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openmw-tes3mp/apps/openmw/mwclass
David Cernat 1c6e359fe9 [Client] Set and clear hitAttemptActorId for DedicatedPlayers
This allows a DedicatedPlayer's follower NPCs to target enemies attacking the DedicatedPlayer.
2017-05-30 08:20:45 +03:00
..
activator.cpp Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes 2017-02-20 19:04:02 +01:00
activator.hpp Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes 2017-02-20 19:04:02 +01:00
actor.cpp Merge pull request #1209 from dhustkoder/master 2017-03-02 18:36:21 +01:00
actor.hpp Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes 2017-02-20 19:04:02 +01:00
apparatus.cpp Use getWeightString() to avoid casting to int 2016-08-14 19:38:53 +09:00
apparatus.hpp
armor.cpp Merge pull request #1209 from dhustkoder/master 2017-03-02 18:36:21 +01:00
armor.hpp Fix incorrect calculation of armor rating (Bug #3754) 2017-02-17 03:11:37 +01:00
bodypart.cpp
bodypart.hpp
book.cpp Use getWeightString() to avoid casting to int 2016-08-14 19:38:53 +09:00
book.hpp
classes.cpp
classes.hpp
clothing.cpp Use getWeightString() to avoid casting to int 2016-08-14 19:38:53 +09:00
clothing.hpp
container.cpp [Client] Send ObjectTrap packets when disarming traps with keys & probes 2017-05-26 01:47:59 +03:00
container.hpp Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes 2017-02-20 19:04:02 +01:00
creature.cpp [Client] Set and clear hitAttemptActorId for DedicatedPlayers 2017-05-30 08:20:45 +03:00
creature.hpp Allow activating actors without a name (Fixes #3551) 2016-09-15 16:47:50 +02:00
creaturelevlist.cpp [Client] Disable leveled creatures from their class instead of scene.cpp 2017-05-07 03:18:15 +03:00
creaturelevlist.hpp
door.cpp [Client] Send ObjectTrap packets when disarming traps with keys & probes 2017-05-26 01:47:59 +03:00
door.hpp Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes 2017-02-20 19:04:02 +01:00
ingredient.cpp Use getWeightString() to avoid casting to int 2016-08-14 19:38:53 +09:00
ingredient.hpp
itemlevlist.cpp
itemlevlist.hpp
light.cpp Merge pull request #1209 from dhustkoder/master 2017-03-02 18:36:21 +01:00
light.hpp Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes 2017-02-20 19:04:02 +01:00
lockpick.cpp Use getWeightString() to avoid casting to int 2016-08-14 19:38:53 +09:00
lockpick.hpp
misc.cpp Use getWeightString() to avoid casting to int 2016-08-14 19:38:53 +09:00
misc.hpp
npc.cpp [Client] Set and clear hitAttemptActorId for DedicatedPlayers 2017-05-30 08:20:45 +03:00
npc.hpp Allow activating actors without a name (Fixes #3551) 2016-09-15 16:47:50 +02:00
potion.cpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
potion.hpp
probe.cpp Use getWeightString() to avoid casting to int 2016-08-14 19:38:53 +09:00
probe.hpp
repair.cpp Use getWeightString() to avoid casting to int 2016-08-14 19:38:53 +09:00
repair.hpp
static.cpp
static.hpp
weapon.cpp Add option to show reach and attack speed for melee weapons 2017-04-12 09:12:25 +04:00
weapon.hpp