You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
70 lines
1.4 KiB
C++
70 lines
1.4 KiB
C++
#ifndef GAME_MWWORLD_PLAYER_H
|
|
#define GAME_MWWORLD_PLAYER_H
|
|
|
|
#include "../mwworld/refdata.hpp"
|
|
#include "../mwworld/livecellref.hpp"
|
|
|
|
#include "../mwmechanics/drawstate.hpp"
|
|
|
|
namespace ESM
|
|
{
|
|
struct NPC;
|
|
}
|
|
|
|
namespace MWBase
|
|
{
|
|
class World;
|
|
class Ptr;
|
|
}
|
|
|
|
namespace MWWorld
|
|
{
|
|
class CellStore;
|
|
|
|
/// \brief NPC object representing the player and additional player data
|
|
class Player
|
|
{
|
|
LiveCellRef<ESM::NPC> mPlayer;
|
|
MWWorld::CellStore *mCellStore;
|
|
std::string mSign;
|
|
|
|
bool mAutoMove;
|
|
int mForwardBackward;
|
|
|
|
public:
|
|
|
|
Player(const ESM::NPC *player, const MWBase::World& world);
|
|
|
|
void set (const ESM::NPC *player);
|
|
|
|
void setCell (MWWorld::CellStore *cellStore);
|
|
|
|
MWWorld::Ptr getPlayer();
|
|
|
|
void setBirthSign(const std::string &sign);
|
|
|
|
const std::string &getBirthSign() const;
|
|
|
|
void setDrawState (MWMechanics::DrawState_ state);
|
|
|
|
bool getAutoMove() const;
|
|
|
|
MWMechanics::DrawState_ getDrawState(); /// \todo constness
|
|
|
|
void setAutoMove (bool enable);
|
|
|
|
void setLeftRight (int value);
|
|
|
|
void setForwardBackward (int value);
|
|
void setUpDown(int value);
|
|
|
|
void setRunState(bool run);
|
|
void setSneak(bool sneak);
|
|
|
|
void yaw(float yaw);
|
|
void pitch(float pitch);
|
|
void roll(float roll);
|
|
};
|
|
}
|
|
#endif
|