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openmw-tes3mp/apps/openmw/mwrender/animation.cpp
2013-04-21 22:13:49 -07:00

533 lines
16 KiB
C++

#include "animation.hpp"
#include <OgreSkeletonManager.h>
#include <OgreSkeletonInstance.h>
#include <OgreEntity.h>
#include <OgreSubEntity.h>
#include <OgreParticleSystem.h>
#include <OgreBone.h>
#include <OgreSubMesh.h>
#include <OgreSceneManager.h>
#include "../mwbase/environment.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/character.hpp"
namespace MWRender
{
void Animation::destroyObjectList(Ogre::SceneManager *sceneMgr, NifOgre::ObjectList &objects)
{
for(size_t i = 0;i < objects.mParticles.size();i++)
sceneMgr->destroyParticleSystem(objects.mParticles[i]);
for(size_t i = 0;i < objects.mEntities.size();i++)
sceneMgr->destroyEntity(objects.mEntities[i]);
objects.mControllers.clear();
objects.mCameras.clear();
objects.mParticles.clear();
objects.mEntities.clear();
objects.mSkelBase = NULL;
}
Animation::Animation(const MWWorld::Ptr &ptr)
: mAnimationBaseValuePtr(OGRE_NEW AnimationValue(this))
, mPtr(ptr)
, mController(NULL)
, mInsert(NULL)
, mSkelBase(NULL)
, mAccumRoot(NULL)
, mNonAccumRoot(NULL)
, mAccumulate(0.0f)
, mLastPosition(0.0f)
, mCurrentAnim(NULL)
, mCurrentControllers(NULL)
, mCurrentKeys(NULL)
, mCurrentTime(0.0f)
, mPlaying(false)
, mLooping(false)
, mAnimVelocity(0.0f)
, mAnimSpeedMult(1.0f)
{
}
Animation::~Animation()
{
if(mInsert)
{
Ogre::SceneManager *sceneMgr = mInsert->getCreator();
for(size_t i = 0;i < mObjectLists.size();i++)
destroyObjectList(sceneMgr, mObjectLists[i]);
mObjectLists.clear();
}
}
void Animation::addObjectList(Ogre::SceneNode *node, const std::string &model, bool baseonly)
{
if(!mInsert)
{
mInsert = node->createChildSceneNode();
assert(mInsert);
}
mObjectLists.push_back(!baseonly ? NifOgre::Loader::createObjects(mInsert, model) :
NifOgre::Loader::createObjectBase(mInsert, model));
NifOgre::ObjectList &objlist = mObjectLists.back();
if(objlist.mSkelBase)
{
if(!mSkelBase)
mSkelBase = objlist.mSkelBase;
Ogre::AnimationStateSet *aset = objlist.mSkelBase->getAllAnimationStates();
Ogre::AnimationStateIterator asiter = aset->getAnimationStateIterator();
while(asiter.hasMoreElements())
{
Ogre::AnimationState *state = asiter.getNext();
state->setEnabled(false);
state->setLoop(false);
}
// Set the bones as manually controlled since we're applying the
// transformations manually (needed if we want to apply an animation
// from one skeleton onto another).
