You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3mp/apps/openmw/mwworld/store.cpp

1104 lines
36 KiB
C++

#include "store.hpp"
#include <components/esm/esmreader.hpp>
#include <components/esm/esmwriter.hpp>
#include <components/loadinglistener/loadinglistener.hpp>
#include <components/misc/rng.hpp>
#include <stdexcept>
#include <sstream>
namespace
{
template<typename T>
class GetRecords
{
const std::string mFind;
std::vector<const T*> *mRecords;
public:
GetRecords(const std::string &str, std::vector<const T*> *records)
: mFind(Misc::StringUtils::lowerCase(str)), mRecords(records)
{ }
void operator()(const T *item)
{
if(Misc::StringUtils::ciCompareLen(mFind, item->mId, mFind.size()) == 0)
mRecords->push_back(item);
}
};
struct Compare
{
bool operator()(const ESM::Land *x, const ESM::Land *y) {
if (x->mX == y->mX) {
return x->mY < y->mY;
}
return x->mX < y->mX;
}
};
}
namespace MWWorld
{
template<typename T>
IndexedStore<T>::IndexedStore()
{
}
template<typename T>
typename IndexedStore<T>::iterator IndexedStore<T>::begin() const
{
return mStatic.begin();
}
template<typename T>
typename IndexedStore<T>::iterator IndexedStore<T>::end() const
{
return mStatic.end();
}
template<typename T>
void IndexedStore<T>::load(ESM::ESMReader &esm)
{
T record;
record.load(esm);
// Try to overwrite existing record
std::pair<typename Static::iterator, bool> ret = mStatic.insert(std::make_pair(record.mIndex, record));
if (!ret.second)
ret.first->second = record;
}
template<typename T>
int IndexedStore<T>::getSize() const
{
return mStatic.size();
}
template<typename T>
void IndexedStore<T>::setUp()
{
}
template<typename T>
const T *IndexedStore<T>::search(int index) const
{
typename Static::const_iterator it = mStatic.find(index);
if (it != mStatic.end())
return &(it->second);
return NULL;
}
template<typename T>
const T *IndexedStore<T>::find(int index) const
{
const T *ptr = search(index);
if (ptr == 0) {
std::ostringstream msg;
msg << T::getRecordType() << " with index " << index << " not found";
throw std::runtime_error(msg.str());
}
return ptr;
}
// Need to instantiate these before they're used
template class IndexedStore<ESM::MagicEffect>;
template class IndexedStore<ESM::Skill>;
template<typename T>
Store<T>::Store()
{
}
template<typename T>
Store<T>::Store(const Store<T>& orig)
: mStatic(orig.mStatic)
{
}
template<typename T>
void Store<T>::clearDynamic()
{
// remove the dynamic part of mShared
assert(mShared.size() >= mStatic.size());
mShared.erase(mShared.begin() + mStatic.size(), mShared.end());
mDynamic.clear();
}
template<typename T>
const T *Store<T>::search(const std::string &id) const
{
T item;
item.mId = Misc::StringUtils::lowerCase(id);
typename Dynamic::const_iterator dit = mDynamic.find(item.mId);
if (dit != mDynamic.end()) {
return &dit->second;
}
typename std::map<std::string, T>::const_iterator it = mStatic.find(item.mId);
if (it != mStatic.end() && Misc::StringUtils::ciEqual(it->second.mId, id)) {
return &(it->second);
}
return 0;
}
template<typename T>
bool Store<T>::isDynamic(const std::string &id) const
{
typename Dynamic::const_iterator dit = mDynamic.find(id);
return (dit != mDynamic.end());
}
template<typename T>
const T *Store<T>::searchRandom(const std::string &id) const
{
std::vector<const T*> results;
std::for_each(mShared.begin(), mShared.end(), GetRecords<T>(id, &results));
if(!results.empty())
return results[Misc::Rng::rollDice(results.size())];
return NULL;
}
template<typename T>
const T *Store<T>::find(const std::string &id) const
{
const T *ptr = search(id);
if (ptr == 0) {
std::ostringstream msg;
msg << T::getRecordType() << " '" << id << "' not found";
throw std::runtime_error(msg.str());
}
return ptr;
}
template<typename T>
const T *Store<T>::findRandom(const std::string &id) const
{
const T *ptr = searchRandom(id);
if(ptr == 0)
{
std::ostringstream msg;
