOgre::Loader::createKfControllers(mSkelBase, kfname, animsrc->mTextKeys, ctrls);
if(animsrc->mTextKeys.empty() || ctrls.empty())
return;
mAnimSources.push_back(animsrc);
std::vector<Ogre::Controller<Ogre::Real> > *grpctrls = animsrc->mControllers;
for(size_t i = 0;i < ctrls.size();i++)
{
NifOgre::NodeTargetValue<Ogre::Real> *dstval;
dstval = static_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(ctrls[i].getDestination().getPointer());
size_t grp = detectAnimGroup(dstval->getNode());
if(!mAccumRoot && grp == 0)
{
mNonAccumRoot = dstval->getNode();
mAccumRoot = mNonAccumRoot->getParent();
if(!mAccumRoot)
{
std::cerr<< "Non-Accum root for "<<mPtr.getCellRef().mRefID<<" is skeleton root??" <<std::endl;
mNonAccumRoot = NULL;
}
}
ctrls[i].setSource(mAnimationValuePtr[grp]);
grpctrls[grp].push_back(ctrls[i]);
}
}
void Animation::clearAnimSources()
{
mStates.clear();
for(size_t i = 0;i < sNumGroups;i++)
mAnimationValuePtr[i]->setAnimName(std::string());
mNonAccumCtrl = NULL;
mAccumRoot = NULL;
mNonAccumRoot = NULL;
mAnimSources.clear();
}
void Animation::addExtraLight(Ogre::SceneManager *sceneMgr, NifOgre::ObjectList &objlist, const ESM::Light *light)
{
const MWWorld::Fallback *fallback = MWBase::Environment::get().getWorld()->getFallback();
const int clr = light->mData.mColor;
Ogre::ColourValue color(((clr >> 0) & 0xFF) / 255.0f,
((clr >> 8) & 0xFF) / 255.0f,
((clr >> 16) & 0xFF) / 255.0f);
const float radius = float(light->mData.mRadius);
if((light->mData.mFlags&ESM::Light::Negative))
color *= -1;
objlist.mLights.push_back(sceneMgr->createLight());
Ogre::Light *olight = objlist.mLights.back();
olight->setDiffuseColour(color);
Ogre::ControllerValueRealPtr src(Ogre::ControllerManager::getSingleton().getFrameTimeSource());
Ogre::ControllerValueRealPtr dest(OGRE_NEW OEngine::Render::LightValue(olight, color));
Ogre::ControllerFunctionRealPtr func(OGRE_NEW OEngine::Render::LightFunction(
(light->mData.mFlags&ESM::Light::Flicker) ? OEngine::Render::LT_Flicker :
(light->mData.mFlags&ESM::Light::FlickerSlow) ? OEngine::Render::LT_FlickerSlow :
(light->mData.mFlags&ESM::Light::Pulse) ? OEngine::Render::LT_Pulse :
(light->mData.mFlags&ESM::Light::PulseSlow) ? OEngine::Render::LT_PulseSlow :
OEngine::Render::LT_Normal
));
objlist.mControllers.push_back(Ogre::Controller<Ogre::Real>(src, dest, func));
bool interior = !(mPtr.isInCell() && mPtr.getCell()->mCell->isExterior());
bool quadratic = fallback->getFallbackBool("LightAttenuation_OutQuadInLin") ?
