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openmw-tes3mp/components/openmw-mp/Base
David Cernat 8df08c7d10 [General] Implement PlayerItemUse packet
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it.
6 years ago
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BaseActor.hpp [General] Allow followers to follow non-authority players through cells 7 years ago
BaseObject.hpp [General] Sync soul refIds for items and add related script functions 7 years ago
BasePacketProcessor.hpp [General] Move AddProcessor to BasePacketProcessor 8 years ago
BasePlayer.hpp [General] Implement PlayerItemUse packet 6 years ago
BaseStructs.hpp [General] Sync soul refIds for items and add related script functions 7 years ago
BaseWorldstate.hpp [General] Allow setting of AI fight & dynamic stats in record packets 6 years ago