msg << T::getRecordType() << " starting with '"<<id<<"' not found";
throw std::runtime_error(msg.str());
}
return ptr;
}
template<typename T>
void Store<T>::load(ESM::ESMReader &esm, const std::string &id)
{
std::string idLower = Misc::StringUtils::lowerCase(id);
std::pair<typename Static::iterator, bool> inserted = mStatic.insert(std::make_pair(idLower, T()));
if (inserted.second)
mShared.push_back(&inserted.first->second);
inserted.first->second.mId = idLower;
inserted.first->second.load(esm);
}
template<typename T>
void Store<T>::setUp()
{
}
template<typename T>
typename Store<T>::iterator Store<T>::begin() const
{
return mShared.begin();
}
template<typename T>
typename Store<T>::iterator Store<T>::end() const
{
return mShared.end();
}
template<typename T>
size_t Store<T>::getSize() const
{
return mShared.size();
}
template<typename T>
int Store<T>::getDynamicSize() const
{
return mDynamic.size();
}
template<typename T>
void Store<T>::listIdentifier(std::vector<std::string> &list) const
{
list.reserve(list.size() + getSize());
typename std::vector<T *>::const_iterator it = mShared.begin();
for (; it != mShared.end(); ++it) {
list.push_back((*it)->mId);
}
}
template<typename T>
T *Store<T>::insert(const T &item)
{
std::string id = Misc::StringUtils::lowerCase(item.mId);
std::pair<typename Dynamic::iterator, bool> result =
mDynamic.insert(std::pair<std::string, T>(id, item));
T *ptr = &result.first->second;
if (result.second) {
mShared.push_back(ptr);
} else {
*ptr = item;
}
return ptr;
}
template<typename T>
T *Store<T>::insertStatic(const T &item)
{
std::string id = Misc::StringUtils::lowerCase(item.mId);
std::pair<typename Static::iterator, bool> result =
mStatic.insert(std::pair<std::string, T>(id, item));
T *ptr = &result.first->second;
if (result.second) {
mShared.push_back(ptr);
} else {
*ptr = item;
}
return ptr;
}
template<typename T>
bool Store<T>::eraseStatic(const std::string &id)
{
T item;
item.mId = Misc::StringUtils::lowerCase(id);
typename std::map<std::string, T>::iterator it = mStatic.find(item.mId);
if (it != mStatic.end() && Misc::StringUtils::ciEqual(it->second.mId, id)) {
// delete from the static part of mShared
typename std::vector<T *>::iterator sharedIter = mShared.begin();
typename std::vector<T *>::iterator end = sharedIter + mStatic.size();
while (sharedIter != mShared.end() && sharedIter != end) {
if((*sharedIter)->mId == item.mId) {
mShared.erase(sharedIter);
break;
}
++sharedIter;
}
mStatic.erase(it);
}
return true;
}
template<typename T>
bool Store<T>::erase(const std::string &id)
{
std::string key = Misc::StringUtils::lowerCase(id);
typename Dynamic::iterator it = mDynamic.find(key);
if (it == mDynamic.end()) {
return false;
}
mDynamic.erase(it);
// have to reinit the whole shared part
assert(mShared.size() >= mStatic.size());
mShared.erase(mShared.begin() + mStatic.size(), mShared.end());
for (it = mDynamic.begin(); it != mDynamic.end(); ++it) {
mShared.push_back(&it->second);
}
return true;
}
template<typename T>
bool Store<T>::erase(const T &item)
{
return erase(item.mId);
}
template<typename T>
void Store<T>::write (ESM::ESMWriter& writer, Loading::Listener& progress) const
{
for (typename Dynamic::const_iterator iter (mDynamic.begin()); iter!=mDynamic.end();
++iter)
{
writer.startRecord (T::sRecordId);
writer.writeHNString ("NAME", iter->second.mId);
iter->second.save (writer);
writer.endRecord (T::sRecordId);
}
}
template<typename T>
void Store<T>::read(ESM::ESMReader& reader, const std::string& id)
{
T record;
record.mId = id;
record.load (reader);
insert (record);
}
// LandTexture
//=========================================================================
Store<ESM::LandTexture>::Store()
{
mStatic.push_back(LandTextureList());
LandTextureList &ltexl = mStatic[0];
// More than enough to hold Morrowind.esm. Extra lists for plugins will we
// added on-the-fly in a different method.