!interior : fallback->getFallbackBool("LightAttenuation_UseQuadratic");
// with the standard 1 / (c + d*l + d*d*q) equation the attenuation factor never becomes zero,
// so we ignore lights if their attenuation falls below this factor.
const float threshold = 0.03;
if (!quadratic)
{
float r = radius * fallback->getFallbackFloat("LightAttenuation_LinearRadiusMult");
float attenuation = fallback->getFallbackFloat("LightAttenuation_LinearValue") / r;
float activationRange = 1.0f / (threshold * attenuation);
olight->setAttenuation(activationRange, 0, attenuation, 0);
}
else
{
float r = radius * fallback->getFallbackFloat("LightAttenuation_QuadraticRadiusMult");
float attenuation = fallback->getFallbackFloat("LightAttenuation_QuadraticValue") / std::pow(r, 2);
float activationRange = std::sqrt(1.0f / (threshold * attenuation));
olight->setAttenuation(activationRange, 0, 0, attenuation);
}
// If there's an AttachLight bone, attach the light to that, otherwise put it in the center,
if(objlist.mSkelBase && objlist.mSkelBase->getSkeleton()->hasBone("AttachLight"))
objlist.mSkelBase->attachObjectToBone("AttachLight", olight);
else
{
Ogre::AxisAlignedBox bounds = Ogre::AxisAlignedBox::BOX_NULL;
for(size_t i = 0;i < objlist.mEntities.size();i++)
{
Ogre::Entity *ent = objlist.mEntities[i];
bounds.merge(ent->getBoundingBox());
}
Ogre::SceneNode *node = bounds.isFinite() ? mInsert->createChildSceneNode(bounds.getCenter())
: mInsert->createChildSceneNode();
node->attachObject(olight);
}
}
Ogre::Node *Animation::getNode(const std::string &name)
{
if(mSkelBase)
{
Ogre::SkeletonInstance *skel = mSkelBase->getSkeleton();
if(skel->hasBone(name))
return skel->getBone(name);
}
return NULL;
}
NifOgre::TextKeyMap::const_iterator Animation::findGroupStart(const NifOgre::TextKeyMap &keys, const std::string &groupname)
{
NifOgre::TextKeyMap::const_iterator iter(keys.begin());
for(;iter != keys.end();iter++)
{
if(iter->second.compare(0, groupname.size(), groupname) == 0 &&
iter->second.compare(groupname.size(), 2, ": ") == 0)
break;
}
return iter;
}
bool Animation::hasAnimation(const std::string &anim)
{
AnimSourceList::const_iterator iter(mAnimSources.begin());
for(;iter != mAnimSources.end();iter++)
{
const NifOgre::TextKeyMap &keys = (*iter)->mTextKeys;
if(findGroupStart(keys, anim) != keys.end())
return true;
}
return false;
}
void Animation::setAccumulation(const Ogre::Vector3 &accum)
{
mAccumulate = accum;
}
void Animation::updatePtr(const MWWorld::Ptr &ptr)
{
mPtr = ptr;
}
float Animation::calcAnimVelocity(const NifOgre::TextKeyMap &keys, NifOgre::NodeTargetValue<Ogre::Real> *nonaccumctrl, const Ogre::Vector3 &accum, const std::string &groupname)
{
const std::string start = groupname+": start";
const std::string loopstart = groupname+": loop start";
const std::string loopstop = groupname+": loop stop";
const std::string stop = groupname+": stop";
float starttime = std::numeric_limits<float>::max();
float stoptime = 0.0f;
NifOgre::TextKeyMap::const_iterator keyiter(keys.begin());
while(keyiter != keys.end())
{
if(keyiter->second == start || keyiter->second == loopstart)
starttime = keyiter->first;
else if(keyiter->second == loopstop || keyiter->second == stop)
{
