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131 lines
3.5 KiB
Plaintext
131 lines
3.5 KiB
Plaintext
OpenMW - the completely unofficial reimplementation of Morrowind
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================================================================
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OpenMW is an open source reimplementation of the Morrowind game
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engine. For more information, see README.txt or
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http://openmw.snaptoad.com/
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Building from source
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====================
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Supported Windows platforms:
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----------------------------
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Only tested on Windows XP. If you manage to compile or run OpenMW on
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another Windows platform (9x/Me/NT/2000/Vista), please let me know!
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At the moment, only command line building is supported.
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Dependencies:
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-------------
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To compile OpenMW you need Mingw with g++ (a C++ compiler) and gdc
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(the D compiler.) You can find them here:
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Mingw: http://sourceforge.net/projects/mingw/
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gdc: http://sourceforge.net/projects/gdcwin/
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Note that the "official" D compiler, DMD, will not currently work on
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Windows, because it is uses an object format incompatible with most
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C++ compilers.
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All library dependencies are included in the file
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openmw-dll-pack.zip. Simply download this file and unpack it in the
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same directory as the OpenMW source code. You should not need to
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download any other dependencies.
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Setting everything up
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---------------------
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First, install Mingw (get the automatic installer.) Make sure gcc and
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g++ packages are selected.
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Next install the gdcwin installer (the package named 'gdc') and
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install it in the same directory as Mingw.
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Open a command line. Set up your PATH to include Mingw and gdc
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(eg. "set PATH=%PATH%;c:\mingw\bin").
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Next you must make sure the D include files are found by the
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compiler. Run the following command:
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set DFLAGS=-Ic:\mingw\include\d\3.4.5\
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where the path following -I is the path of your Mingw GDC include
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directory.
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Make sure the commands g++ and gdc work (should output "no input
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files".)
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Manually installing dependencies:
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---------------------------------
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If you download the DLL pack mentioned above, you can skip this
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section. If you wish to install dependencies manually, here is a list
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of dependencies and where you can find them:
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OGRE: http://ogre3d.org
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OIS: Comes with the Ogre SDK
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OpenAL: http://openal.org/
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FFmpeg: http://ffmpeg.mplayerhq.hu/
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Bullet: http://bulletphysics.com/
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The biggest problem is the lack of a prebuilt SDKs for FFmpeg and
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Bullet. You must build these yourself.
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FFmpeg:
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FFmpeg must be built under Mingw (not Cygwin!). I found the following
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link helpful (read the comments as well, not just the post itself):
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http://www.gooli.org/blog/building-ffmpeg-for-windows-with-msys-and-mingw/
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After building, place the dlls in the openmw "root" (same place as
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build_openmw.bat) and the include files in includes/ffmpeg. Refer to
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build_openmw.bat for the exact names and locations of expected files.
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Bullet:
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Bullet must also be built with Mingw. I used the MSYS shell for this,
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and the following commands:
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cmake -G "MinGW Makefiles"
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make
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There might be errors building the demos, but as long as the library
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files are built, this is OK. Use the command "find -iname *.a" to
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locate the libraries. The files you need are libLibBulletDynamics.a,
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libLibBulletCollision.a and libLibLinearMath.a. Copy these to the
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"root" openmw directory and rename them to:
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libbulletdynamics.a
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libbulletcollision.a
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libbulletmath.a
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Move or copy the entire src/ folder to openmw/includes/ and rename it
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to bullet/. Only the .h files are needed, you can delete everything
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else if you want.
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Building
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--------
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To build, simply run build_openmw.bat
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Running
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-------
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For instructions on how to set everything up after compilation, see
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README-win32.txt.
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Good luck!
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