..
activespells.cpp
[Client] Return 0 if effect not found
2018-07-03 03:43:38 +08:00
activespells.hpp
[General] Send summon duration to server in ObjectSpawn packets
2018-07-01 00:43:29 +03:00
actor.cpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
actor.hpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
actors.cpp
Merge pull request #469 from davidcernat/master while resolving conflicts
2018-08-20 14:08:44 +03:00
actors.hpp
Merge pull request #457 from OpenMW/master while resolving conflicts
2018-07-14 03:57:05 +03:00
actorutil.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actorutil.hpp
actorutil.hpp includes mwworld/ptr.hpp
2015-09-11 18:43:06 +12:00
aiactivate.cpp
[Client] Set packetOrigin for all ObjectList packets sent
2018-07-23 01:39:43 +03:00
aiactivate.hpp
[Client] Allow AiActivate to be used with specific Ptrs, not just refIds
2018-07-10 08:21:24 +03:00
aiavoiddoor.cpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
aiavoiddoor.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
aibreathe.cpp
Added AiBreathe package (feature #1374 )
2017-07-25 10:58:04 +04:00
aibreathe.hpp
Added AiBreathe package (feature #1374 )
2017-07-25 10:58:04 +04:00
aicast.cpp
Rework manual spellcasting (e.g. via scripts)
2018-07-12 16:24:25 +04:00
aicast.hpp
Rework manual spellcasting (e.g. via scripts)
2018-07-12 16:24:25 +04:00
aicombat.cpp
Merge pull request #457 from OpenMW/master while resolving conflicts
2018-07-14 03:57:05 +03:00
aicombat.hpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
aicombataction.cpp
Revert addition change
2018-08-02 13:01:23 +03:00
aicombataction.hpp
Combat AI: use WhenUsed enchantments
2017-08-05 12:18:38 +04:00
aiescort.cpp
Store integer actor ID in AI packages (bug #4036 )
2018-06-08 19:57:41 +04:00
aiescort.hpp
Store integer actor ID in AI packages (bug #4036 )
2018-06-08 19:57:41 +04:00
aiface.cpp
Implement Face instruction (Feature #1424 )
2016-07-09 02:16:47 +02:00
aiface.hpp
Implement Face instruction (Feature #1424 )
2016-07-09 02:16:47 +02:00
aifollow.cpp
Merge pull request #457 from OpenMW/master while resolving conflicts
2018-07-14 03:57:05 +03:00
aifollow.hpp
Merge pull request #457 from OpenMW/master while resolving conflicts
2018-07-14 03:57:05 +03:00
aipackage.cpp
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454 )
2018-06-13 17:47:32 +04:00
aipackage.hpp
Rework manual spellcasting (e.g. via scripts)
2018-07-12 16:24:25 +04:00
aipursue.cpp
Merge pull request #456 from OpenMW/master while resolving conflicts
2018-07-04 01:52:29 +03:00
aipursue.hpp
Store integer actor ID in AI packages (bug #4036 )
2018-06-08 19:57:41 +04:00
aisequence.cpp
Rework manual spellcasting (e.g. via scripts)
2018-07-12 16:24:25 +04:00
aisequence.hpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
aistate.hpp
aitravel.cpp
Finish AiTarget package, if destination is blocked by other actor
2018-07-29 19:41:31 +04:00
aitravel.hpp
Add mHidden field to AiTravel
2018-06-08 21:53:47 +04:00
aiwander.cpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
aiwander.hpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
alchemy.cpp
[General] Implement RecordDynamic packet, part 1
2018-07-30 10:56:26 +03:00
alchemy.hpp
Don't reveal unknown potion effects in alchemy window ( Fixes #3146 )
2016-02-02 22:50:11 +01:00
autocalcspell.cpp
Move spell magicka cost calculation to standalone function
2017-07-24 21:11:59 +04:00
autocalcspell.hpp
Show starting abilities, powers and spells in stat-review window ( Fixes #2410 )
2016-11-19 21:51:19 +01:00
character.cpp
Merge pull request #469 from davidcernat/master while resolving conflicts
2018-08-20 14:08:44 +03:00
character.hpp
Give jumping animations higher priority than movement ones
2018-08-09 16:19:03 +04:00
combat.cpp
[Client] Fix logic for setting applyProjectileEnchantment in attack sync
2018-09-09 22:33:48 +03:00
combat.hpp
Fix some style issues flagged by cppcheck
2017-10-15 17:06:58 +02:00
coordinateconverter.cpp
Fixed errors pointed out by Zini.