stoptime = keyiter->first;
break;
}
keyiter++;
}
if(stoptime > starttime)
{
Ogre::Vector3 startpos = nonaccumctrl->getTranslation(starttime) * accum;
Ogre::Vector3 endpos = nonaccumctrl->getTranslation(stoptime) * accum;
return startpos.distance(endpos) / (stoptime - starttime);
}
return 0.0f;
}
float Animation::getVelocity(const std::string &groupname) const
{
/* Look in reverse; last-inserted source has priority. */
AnimSourceList::const_reverse_iterator animsrc(mAnimSources.rbegin());
for(;animsrc != mAnimSources.rend();animsrc++)
{
const NifOgre::TextKeyMap &keys = (*animsrc)->mTextKeys;
if(findGroupStart(keys, groupname) != keys.end())
break;
}
if(animsrc == mAnimSources.rend())
return 0.0f;
float velocity = 0.0f;
const NifOgre::TextKeyMap &keys = (*animsrc)->mTextKeys;
const std::vector<Ogre::Controller<Ogre::Real> >&ctrls = (*animsrc)->mControllers[0];
for(size_t i = 0;i < ctrls.size();i++)
{
NifOgre::NodeTargetValue<Ogre::Real> *dstval;
dstval = static_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(ctrls[i].getDestination().getPointer());
if(dstval->getNode() == mNonAccumRoot)
{
velocity = calcAnimVelocity(keys, dstval, mAccumulate, groupname);
break;
}
}
// If there's no velocity, keep looking
if(!(velocity > 1.0f))
{
AnimSourceList::const_reverse_iterator animiter = mAnimSources.rbegin();
while(*animiter != *animsrc)
++animiter;
while(!(velocity > 1.0f) && ++animiter != mAnimSources.rend())
{
const NifOgre::TextKeyMap &keys = (*animiter)->mTextKeys;
const std::vector<Ogre::Controller<Ogre::Real> >&ctrls = (*animiter)->mControllers[0];
for(size_t i = 0;i < ctrls.size();i++)
{
NifOgre::NodeTargetValue<Ogre::Real> *dstval;
dstval = static_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(ctrls[i].getDestination().getPointer());
if(dstval->getNode() == mNonAccumRoot)
{
velocity = calcAnimVelocity(keys, dstval, mAccumulate, groupname);
break;
}
}
}
}
return velocity;
}
static void updateBoneTree(const Ogre::SkeletonInstance *skelsrc, Ogre::Bone *bone)
{
if(skelsrc->hasBone(bone->getName()))
{
Ogre::Bone *srcbone = skelsrc->getBone(bone->getName());
if(!srcbone->getParent() || !bone->getParent())
{
bone->setOrientation(srcbone->getOrientation());
bone->setPosition(srcbone->getPosition());
bone->setScale(srcbone->getScale());
}
else
{
bone->_setDerivedOrientation(srcbone->_getDerivedOrientation());
bone->_setDerivedPosition(srcbone->_getDerivedPosition());
bone->setScale(Ogre::Vector3::UNIT_SCALE);
}
}
else
{
// No matching bone in the source. Make sure it stays properly offset
// from its parent.
bone->resetToInitialState();
}
Ogre::Node::ChildNodeIterator boneiter = bone->getChildIterator();
while(boneiter.hasMoreElements())
updateBoneTree(skelsrc, static_cast<Ogre::Bone*>(boneiter.getNext()));
}
void Animation::updateSkeletonInstance(const Ogre::SkeletonInstance *skelsrc, Ogre::SkeletonInstance *skel)
{
Ogre::Skeleton::BoneIterator boneiter = skel->getRootBoneIterator();
while(boneiter.hasMoreElements())
updateBoneTree(skelsrc, boneiter.getNext());
}
void Animation::updatePosition(float oldtime, float newtime, Ogre::Vector3 &position)
{
/* Get the non-accumulation root's difference from the last update, and move the position
* accordingly.