Ogre::SkeletonInstance *skelinst = objlist.mSkelBase->getSkeleton();
Ogre::Skeleton::BoneIterator boneiter = skelinst->getBoneIterator();
while(boneiter.hasMoreElements())
boneiter.getNext()->setManuallyControlled(true);
if(mSkelBase != objlist.mSkelBase)
{
Ogre::SkeletonInstance *baseinst = mSkelBase->getSkeleton();
for(size_t i = 0;i < objlist.mControllers.size();i++)
{
NifOgre::NodeTargetValue<Ogre::Real> *dstval;
dstval = dynamic_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(objlist.mControllers[i].getDestination().getPointer());
if(!dstval) continue;
const Ogre::String &trgtname = dstval->getNode()->getName();
if(!baseinst->hasBone(trgtname)) continue;
Ogre::Bone *bone = baseinst->getBone(trgtname);
dstval->setNode(bone);
}
}
Ogre::SkeletonPtr skel = Ogre::SkeletonManager::getSingleton().getByName(skelinst->getName());
boneiter = skel->getBoneIterator();
while(boneiter.hasMoreElements())
{
Ogre::Bone *bone = boneiter.getNext();
Ogre::UserObjectBindings &bindings = bone->getUserObjectBindings();
const Ogre::Any &data = bindings.getUserAny(NifOgre::sTextKeyExtraDataID);
if(data.isEmpty() || !Ogre::any_cast<bool>(data))
continue;
if(!mNonAccumRoot)
{
mAccumRoot = mInsert;
mNonAccumRoot = mSkelBase->getSkeleton()->getBone(bone->getName());
}
for(int i = 0;i < skel->getNumAnimations();i++)
{
Ogre::Animation *anim = skel->getAnimation(i);
const Ogre::Any &groupdata = bindings.getUserAny(std::string(NifOgre::sTextKeyExtraDataID)+
"@"+anim->getName());
if(!groupdata.isEmpty())
mTextKeys[anim->getName()] = Ogre::any_cast<NifOgre::TextKeyMap>(groupdata);
}
break;
}
}
for(size_t i = 0;i < objlist.mControllers.size();i++)
{
if(objlist.mControllers[i].getSource().isNull())
objlist.mControllers[i].setSource(mAnimationBaseValuePtr);
}
if(!mCurrentControllers || (*mCurrentControllers).size() == 0)
mCurrentControllers = &objlist.mControllers;
}
void Animation::setRenderProperties(const NifOgre::ObjectList &objlist, Ogre::uint32 visflags, Ogre::uint8 solidqueue, Ogre::uint8 transqueue)
{
for(size_t i = 0;i < objlist.mEntities.size();i++)
{
Ogre::Entity *ent = objlist.mEntities[i];
if(visflags != 0)
ent->setVisibilityFlags(visflags);
for(unsigned int j = 0;j < ent->getNumSubEntities();++j)
{
Ogre::SubEntity* subEnt = ent->getSubEntity(j);
subEnt->setRenderQueueGroup(subEnt->getMaterial()->isTransparent() ? transqueue : solidqueue);
}
}
for(size_t i = 0;i < objlist.mParticles.size();i++)
{
Ogre::ParticleSystem *part = objlist.mParticles[i];
if(visflags != 0)
part->setVisibilityFlags(visflags);
// TODO: Check particle material for actual transparency
part->setRenderQueueGroup(transqueue);
}
}
Ogre::Node *Animation::getNode(const std::string &name)
{
if(mSkelBase)
{
Ogre::SkeletonInstance *skel = mSkelBase->getSkeleton();
if(skel->hasBone(name))
return skel->getBone(name);
}
return NULL;
}
bool Animation::hasAnimation(const std::string &anim)
{
for(std::vector<NifOgre::ObjectList>::const_iterator iter(mObjectLists.begin());iter != mObjectLists.end();iter++)
{
if(iter->mSkelBase && iter->mSkelBase->hasAnimationState(anim))
return true;
}
return false;
}
void Animation::setController(MWMechanics::CharacterController *controller)
{
mController = controller;
}
void Animation::setAccumulation(const Ogre::Vector3 &accum)
{
mAccumulate = accum;
}
void Animation::setSpeed(float speed)
{
mAnimSpeedMult = 1.0f;
if(mAnimVelocity > 1.0f && speed > 0.0f)
mAnimSpeedMult = speed / mAnimVelocity;
}
void Animation::setLooping(bool loop)
{
mLooping = loop;
}
void Animation::updatePtr(const MWWorld::Ptr &ptr)
{
mPtr = ptr;
}
void Animation::calcAnimVelocity()
{
const Ogre::NodeAnimationTrack *track = 0;
Ogre::Animation::NodeTrackIterator trackiter = mCurrentAnim->getNodeTrackIterator();
