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openmw-tes3mp/components/openmw-mp/Packets
David Cernat 8df08c7d10 [General] Implement PlayerItemUse packet
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it.
6 years ago
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Actor [General] Make ActorAttack packet consistent with PlayerAttack 7 years ago
Object [General] Sync soul refIds for items and add related script functions 7 years ago
Player [General] Implement PlayerItemUse packet 6 years ago
Worldstate [General] Allow setting of AI fight & dynamic stats in record packets 6 years ago
BasePacket.cpp [General] Add packetValid flag to packets 7 years ago
BasePacket.hpp [General] RW functions return true on success 7 years ago
PacketPreInit.cpp [General] Add integrity checks to PacketPreInit 7 years ago
PacketPreInit.hpp [General] Add integrity checks to PacketPreInit 7 years ago