*/
Ogre::Vector3 off = mNonAccumCtrl->getTranslation(newtime)*mAccumulate;
position += off - mNonAccumCtrl->getTranslation(oldtime)*mAccumulate;
/* Translate the accumulation root back to compensate for the move. */
mAccumRoot->setPosition(-off);
}
bool Animation::reset(AnimState &state, const NifOgre::TextKeyMap &keys, const std::string &groupname, const std::string &start, const std::string &stop, float startpoint)
{
const NifOgre::TextKeyMap::const_iterator groupstart = findGroupStart(keys, groupname);
std::string starttag = groupname+": "+start;
NifOgre::TextKeyMap::const_iterator startkey(groupstart);
while(startkey != keys.end() && startkey->second != starttag)
startkey++;
if(startkey == keys.end() && start == "loop start")
{
starttag = groupname+": start";
startkey = groupstart;
while(startkey != keys.end() && startkey->second != starttag)
startkey++;
}
if(startkey == keys.end())
return false;
const std::string stoptag = groupname+": "+stop;
NifOgre::TextKeyMap::const_iterator stopkey(groupstart);
while(stopkey != keys.end() && stopkey->second != stoptag)
stopkey++;
if(stopkey == keys.end())
return false;
if(startkey->first > stopkey->first)
return false;
state.mStartTime = startkey->first;
state.mLoopStartTime = startkey->first;
state.mLoopStopTime = stopkey->first;
state.mStopTime = stopkey->first;
state.mTime = state.mStartTime + ((state.mStopTime - state.mStartTime) * startpoint);
if(state.mTime > state.mStartTime)
{
const std::string loopstarttag = groupname+": loop start";
const std::string loopstoptag = groupname+": loop stop";
NifOgre::TextKeyMap::const_iterator key(groupstart);
while(key->first <= state.mTime && key != stopkey)
{
if(key->second == loopstarttag)
state.mLoopStartTime = key->first;
else if(key->second == loopstoptag)
state.mLoopStopTime = key->first;
key++;
}
}
return true;
}
void Animation::handleTextKey(AnimState &state, const std::string &groupname, const NifOgre::TextKeyMap::const_iterator &key)
{
//float time = key->first;
const std::string &evt = key->second;
if(evt.compare(0, 7, "sound: ") == 0)
{
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
sndMgr->playSound3D(mPtr, evt.substr(7), 1.0f, 1.0f);
return;
}
if(evt.compare(0, 10, "soundgen: ") == 0)
{
std::string sound = MWWorld::Class::get(mPtr).getSoundIdFromSndGen(mPtr, evt.substr(10));
if(!sound.empty())
{
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
MWBase::SoundManager::PlayType type = MWBase::SoundManager::Play_TypeSfx;
if(evt.compare(10, evt.size()-10, "left") == 0 || evt.compare(10, evt.size()-10, "right") == 0)
type = MWBase::SoundManager::Play_TypeFoot;
sndMgr->playSound3D(mPtr, sound, 1.0f, 1.0f, type);
}
return;
}
if(evt.compare(0, groupname.size(), groupname) != 0 ||
evt.compare(groupname.size(), 2, ": ") != 0)
{
// Not ours, skip it
return;
}
size_t off = groupname.size()+2;
size_t len = evt.size() - off;
if(evt.compare(off, len, "loop start") == 0)
state.mLoopStartTime = key->first;
else if(evt.compare(off, len, "loop stop") == 0)
state.mLoopStopTime = key->first;
else if(evt.compare(off, len, "equip attach") == 0)
showWeapons(true);