while(!track && trackiter.hasMoreElements())
{
const Ogre::NodeAnimationTrack *cur = trackiter.getNext();
if(cur->getAssociatedNode()->getName() == mNonAccumRoot->getName())
track = cur;
}
if(track && track->getNumKeyFrames() > 1)
{
const std::string loopstart = mCurrentGroup+": loop start";
const std::string loopstop = mCurrentGroup+": loop stop";
float loopstarttime = 0.0f;
float loopstoptime = mCurrentAnim->getLength();
NifOgre::TextKeyMap::const_iterator keyiter = mCurrentKeys->begin();
while(keyiter != mCurrentKeys->end())
{
if(keyiter->second == loopstart)
loopstarttime = keyiter->first;
else if(keyiter->second == loopstop)
{
loopstoptime = keyiter->first;
break;
}
keyiter++;
}
if(loopstoptime > loopstarttime)
{
Ogre::TransformKeyFrame startkf(0, loopstarttime);
Ogre::TransformKeyFrame endkf(0, loopstoptime);
track->getInterpolatedKeyFrame(mCurrentAnim->_getTimeIndex(loopstarttime), &startkf);
track->getInterpolatedKeyFrame(mCurrentAnim->_getTimeIndex(loopstoptime), &endkf);
mAnimVelocity = startkf.getTranslate().distance(endkf.getTranslate()) /
(loopstoptime-loopstarttime);
}
}
}
static void updateBoneTree(const Ogre::SkeletonInstance *skelsrc, Ogre::Bone *bone)
{
if(skelsrc->hasBone(bone->getName()))
{
Ogre::Bone *srcbone = skelsrc->getBone(bone->getName());
if(!srcbone->getParent() || !bone->getParent())
{
bone->setOrientation(srcbone->getOrientation());
bone->setPosition(srcbone->getPosition());
bone->setScale(srcbone->getScale());
}
else
{
bone->_setDerivedOrientation(srcbone->_getDerivedOrientation());
bone->_setDerivedPosition(srcbone->_getDerivedPosition());
bone->setScale(Ogre::Vector3::UNIT_SCALE);
}
}
else
{
// No matching bone in the source. Make sure it stays properly offset
// from its parent.
bone->resetToInitialState();
}
Ogre::Node::ChildNodeIterator boneiter = bone->getChildIterator();
while(boneiter.hasMoreElements())
updateBoneTree(skelsrc, static_cast<Ogre::Bone*>(boneiter.getNext()));
}
void Animation::updateSkeletonInstance(const Ogre::SkeletonInstance *skelsrc, Ogre::SkeletonInstance *skel)
{
Ogre::Skeleton::BoneIterator boneiter = skel->getRootBoneIterator();
while(boneiter.hasMoreElements())
updateBoneTree(skelsrc, boneiter.getNext());
}
Ogre::Vector3 Animation::updatePosition()
{
Ogre::Vector3 posdiff;
Ogre::TransformKeyFrame kf(0, mCurrentTime);
Ogre::Animation::NodeTrackIterator trackiter = mCurrentAnim->getNodeTrackIterator();
while(trackiter.hasMoreElements())
{
const Ogre::NodeAnimationTrack *track = trackiter.getNext();
if(track->getAssociatedNode()->getName() == mNonAccumRoot->getName())
{
track->getInterpolatedKeyFrame(mCurrentAnim->_getTimeIndex(mCurrentTime), &kf);
break;
}
}
/* Get the non-accumulation root's difference from the last update. */
posdiff = (kf.getTranslate() - mLastPosition) * mAccumulate;
/* Translate the accumulation root back to compensate for the move. */
mLastPosition += posdiff;
mAccumRoot->setPosition(-mLastPosition);
return posdiff;
}
void Animation::reset(const std::string &start, const std::string &stop)
{
mStartKey = mCurrentKeys->begin();
while(mStartKey != mCurrentKeys->end() && mStartKey->second != start)
mStartKey++;
if(mStartKey != mCurrentKeys->end())
mCurrentTime = mStartKey->first;
else
{
mStartKey = mCurrentKeys->begin();
mCurrentTime = mStartKey->first;
}
mNextKey = mStartKey;
if(stop.length() > 0)
{
mStopKey = mStartKey;
while(mStopKey != mCurrentKeys->end() && mStopKey->second != stop)
mStopKey++;
if(mStopKey == mCurrentKeys->end())
mStopKey--;
}
if(mNonAccumRoot)
{
const Ogre::NodeAnimationTrack *track = 0;
Ogre::Animation::NodeTrackIterator trackiter = mCurrentAnim->getNodeTrackIterator();