ltexl.reserve(128);
}
const ESM::LandTexture *Store<ESM::LandTexture>::search(size_t index, size_t plugin) const
{
assert(plugin < mStatic.size());
const LandTextureList &ltexl = mStatic[plugin];
assert(index < ltexl.size());
return &ltexl.at(index);
}
const ESM::LandTexture *Store<ESM::LandTexture>::find(size_t index, size_t plugin) const
{
const ESM::LandTexture *ptr = search(index, plugin);
if (ptr == 0) {
std::ostringstream msg;
msg << "Land texture with index " << index << " not found";
throw std::runtime_error(msg.str());
}
return ptr;
}
size_t Store<ESM::LandTexture>::getSize() const
{
return mStatic.size();
}
size_t Store<ESM::LandTexture>::getSize(size_t plugin) const
{
assert(plugin < mStatic.size());
return mStatic[plugin].size();
}
void Store<ESM::LandTexture>::load(ESM::ESMReader &esm, const std::string &id, size_t plugin)
{
ESM::LandTexture lt;
lt.load(esm);
lt.mId = id;
// Make sure we have room for the structure
if (plugin >= mStatic.size()) {
mStatic.resize(plugin+1);
}
LandTextureList &ltexl = mStatic[plugin];
if(lt.mIndex + 1 > (int)ltexl.size())
ltexl.resize(lt.mIndex+1);
// Store it
ltexl[lt.mIndex] = lt;
}
void Store<ESM::LandTexture>::load(ESM::ESMReader &esm, const std::string &id)
{
load(esm, id, esm.getIndex());
}
Store<ESM::LandTexture>::iterator Store<ESM::LandTexture>::begin(size_t plugin) const
{
assert(plugin < mStatic.size());
return mStatic[plugin].begin();
}
Store<ESM::LandTexture>::iterator Store<ESM::LandTexture>::end(size_t plugin) const
{
assert(plugin < mStatic.size());
return mStatic[plugin].end();
}
// Land
//=========================================================================
Store<ESM::Land>::~Store()
{
for (std::vector<ESM::Land *>::const_iterator it =
mStatic.begin(); it != mStatic.end(); ++it)
{
delete *it;
}
}
size_t Store<ESM::Land>::getSize() const
{
return mStatic.size();
}
Store<ESM::Land>::iterator Store<ESM::Land>::begin() const
{
return iterator(mStatic.begin());
}
Store<ESM::Land>::iterator Store<ESM::Land>::end() const
{
return iterator(mStatic.end());
}
ESM::Land *Store<ESM::Land>::search(int x, int y) const
{
ESM::Land land;
land.mX = x, land.mY = y;
std::vector<ESM::Land *>::const_iterator it =
std::lower_bound(mStatic.begin(), mStatic.end(), &land, Compare());
if (it != mStatic.end() && (*it)->mX == x && (*it)->mY == y) {
return const_cast<ESM::Land *>(*it);
}
return 0;
}
ESM::Land *Store<ESM::Land>::find(int x, int y) const
{
ESM::Land *ptr = search(x, y);
if (ptr == 0) {
std::ostringstream msg;
msg << "Land at (" << x << ", " << y << ") not found";
throw std::runtime_error(msg.str());
}
return ptr;
}
void Store<ESM::Land>::load(ESM::ESMReader &esm, const std::string &id)
{
ESM::Land *ptr = new ESM::Land();
ptr->load(esm);
// Same area defined in multiple plugins? -> last plugin wins
// Can't use search() because we aren't sorted yet - is there any other way to speed this up?
for (std::vector<ESM::Land*>::iterator it = mStatic.begin(); it != mStatic.end(); ++it)
{
if ((*it)->mX == ptr->mX && (*it)->mY == ptr->mY)
{
delete *it;
mStatic.erase(it);
break;
}
}
mStatic.push_back(ptr);
}
void Store<ESM::Land>::setUp()
{
std::sort(mStatic.begin(), mStatic.end(), Compare());
}
// Cell
//=========================================================================
const ESM::Cell *Store<ESM::Cell>::search(const ESM::Cell &cell) const
{
if (cell.isExterior()) {
return search(cell.getGridX(), cell.getGridY());
}
return search(cell.mName);
}
void Store<ESM::Cell>::handleMovedCellRefs(ESM::ESMReader& esm, ESM::Cell* cell)
{
//Handling MovedCellRefs, there is no way to do it inside loadcell
while (esm.isNextSub("MVRF")) {
ESM::CellRef ref;
ESM::MovedCellRef cMRef;
cell->getNextMVRF(esm, cMRef);
ESM::Cell *cellAlt = const_cast<ESM::Cell*>(searchOrCreate(cMRef.mTarget[0], cMRef.mTarget[1]));
// Get regular moved reference data. Adapted from CellStore::loadRefs. Maybe we can optimize the following
// implementation when the oher implementation works as well.