else if(evt.compare(off, len, "unequip detach") == 0)
showWeapons(false);
else if(evt.compare(off, len, "chop hit") == 0)
MWWorld::Class::get(mPtr).hit(mPtr, MWMechanics::CreatureStats::AT_Chop);
else if(evt.compare(off, len, "slash hit") == 0)
MWWorld::Class::get(mPtr).hit(mPtr, MWMechanics::CreatureStats::AT_Slash);
else if(evt.compare(off, len, "thrust hit") == 0)
MWWorld::Class::get(mPtr).hit(mPtr, MWMechanics::CreatureStats::AT_Thrust);
else if(evt.compare(off, len, "hit") == 0)
MWWorld::Class::get(mPtr).hit(mPtr);
}
void Animation::play(const std::string &groupname, int priority, int groups, bool autodisable, float speedmult, const std::string &start, const std::string &stop, float startpoint, size_t loops)
{
if(!mSkelBase || mAnimSources.empty())
return;
if(groupname.empty())
{
resetActiveGroups();
return;
}
priority = std::max(0, priority);
AnimStateMap::iterator stateiter = mStates.begin();
while(stateiter != mStates.end())
{
if(stateiter->second.mPriority == priority)
mStates.erase(stateiter++);
else
++stateiter;
}
stateiter = mStates.find(groupname);
if(stateiter != mStates.end())
{
stateiter->second.mPriority = priority;
resetActiveGroups();
return;
}
/* Look in reverse; last-inserted source has priority. */
AnimSourceList::reverse_iterator iter(mAnimSources.rbegin());
for(;iter != mAnimSources.rend();iter++)
{
const NifOgre::TextKeyMap &textkeys = (*iter)->mTextKeys;
AnimState state;
if(reset(state, textkeys, groupname, start, stop, startpoint))
{
state.mSource = *iter;
state.mSpeedMult = speedmult;
state.mLoopCount = loops;
state.mPlaying = (state.mTime < state.mStopTime);
state.mPriority = priority;
state.mGroups = groups;
state.mAutoDisable = autodisable;
mStates[groupname] = state;
NifOgre::TextKeyMap::const_iterator textkey(textkeys.lower_bound(state.mTime));
while(textkey != textkeys.end() && textkey->first <= state.mTime)
{
handleTextKey(state, groupname, textkey);
textkey++;
}
if(state.mTime >= state.mLoopStopTime && state.mLoopCount > 0)
{
state.mLoopCount--;
state.mTime = state.mLoopStartTime;
state.mPlaying = true;
if(state.mTime >= state.mLoopStopTime)
break;
textkey = textkeys.lower_bound(state.mTime);
while(textkey != textkeys.end() && textkey->first <= state.mTime)
{
handleTextKey(state, groupname, textkey);
textkey++;
}
}
break;
}
}
if(iter == mAnimSources.rend())
std::cerr<< "Failed to find animation "<<groupname<<" for "<<mPtr.getCellRef().mRefID <<std::endl;
resetActiveGroups();
}
bool Animation::isPlaying(const std::string &groupname) const
{
AnimStateMap::const_iterator state(mStates.find(groupname));
if(state != mStates.end())
return state->second.mPlaying;
return false;
}
void Animation::resetActiveGroups()
{
for(size_t grp = 0;grp < sNumGroups;grp++)
{
AnimStateMap::const_iterator active = mStates.end();
AnimStateMap::const_iterator state = mStates.begin();
for(;state != mStates.end();++state)
{
if(!(state->second.mGroups&(1<<grp)))
continue;
if(active == mStates.end() || active->second.mPriority < state->second.mPriority)
active = state;
}
mAnimationValuePtr[grp]->setAnimName((active == mStates.end()) ?