while(!track && trackiter.hasMoreElements())
{
const Ogre::NodeAnimationTrack *cur = trackiter.getNext();
if(cur->getAssociatedNode()->getName() == mNonAccumRoot->getName())
track = cur;
}
if(track)
{
Ogre::TransformKeyFrame kf(0, mCurrentTime);
track->getInterpolatedKeyFrame(mCurrentAnim->_getTimeIndex(mCurrentTime), &kf);
mLastPosition = kf.getTranslate() * mAccumulate;
}
}
}
bool Animation::handleEvent(float time, const std::string &evt)
{
if(evt.compare(0, 7, "sound: ") == 0)
{
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
sndMgr->playSound3D(mPtr, evt.substr(7), 1.0f, 1.0f);
return true;
}
if(evt.compare(0, 10, "soundgen: ") == 0)
{
// FIXME: Lookup the SoundGen (SNDG) for the specified sound that corresponds
// to this actor type
return true;
}
if(evt.compare(0, mCurrentGroup.size(), mCurrentGroup) != 0 ||
evt.compare(mCurrentGroup.size(), 2, ": ") != 0)
{
// Not ours
return true;
}
size_t off = mCurrentGroup.size()+2;
size_t len = evt.size() - off;
if(evt.compare(off, len, "start") == 0 || evt.compare(off, len, "loop start") == 0)
{
/* Do nothing */
return true;
}
if(evt.compare(off, len, "loop stop") == 0)
{
if(mLooping)
{
reset(mCurrentGroup+": loop start");
if(mCurrentTime >= time)
return false;
return true;
}
}
else if(evt.compare(off, len, "stop") == 0)
{
if(mLooping)
{
reset(mCurrentGroup+": loop start");
if(mCurrentTime >= time)
return false;
return true;
}
// fall-through
}
if(mController)
mController->markerEvent(time, evt.substr(off));
return true;
}
void Animation::play(const std::string &groupname, const std::string &start, const std::string &stop, bool loop)
{
try {
bool found = false;
/* Look in reverse; last-inserted source has priority. */
for(std::vector<NifOgre::ObjectList>::reverse_iterator iter(mObjectLists.rbegin());iter != mObjectLists.rend();iter++)
{
if(iter->mSkelBase && iter->mSkelBase->hasAnimationState(groupname))
{
Ogre::SkeletonInstance *skel = iter->mSkelBase->getSkeleton();
mCurrentAnim = skel->getAnimation(groupname);
mCurrentKeys = &mTextKeys[groupname];
mCurrentGroup = groupname;
mCurrentControllers = &iter->mControllers;
mAnimVelocity = 0.0f;
if(mNonAccumRoot)
calcAnimVelocity();
found = true;
break;
}
}
if(!found)
throw std::runtime_error("Failed to find animation "+groupname);
reset(mCurrentGroup+": "+start, mCurrentGroup+": "+stop);
setLooping(loop);
mPlaying = true;
}
catch(std::exception &e) {
std::cerr<< e.what() <<std::endl;
}
}
Ogre::Vector3 Animation::runAnimation(float timepassed)
{
Ogre::Vector3 movement(0.0f);
timepassed *= mAnimSpeedMult;
while(mCurrentAnim && mPlaying)
{
float targetTime = mCurrentTime + timepassed;
if(mNextKey->first > targetTime)
{
mCurrentTime = targetTime;
if(mNonAccumRoot)
movement += updatePosition();
break;
}
float time = mNextKey->first;
const std::string &evt = mNextKey->second;
mNextKey++;
mCurrentTime = time;
if(mNonAccumRoot)
movement += updatePosition();
mPlaying = (mLooping || mStopKey->first > mCurrentTime);
timepassed = targetTime - mCurrentTime;
if(!handleEvent(time, evt))
break;
}
for(size_t i = 0;i < (*mCurrentControllers).size();i++)
(*mCurrentControllers)[i].update();
if(mSkelBase)
{
const Ogre::SkeletonInstance *baseinst = mSkelBase->getSkeleton();
for(std::vector<NifOgre::ObjectList>::iterator iter(mObjectLists.begin());iter != mObjectLists.end();iter++)
{
Ogre::Entity *ent = iter->mSkelBase;
if(!ent) continue;
Ogre::SkeletonInstance *inst = ent->getSkeleton();
if(baseinst != inst)
updateSkeletonInstance(baseinst, inst);
// HACK: Dirty the animation state set so that Ogre will apply the
// transformations to entities this skeleton instance is shared with.
ent->getAllAnimationStates()->_notifyDirty();
}
}
return movement;
}
}