bool deleted = false;
cell->getNextRef(esm, ref, deleted);
// Add data required to make reference appear in the correct cell.
// We should not need to test for duplicates, as this part of the code is pre-cell merge.
cell->mMovedRefs.push_back(cMRef);
// But there may be duplicates here!
if (!deleted)
{
ESM::CellRefTracker::iterator iter = std::find(cellAlt->mLeasedRefs.begin(), cellAlt->mLeasedRefs.end(), ref.mRefNum);
if (iter == cellAlt->mLeasedRefs.end())
cellAlt->mLeasedRefs.push_back(ref);
else
*iter = ref;
}
}
}
const ESM::Cell *Store<ESM::Cell>::search(const std::string &id) const
{
ESM::Cell cell;
cell.mName = Misc::StringUtils::lowerCase(id);
std::map<std::string, ESM::Cell>::const_iterator it = mInt.find(cell.mName);
if (it != mInt.end() && Misc::StringUtils::ciEqual(it->second.mName, id)) {
return &(it->second);
}
DynamicInt::const_iterator dit = mDynamicInt.find(cell.mName);
if (dit != mDynamicInt.end()) {
return &dit->second;
}
return 0;
}
const ESM::Cell *Store<ESM::Cell>::search(int x, int y) const
{
ESM::Cell cell;
cell.mData.mX = x, cell.mData.mY = y;
std::pair<int, int> key(x, y);
DynamicExt::const_iterator it = mExt.find(key);
if (it != mExt.end()) {
return &(it->second);
}
DynamicExt::const_iterator dit = mDynamicExt.find(key);
if (dit != mDynamicExt.end()) {
return &dit->second;
}
return 0;
}
const ESM::Cell *Store<ESM::Cell>::searchOrCreate(int x, int y)
{
std::pair<int, int> key(x, y);
DynamicExt::const_iterator it = mExt.find(key);
if (it != mExt.end()) {
return &(it->second);
}
DynamicExt::const_iterator dit = mDynamicExt.find(key);
if (dit != mDynamicExt.end()) {
return &dit->second;
}
ESM::Cell newCell;
newCell.mData.mX = x;
newCell.mData.mY = y;
newCell.mData.mFlags = ESM::Cell::HasWater;
newCell.mAmbi.mAmbient = 0;
newCell.mAmbi.mSunlight = 0;
newCell.mAmbi.mFog = 0;
newCell.mAmbi.mFogDensity = 0;
return &mExt.insert(std::make_pair(key, newCell)).first->second;
}
const ESM::Cell *Store<ESM::Cell>::find(const std::string &id) const
{
const ESM::Cell *ptr = search(id);
if (ptr == 0) {
std::ostringstream msg;
msg << "Interior cell '" << id << "' not found";
throw std::runtime_error(msg.str());
}
return ptr;
}
const ESM::Cell *Store<ESM::Cell>::find(int x, int y) const
{
const ESM::Cell *ptr = search(x, y);
if (ptr == 0) {
std::ostringstream msg;
msg << "Exterior at (" << x << ", " << y << ") not found";
throw std::runtime_error(msg.str());
}
return ptr;
}
void Store<ESM::Cell>::setUp()
{
typedef DynamicExt::iterator ExtIterator;
typedef std::map<std::string, ESM::Cell>::iterator IntIterator;
mSharedInt.clear();
mSharedInt.reserve(mInt.size());
for (IntIterator it = mInt.begin(); it != mInt.end(); ++it) {
mSharedInt.push_back(&(it->second));
}
mSharedExt.clear();
mSharedExt.reserve(mExt.size());
for (ExtIterator it = mExt.begin(); it != mExt.end(); ++it) {
mSharedExt.push_back(&(it->second));
}
}
void Store<ESM::Cell>::load(ESM::ESMReader &esm, const std::string &id)
{
// Don't automatically assume that a new cell must be spawned. Multiple plugins write to the same cell,
// and we merge all this data into one Cell object. However, we can't simply search for the cell id,
// as many exterior cells do not have a name. Instead, we need to search by (x,y) coordinates - and they
// are not available until both cells have been loaded at least partially!