std::string() : active->first);
}
mNonAccumCtrl = NULL;
if(!mNonAccumRoot || mAccumulate == Ogre::Vector3(0.0f))
return;
AnimStateMap::const_iterator state = mStates.find(mAnimationValuePtr[0]->getAnimName());
if(state == mStates.end())
return;
const Ogre::SharedPtr<AnimSource> &animsrc = state->second.mSource;
const std::vector<Ogre::Controller<Ogre::Real> >&ctrls = animsrc->mControllers[0];
for(size_t i = 0;i < ctrls.size();i++)
{
NifOgre::NodeTargetValue<Ogre::Real> *dstval;
dstval = static_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(ctrls[i].getDestination().getPointer());
if(dstval->getNode() == mNonAccumRoot)
{
mNonAccumCtrl = dstval;
break;
}
}
}
bool Animation::getInfo(const std::string &groupname, float *complete, float *speedmult) const
{
AnimStateMap::const_iterator iter = mStates.find(groupname);
if(iter == mStates.end())
{
if(complete) *complete = 0.0f;
if(speedmult) *speedmult = 0.0f;
return false;
}
if(complete)
{
if(iter->second.mStopTime > iter->second.mStartTime)
*complete = (iter->second.mTime - iter->second.mStartTime) /
(iter->second.mStopTime - iter->second.mStartTime);
else
*complete = (iter->second.mPlaying ? 0.0f : 1.0f);
}
if(speedmult) *speedmult = iter->second.mSpeedMult;
return true;
}
void Animation::disable(const std::string &groupname)
{
AnimStateMap::iterator iter = mStates.find(groupname);
if(iter != mStates.end())
mStates.erase(iter);
resetActiveGroups();
}
Ogre::Vector3 Animation::runAnimation(float duration)
{
Ogre::Vector3 movement(0.0f);
AnimStateMap::iterator stateiter = mStates.begin();
while(stateiter != mStates.end())
{
AnimState &state = stateiter->second;
const NifOgre::TextKeyMap &textkeys = state.mSource->mTextKeys;
NifOgre::TextKeyMap::const_iterator textkey(textkeys.upper_bound(state.mTime));
float timepassed = duration * state.mSpeedMult;
while(state.mPlaying)
{
float targetTime;
if(state.mTime >= state.mLoopStopTime && state.mLoopCount > 0)
goto handle_loop;
targetTime = state.mTime + timepassed;
if(textkey == textkeys.end() || textkey->first > targetTime)
{
if(mNonAccumCtrl && stateiter->first == mAnimationValuePtr[0]->getAnimName())
updatePosition(state.mTime, targetTime, movement);
state.mTime = std::min(targetTime, state.mStopTime);
}
else
{
if(mNonAccumCtrl && stateiter->first == mAnimationValuePtr[0]->getAnimName())
updatePosition(state.mTime, textkey->first, movement);
state.mTime = textkey->first;
}
state.mPlaying = (state.mTime < state.mStopTime);
timepassed = targetTime - state.mTime;
while(textkey != textkeys.end() && textkey->first <= state.mTime)
{
handleTextKey(state, stateiter->first, textkey);
textkey++;
}
if(state.mTime >= state.mLoopStopTime && state.mLoopCount > 0)
{
handle_loop:
state.mLoopCount--;
state.mTime = state.mLoopStartTime;
state.mPlaying = true;
textkey = textkeys.lower_bound(state.mTime);
while(textkey != textkeys.end() && textkey->first <= state.mTime)
{
handleTextKey(state, stateiter->first, textkey);
textkey++;
}
if(state.mTime >= state.mLoopStopTime)
break;
}
if(timepassed <= 0.0f)
break;
}
if(!state.mPlaying && state.mAutoDisable)
{
mStates.erase(stateiter++);
resetActiveGroups();
}
else
++stateiter;
}
for(size_t i = 0;i < mObjectRoot.mControllers.size();i++)
mObjectRoot.mControllers[i].update();
// Apply group controllers
for(size_t grp = 0;grp < sNumGroups;grp++)
{
const std::string &name = mAnimationValuePtr[grp]->getAnimName();
if(!name.empty() && (stateiter=mStates.find(name)) != mStates.end())
{
const Ogre::SharedPtr<AnimSource> &src = stateiter->second.mSource;
for(size_t i = 0;i < src->mControllers[grp].size();i++)
src->mControllers[grp][i].update();
}
}
if(mSkelBase)
{
// HACK: Dirty the animation state set so that Ogre will apply the
// transformations to entities this skeleton instance is shared with.
