1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-15 18:49:54 +00:00
openmw-tes3mp/apps/openmw/mwstate/statemanagerimp.hpp
2013-11-24 15:05:00 +01:00

55 lines
1.5 KiB
C++

#ifndef GAME_STATE_STATEMANAGER_H
#define GAME_STATE_STATEMANAGER_H
#include "../mwbase/statemanager.hpp"
#include <boost/filesystem/path.hpp>
#include "charactermanager.hpp"
namespace MWState
{
class StateManager : public MWBase::StateManager
{
bool mQuitRequest;
State mState;
CharacterManager mCharacterManager;
public:
StateManager (const boost::filesystem::path& saves);
virtual void requestQuit();
virtual bool hasQuitRequest() const;
virtual State getState() const;
virtual void newGame (bool bypass = false);
///< Start a new game.
///
/// \param bypass Skip new game mechanics.
virtual void endGame();
virtual void saveGame (const Slot *slot = 0);
///< Write a saved game to \a slot or create a new slot if \a slot == 0.
///
/// \note Slot must belong to the current character.
virtual void loadGame (const Character *character, const Slot *slot);
///< Load a saved game file from \a slot.
///
/// \note \a slot must belong to \a character.
virtual Character *getCurrentCharacter();
virtual CharacterIterator characterBegin();
///< Any call to SaveGame and getCurrentCharacter can invalidate the returned
/// iterator.
virtual CharacterIterator characterEnd();
};
}
#endif