// All cells have a name record, even nameless exterior cells.
std::string idLower = Misc::StringUtils::lowerCase(id);
ESM::Cell cell;
cell.mName = id;
// Load the (x,y) coordinates of the cell, if it is an exterior cell,
// so we can find the cell we need to merge with
cell.loadData(esm);
if(cell.mData.mFlags & ESM::Cell::Interior)
{
// Store interior cell by name, try to merge with existing parent data.
ESM::Cell *oldcell = const_cast<ESM::Cell*>(search(idLower));
if (oldcell) {
// merge new cell into old cell
// push the new references on the list of references to manage (saveContext = true)
oldcell->mData = cell.mData;
oldcell->mName = cell.mName; // merge name just to be sure (ID will be the same, but case could have been changed)
oldcell->loadCell(esm, true);
} else
{
// spawn a new cell
cell.loadCell(esm, true);
mInt[idLower] = cell;
}
}
else
{
// Store exterior cells by grid position, try to merge with existing parent data.
ESM::Cell *oldcell = const_cast<ESM::Cell*>(search(cell.getGridX(), cell.getGridY()));
if (oldcell) {
// merge new cell into old cell
oldcell->mData = cell.mData;
oldcell->mName = cell.mName;
oldcell->loadCell(esm, false);
// handle moved ref (MVRF) subrecords
handleMovedCellRefs (esm, &cell);
// push the new references on the list of references to manage
oldcell->postLoad(esm);
// merge lists of leased references, use newer data in case of conflict
for (ESM::MovedCellRefTracker::const_iterator it = cell.mMovedRefs.begin(); it != cell.mMovedRefs.end(); ++it) {
// remove reference from current leased ref tracker and add it to new cell
ESM::MovedCellRefTracker::iterator itold = std::find(oldcell->mMovedRefs.begin(), oldcell->mMovedRefs.end(), it->mRefNum);
if (itold != oldcell->mMovedRefs.end()) {
ESM::MovedCellRef target0 = *itold;
ESM::Cell *wipecell = const_cast<ESM::Cell*>(search(target0.mTarget[0], target0.mTarget[1]));
ESM::CellRefTracker::iterator it_lease = std::find(wipecell->mLeasedRefs.begin(), wipecell->mLeasedRefs.end(), it->mRefNum);
wipecell->mLeasedRefs.erase(it_lease);
*itold = *it;
}
else
oldcell->mMovedRefs.push_back(*it);
}
// We don't need to merge mLeasedRefs of cell / oldcell. This list is filled when another cell moves a
// reference to this cell, so the list for the new cell should be empty. The list for oldcell,
// however, could have leased refs in it and so should be kept.
