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8df08c7d10
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it. |
6 years ago | |
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.. | ||
Actor | 7 years ago | |
Object | 7 years ago | |
Player | 6 years ago | |
Worldstate | 6 years ago | |
BasePacket.cpp | 7 years ago | |
BasePacket.hpp | 7 years ago | |
PacketPreInit.cpp | 7 years ago | |
PacketPreInit.hpp | 7 years ago |