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openmw-tes3mp/apps/openmw/mwrender/compositors.hpp

65 lines
1.5 KiB
C++

#ifndef GAME_MWRENDER_COMPOSITORS_H
#define GAME_MWRENDER_COMPOSITORS_H
#include <map>
#include <string>
namespace Ogre
{
class Viewport;
}
namespace MWRender
{
typedef std::map < std::string, std::pair<bool, int> > CompositorMap;
/// \brief Manages a set of compositors for one viewport
class Compositors
{
public:
Compositors(Ogre::Viewport* vp);
virtual ~Compositors();
/**
* enable or disable all compositors globally
*/
void setEnabled (const bool enabled);
void setViewport(Ogre::Viewport* vp) { mViewport = vp; }
/// recreate compositors (call this after viewport size changes)
void recreate();
bool toggle() { setEnabled(!mEnabled); return mEnabled; }
/**
* enable or disable a specific compositor
* @note enable has no effect if all compositors are globally disabled
*/
void setCompositorEnabled (const std::string& name, const bool enabled);
/**
* @param name of compositor
* @param priority, lower number will be first in the chain
*/
void addCompositor (const std::string& name, const int priority);
bool anyCompositorEnabled();
void countTrianglesBatches(unsigned int &triangles, unsigned int &batches);
void removeAll ();
protected:
/// maps compositor name to its "enabled" state
CompositorMap mCompositors;
bool mEnabled;
Ogre::Viewport* mViewport;
};
}
#endif