} else
{
// spawn a new cell
cell.loadCell(esm, false);
// handle moved ref (MVRF) subrecords
handleMovedCellRefs (esm, &cell);
// push the new references on the list of references to manage
cell.postLoad(esm);
mExt[std::make_pair(cell.mData.mX, cell.mData.mY)] = cell;
}
}
}
Store<ESM::Cell>::iterator Store<ESM::Cell>::intBegin() const
{
return iterator(mSharedInt.begin());
}
Store<ESM::Cell>::iterator Store<ESM::Cell>::intEnd() const
{
return iterator(mSharedInt.end());
}
Store<ESM::Cell>::iterator Store<ESM::Cell>::extBegin() const
{
return iterator(mSharedExt.begin());
}
Store<ESM::Cell>::iterator Store<ESM::Cell>::extEnd() const
{
return iterator(mSharedExt.end());
}
const ESM::Cell *Store<ESM::Cell>::searchExtByName(const std::string &id) const
{
ESM::Cell *cell = 0;
std::vector<ESM::Cell *>::const_iterator it = mSharedExt.begin();
for (; it != mSharedExt.end(); ++it) {
if (Misc::StringUtils::ciEqual((*it)->mName, id)) {
if ( cell == 0 ||
( (*it)->mData.mX > cell->mData.mX ) ||
( (*it)->mData.mX == cell->mData.mX && (*it)->mData.mY > cell->mData.mY ) )
{
cell = *it;
}
}
}
return cell;
}
const ESM::Cell *Store<ESM::Cell>::searchExtByRegion(const std::string &id) const
{
ESM::Cell *cell = 0;
std::vector<ESM::Cell *>::const_iterator it = mSharedExt.begin();
for (; it != mSharedExt.end(); ++it) {
if (Misc::StringUtils::ciEqual((*it)->mRegion, id)) {
if ( cell == 0 ||
( (*it)->mData.mX > cell->mData.mX ) ||
( (*it)->mData.mX == cell->mData.mX && (*it)->mData.mY > cell->mData.mY ) )
{
cell = *it;
}
}
}
return cell;
}
size_t Store<ESM::Cell>::getSize() const
{
return mSharedInt.size() + mSharedExt.size();
}
void Store<ESM::Cell>::listIdentifier(std::vector<std::string> &list) const
{
list.reserve(list.size() + mSharedInt.size());
std::vector<ESM::Cell *>::const_iterator it = mSharedInt.begin();
for (; it != mSharedInt.end(); ++it) {
list.push_back((*it)->mName);
}
}
ESM::Cell *Store<ESM::Cell>::insert(const ESM::Cell &cell)
{
if (search(cell) != 0) {
std::ostringstream msg;
msg << "Failed to create ";
msg << ((cell.isExterior()) ? "exterior" : "interior");
msg << " cell";
throw std::runtime_error(msg.str());
}
ESM::Cell *ptr;
if (cell.isExterior()) {
std::pair<int, int> key(cell.getGridX(), cell.getGridY());
// duplicate insertions are avoided by search(ESM::Cell &)
std::pair<DynamicExt::iterator, bool> result =
mDynamicExt.insert(std::make_pair(key, cell));
ptr = &result.first->second;
mSharedExt.push_back(ptr);
} else {
std::string key = Misc::StringUtils::lowerCase(cell.mName);
// duplicate insertions are avoided by search(ESM::Cell &)
std::pair<DynamicInt::iterator, bool> result =
mDynamicInt.insert(std::make_pair(key, cell));
ptr = &result.first->second;
mSharedInt.push_back(ptr);
}
return ptr;
}
bool Store<ESM::Cell>::erase(const ESM::Cell &cell)
{
if (cell.isExterior()) {
return erase(cell.getGridX(), cell.getGridY());
}
return erase(cell.mName);
}
bool Store<ESM::Cell>::erase(const std::string &id)
{
std::string key = Misc::StringUtils::lowerCase(id);
DynamicInt::iterator it = mDynamicInt.find(key);
if (it == mDynamicInt.end()) {
return false;
}
mDynamicInt.erase(it);
mSharedInt.erase(
mSharedInt.begin() + mSharedInt.size(),
mSharedInt.end()
);
for (it = mDynamicInt.begin(); it != mDynamicInt.end(); ++it) {
mSharedInt.push_back(&it->second);
}
return true;
}
bool Store<ESM::Cell>::erase(int x, int y)
{
std::pair<int, int> key(x, y);
DynamicExt::iterator it = mDynamicExt.find(key);
if (it == mDynamicExt.end()) {
return false;
}
mDynamicExt.erase(it);
mSharedExt.erase(
mSharedExt.begin() + mSharedExt.size(),
mSharedExt.end()
);
for (it = mDynamicExt.begin(); it != mDynamicExt.end(); ++it) {
mSharedExt.push_back(&it->second);
}
return true;
}
// Pathgrid
//=========================================================================
Store<ESM::Pathgrid>::Store()
: mCells(NULL)
{
}
void Store<ESM::Pathgrid>::setCells(Store<ESM::Cell>& cells)
{
mCells = &cells;
}
void Store<ESM::Pathgrid>::load(ESM::ESMReader &esm, const std::string &id)
{
ESM::Pathgrid pathgrid;
pathgrid.load(esm);
// Unfortunately the Pathgrid record model does not specify whether the pathgrid belongs to an interior or exterior cell.
// For interior cells, mCell is the cell name, but for exterior cells it is either the cell name or if that doesn't exist, the cell's region name.