mSkelBase->getAllAnimationStates()->_notifyDirty();
}
return movement;
}
void Animation::showWeapons(bool showWeapon)
{
}
class ToggleLight {
bool mEnable;
public:
ToggleLight(bool enable) : mEnable(enable) { }
void operator()(Ogre::Light *light) const
{ light->setVisible(mEnable); }
};
void Animation::enableLights(bool enable)
{
std::for_each(mObjectRoot.mLights.begin(), mObjectRoot.mLights.end(), ToggleLight(enable));
}
class MergeBounds {
Ogre::AxisAlignedBox *mBounds;
public:
MergeBounds(Ogre::AxisAlignedBox *bounds) : mBounds(bounds) { }
void operator()(Ogre::MovableObject *obj)
{
mBounds->merge(obj->getWorldBoundingBox(true));
}
};
Ogre::AxisAlignedBox Animation::getWorldBounds()
{
Ogre::AxisAlignedBox bounds = Ogre::AxisAlignedBox::BOX_NULL;
std::for_each(mObjectRoot.mEntities.begin(), mObjectRoot.mEntities.end(), MergeBounds(&bounds));
return bounds;
}
Ogre::TagPoint *Animation::attachObjectToBone(const Ogre::String &bonename, Ogre::MovableObject *obj)
{
Ogre::TagPoint *tag = NULL;
Ogre::SkeletonInstance *skel = (mSkelBase ? mSkelBase->getSkeleton() : NULL);
if(skel && skel->hasBone(bonename))
{
tag = mSkelBase->attachObjectToBone(bonename, obj);
mAttachedObjects[obj] = bonename;
}
return tag;
}
void Animation::detachObjectFromBone(Ogre::MovableObject *obj)
{
ObjectAttachMap::iterator iter = mAttachedObjects.find(obj);
if(iter != mAttachedObjects.end())
mAttachedObjects.erase(iter);
mSkelBase->detachObjectFromBone(obj);
}
ObjectAnimation::ObjectAnimation(const MWWorld::Ptr& ptr, const std::string &model)
: Animation(ptr, ptr.getRefData().getBaseNode())
{
setObjectRoot(model, false);
Ogre::Vector3 extents = getWorldBounds().getSize();
float size = std::max(std::max(extents.x, extents.y), extents.z);
bool small = (size < Settings::Manager::getInt("small object size", "Viewing distance")) &&
Settings::Manager::getBool("limit small object distance", "Viewing distance");
// do not fade out doors. that will cause holes and look stupid
if(ptr.getTypeName().find("Door") != std::string::npos)
small = false;
float dist = small ? Settings::Manager::getInt("small object distance", "Viewing distance") : 0.0f;
setRenderProperties(mObjectRoot, (mPtr.getTypeName() == typeid(ESM::Static).name()) ?
(small ? RV_StaticsSmall : RV_Statics) : RV_Misc,
RQG_Main, RQG_Alpha, dist);
}
void ObjectAnimation::addLight(const ESM::Light *light)
{
addExtraLight(mInsert->getCreator(), mObjectRoot, light);
}
class FindEntityTransparency {
public:
bool operator()(Ogre::Entity *ent) const
{
unsigned int numsubs = ent->getNumSubEntities();
for(unsigned int i = 0;i < numsubs;++i)
{
if(ent->getSubEntity(i)->getMaterial()->isTransparent())
return true;
}
return false;
}
};
bool ObjectAnimation::canBatch() const
{
if(!mObjectRoot.mParticles.empty() || !mObjectRoot.mLights.empty() || !mObjectRoot.mControllers.empty())
return false;
return std::find_if(mObjectRoot.mEntities.begin(), mObjectRoot.mEntities.end(),
FindEntityTransparency()) == mObjectRoot.mEntities.end();
}
void ObjectAnimation::fillBatch(Ogre::StaticGeometry *sg)
{
std::vector<Ogre::Entity*>::reverse_iterator iter = mObjectRoot.mEntities.rbegin();
for(;iter != mObjectRoot.mEntities.rend();++iter)
{
Ogre::Node *node = (*iter)->getParentNode();
sg->addEntity(*iter, node->_getDerivedPosition(), node->_getDerivedOrientation(), node->_getDerivedScale());
}
}
}