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72 lines
3.4 KiB
ReStructuredText
72 lines
3.4 KiB
ReStructuredText
Getting Started
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###############
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Installation
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************
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Navigate to the Installation Guide on the left for help with installing OpenMW-VR.
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Before Launching
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****************
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Before launching, you should run the openmw-launcher from your openmw-vr dir and go to the advaced->VR tab.
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Here you should input your real height in meters. There are some other options here that you don't need to care about,
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except maybe the melee combat swing speed if the default doesn't work well for you.
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In-game settings
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****************
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In addition to the launcher settings, there are some in-game settings to be aware of. You should look through these
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to make sure everything is to your liking.
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:Enable mirror texture:
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If disabled, nothing is shown on your pancake monitor.
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:Mirror texture eye:
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Determines which of your eyes is shown on your pancake monitor.
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:Flip mirror texture order:
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If showing both eyes, flip their order.
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:Haptic Feedback:
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If enabled, controllers will vibrate in response to successful hits, and to being hit.
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:Hand Directed Movement:
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If enabled, movement is directed by your left hand instead of your current head orientation.
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:Seated Play:
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If enabled, tracking is adjusted for seated play.
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:Left Hand Hud Position:
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Presents two options for where to position the left hand hud. Two options exist since the one i originally made
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worked very poorly with shields.
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Gameplay
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********
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TODO: This part would probably be best demonstrated with a *brief* in-game video.
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The core of the gameplay is the same as pancake OpenMW. The core difference is that instead of pointing and clicking with
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a mouse, you'll be pointing and clicking with motion controllers.
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:activators:
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To interact with activators of any kind (doors, npcs, chests, etc), enable pointer mode using right grip/squeeze
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and press the trigger when the pointer beam is on an activator.
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:text input:
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Whenever a text input dialogue appears, look at your left hand and write your name using the
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virtual keyboard attached to your left hand.
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:realistic melee combat:
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Melee combat in openmw-vr is "realistic", meaning you can swing your sword at your foes to hurt them. Currently
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the only way to disambiguate a dice roll miss from an actual miss, is to see if the enemy's healthbar appeared
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on your left-hand hud. There is a minimum sing speed below which swings are not activated, and a maximum swing speed
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above which no benefit is derived. Swing strength scales from minimum to maximum in this interval. Openmw-vr selects
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between chop, slash, and thrust based on how you moved your weapon.
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.. note:: Although there is no explicit option to disable realistic combat, you can effectively disabled it by
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entering unreasonably high values for swing speeds.
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:unrealistic melee combat:
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If you prefer not swinging your weapon, point and click combat is possible by holding your weapon towards the enemy
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and pressing the right trigger. This mode does not receive any animation. Note that you must aim your weapon, not
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your hand, at the enemy.
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:lockpicks and probes:
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Lockpicks and propes work like unrealistic melee combat. Aim your tool at the door/chest and press use.
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:On-touch spells:
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Simply point your hand at your target and press use.
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:Ranged combat:
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Ranged combat is a simple point and click. Aiming works the same for all ranged, including spells. No aim assistance
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has been implemented.
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