// mX and mY will be (0,0) for interior cells, but there is also an exterior cell with the coordinates of (0,0), so that doesn't help.
// Check whether mCell is an interior cell. This isn't perfect, will break if a Region with the same name as an interior cell is created.
// A proper fix should be made for future versions of the file format.
bool interior = mCells->search(pathgrid.mCell) != NULL;
// Try to overwrite existing record
if (interior)
{
std::pair<Interior::iterator, bool> ret = mInt.insert(std::make_pair(pathgrid.mCell, pathgrid));
if (!ret.second)
ret.first->second = pathgrid;
}
else
{
std::pair<Exterior::iterator, bool> ret = mExt.insert(std::make_pair(std::make_pair(pathgrid.mData.mX, pathgrid.mData.mY), pathgrid));
if (!ret.second)
ret.first->second = pathgrid;
}
}
size_t Store<ESM::Pathgrid>::getSize() const
{
return mInt.size() + mExt.size();
}
void Store<ESM::Pathgrid>::setUp()
{
}
const ESM::Pathgrid *Store<ESM::Pathgrid>::search(int x, int y) const
{
Exterior::const_iterator it = mExt.find(std::make_pair(x,y));
if (it != mExt.end())
return &(it->second);
return NULL;
}
const ESM::Pathgrid *Store<ESM::Pathgrid>::search(const std::string& name) const
{
Interior::const_iterator it = mInt.find(name);
if (it != mInt.end())
return &(it->second);
return NULL;
}
const ESM::Pathgrid *Store<ESM::Pathgrid>::find(int x, int y) const
{
const ESM::Pathgrid* pathgrid = search(x,y);
if (!pathgrid)
{
std::ostringstream msg;
msg << "Pathgrid in cell '" << x << " " << y << "' not found";
throw std::runtime_error(msg.str());
}
return pathgrid;
}
const ESM::Pathgrid* Store<ESM::Pathgrid>::find(const std::string& name) const
{
const ESM::Pathgrid* pathgrid = search(name);
if (!pathgrid)
{
std::ostringstream msg;
msg << "Pathgrid in cell '" << name << "' not found";
throw std::runtime_error(msg.str());
}
return pathgrid;
}
const ESM::Pathgrid *Store<ESM::Pathgrid>::search(const ESM::Cell &cell) const
{
if (!(cell.mData.mFlags & ESM::Cell::Interior))
return search(cell.mData.mX, cell.mData.mY);
else
return search(cell.mName);
}
const ESM::Pathgrid *Store<ESM::Pathgrid>::find(const ESM::Cell &cell) const
{
if (!(cell.mData.mFlags & ESM::Cell::Interior))
return find(cell.mData.mX, cell.mData.mY);
else
return find(cell.mName);
}
// Skill
//=========================================================================
Store<ESM::Skill>::Store()
{
}
// Magic effect
//=========================================================================
Store<ESM::MagicEffect>::Store()
{
}
// Attribute
//=========================================================================
Store<ESM::Attribute>::Store()
{
mStatic.reserve(ESM::Attribute::Length);
}
const ESM::Attribute *Store<ESM::Attribute>::search(size_t index) const
{
if (index >= mStatic.size()) {
return 0;
}
return &mStatic.at(index);
}
const ESM::Attribute *Store<ESM::Attribute>::find(size_t index) const
{
const ESM::Attribute *ptr = search(index);
if (ptr == 0) {
std::ostringstream msg;
msg << "Attribute with index " << index << " not found";
throw std::runtime_error(msg.str());
}
return ptr;
}
void Store<ESM::Attribute>::setUp()
{
for (int i = 0; i < ESM::Attribute::Length; ++i) {
mStatic.push_back(
ESM::Attribute(
ESM::Attribute::sAttributeIds[i],
ESM::Attribute::sGmstAttributeIds[i],
ESM::Attribute::sGmstAttributeDescIds[i]
)
);
}
}
size_t Store<ESM::Attribute>::getSize() const
{
return mStatic.size();
}
Store<ESM::Attribute>::iterator Store<ESM::Attribute>::begin() const
{
return mStatic.begin();
}
Store<ESM::Attribute>::iterator Store<ESM::Attribute>::end() const
{
return mStatic.end();
}
// Dialogue
//=========================================================================
template<>
void Store<ESM::Dialogue>::setUp()
{
// DialInfos marked as deleted are kept during the loading phase, so that the linked list
// structure is kept intact for inserting further INFOs. Delete them now that loading is done.