2015-09-12 14:17:46 +12:00
coordinateconverter.hpp
Fixed errors pointed out by Zini.
2015-09-12 14:17:46 +12:00
creaturestats.cpp
Merge pull request #460 from OpenMW/master
2018-07-21 05:59:57 +03:00
creaturestats.hpp
[General] Synchronize summoned creatures
2017-05-30 10:11:01 +03:00
difficultyscaling.cpp
Merge pull request #469 from davidcernat/master while resolving conflicts
2018-08-20 14:08:44 +03:00
difficultyscaling.hpp
disease.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
drawstate.hpp
enchanting.cpp
[General] Reduce inventory-sending hooks to just 2 in ContainerStore
2018-08-28 05:01:52 +03:00
enchanting.hpp
Pass parameters by const reference
2017-04-20 23:47:03 +09:00
levelledlist.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp
[Client] Make it possible to check if an item ID belongs to a bound item
2018-08-11 16:02:09 +03:00
mechanicsmanagerimp.hpp
[Client] Make it possible to check if an item ID belongs to a bound item
2018-08-11 16:02:09 +03:00
movement.hpp
npcstats.cpp
[Client] Compare crimeTime and deathTime when NPCs forgive player crimes
2018-07-06 14:17:54 +03:00
npcstats.hpp
[Client] Compare crimeTime and deathTime when NPCs forgive player crimes
2018-07-06 14:17:54 +03:00
objects.cpp
More consistent wording of errors/warnings
2017-03-04 21:48:31 +01:00
objects.hpp
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
2016-08-03 03:52:35 +02:00
obstacle.cpp
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454 )
2018-06-13 17:47:32 +04:00
obstacle.hpp
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454 )
2018-06-13 17:47:32 +04:00
pathfinding.cpp
Prevent NPC from chosing farther pathgrid node
2018-07-29 18:18:05 +04:00
pathfinding.hpp
Move PathgridGraph out of CellStore
2017-11-27 21:20:31 +00:00
pathgrid.cpp
http to https for supported urls ( #1625 )
2018-03-08 21:23:24 +01:00
pathgrid.hpp
Move PathgridGraph out of CellStore
2017-11-27 21:20:31 +00:00
pickpocket.cpp
pickpocket.hpp
repair.cpp
Added a special function for GUI sounds playing
2017-07-10 15:48:00 +04:00
repair.hpp
security.cpp
[Client] Set packetOrigin for all ObjectList packets sent
2018-07-23 01:39:43 +03:00
security.hpp
spellcasting.cpp
[Client] Move item magic hook to correct location
2018-09-10 12:02:21 +03:00
spellcasting.hpp
Rename mIsScripted variable because its name is ambiguous
2018-08-03 12:01:31 +04:00
spellpriority.cpp
Avoid fall-through in spell selection
2018-06-28 11:12:48 +04:00
spellpriority.hpp
Split weapons and spells rating code from combat actions
2017-08-01 09:05:35 +04:00
spells.cpp
Cache magic effects in MWMechanics::Spells
2016-07-02 12:50:00 +02:00
spells.hpp
Cache magic effects in MWMechanics::Spells
2016-07-02 12:50:00 +02:00
stat.cpp
Change bounds behavior of stat script commands
2017-03-22 15:17:44 +09:00
stat.hpp
Fix magicka and fatigue calculations from fortifying attributes
2016-06-25 19:21:49 +09:00
steering.cpp
Fixed bug in smoothTurn()
2015-09-06 17:39:48 +12:00
steering.hpp
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
summoning.cpp
[Client] Set packetOrigin for all ObjectList packets sent
2018-07-23 01:39:43 +03:00
summoning.hpp
Added a delay before summoned creature corpse despawning
2017-08-18 11:58:28 +04:00
trading.cpp
Use relative stat difference for haggling
2018-06-08 19:00:45 +03:00
trading.hpp
Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
2016-06-04 12:28:47 -04:00
weaponpriority.cpp
Don't adjust weapon rating according to weapon condition twice
2018-08-03 19:22:58 +03:00
weaponpriority.hpp
implement rateAmmo() function
2018-01-11 21:08:11 +04:00