for (Static::iterator it = mStatic.begin(); it != mStatic.end(); ++it)
{
ESM::Dialogue& dial = it->second;
dial.clearDeletedInfos();
}
mShared.clear();
mShared.reserve(mStatic.size());
std::map<std::string, ESM::Dialogue>::iterator it = mStatic.begin();
for (; it != mStatic.end(); ++it) {
mShared.push_back(&(it->second));
}
}
template <>
void Store<ESM::Dialogue>::load(ESM::ESMReader &esm, const std::string &id) {
std::string idLower = Misc::StringUtils::lowerCase(id);
std::map<std::string, ESM::Dialogue>::iterator it = mStatic.find(idLower);
if (it == mStatic.end()) {
it = mStatic.insert( std::make_pair( idLower, ESM::Dialogue() ) ).first;
it->second.mId = id; // don't smash case here, as this line is printed
}
it->second.load(esm);
}
// Script
//=========================================================================
inline void Store<ESM::Script>::load(ESM::ESMReader &esm, const std::string &id) {
ESM::Script scpt;
scpt.load(esm);
Misc::StringUtils::toLower(scpt.mId);
std::pair<typename Static::iterator, bool> inserted = mStatic.insert(std::make_pair(scpt.mId, scpt));
if (inserted.second)
mShared.push_back(&inserted.first->second);
else
inserted.first->second = scpt;
}
// StartScript
//=========================================================================
inline void Store<ESM::StartScript>::load(ESM::ESMReader &esm, const std::string &id)
{
ESM::StartScript s;
s.load(esm);
s.mId = Misc::StringUtils::toLower(s.mId);
std::pair<typename Static::iterator, bool> inserted = mStatic.insert(std::make_pair(s.mId, s));
if (inserted.second)
mShared.push_back(&inserted.first->second);
else
inserted.first->second = s;
}
}
template class MWWorld::Store<ESM::Activator>;
template class MWWorld::Store<ESM::Apparatus>;
template class MWWorld::Store<ESM::Armor>;
//template class MWWorld::Store<ESM::Attribute>;
template class MWWorld::Store<ESM::BirthSign>;
template class MWWorld::Store<ESM::BodyPart>;
template class MWWorld::Store<ESM::Book>;
//template class MWWorld::Store<ESM::Cell>;
template class MWWorld::Store<ESM::Class>;
template class MWWorld::Store<ESM::Clothing>;
template class MWWorld::Store<ESM::Container>;
template class MWWorld::Store<ESM::Creature>;
template class MWWorld::Store<ESM::CreatureLevList>;
template class MWWorld::Store<ESM::Dialogue>;
template class MWWorld::Store<ESM::Door>;
template class MWWorld::Store<ESM::Enchantment>;
template class MWWorld::Store<ESM::Faction>;
template class MWWorld::Store<ESM::GameSetting>;
template class MWWorld::Store<ESM::Global>;
template class MWWorld::Store<ESM::Ingredient>;
template class MWWorld::Store<ESM::ItemLevList>;
//template class MWWorld::Store<ESM::Land>;
template class MWWorld::Store<ESM::LandTexture>;
template class MWWorld::Store<ESM::Light>;
template class MWWorld::Store<ESM::Lockpick>;
//template class MWWorld::Store<ESM::MagicEffect>;
template class MWWorld::Store<ESM::Miscellaneous>;
template class MWWorld::Store<ESM::NPC>;
//template class MWWorld::Store<ESM::Pathgrid>;
template class MWWorld::Store<ESM::Potion>;
template class MWWorld::Store<ESM::Probe>;
template class MWWorld::Store<ESM::Race>;
template class MWWorld::Store<ESM::Region>;
template class MWWorld::Store<ESM::Repair>;
template class MWWorld::Store<ESM::Script>;
//template class MWWorld::Store<ESM::Skill>;
template class MWWorld::Store<ESM::Sound>;
template class MWWorld::Store<ESM::SoundGenerator>;
template class MWWorld::Store<ESM::Spell>;
template class MWWorld::Store<ESM::StartScript>;
template class MWWorld::Store<ESM::Static>;
template class MWWorld::Store<ESM::Weapon>;