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https://github.com/TES3MP/openmw-tes3mp.git
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7fae28ce91
Up to this commit, the following commands in a Lua script led to the target player receiving all three items, as expected: tes3mp.AddItem(self.pid, "common_shirt_01", 1, -1) tes3mp.AddItem(self.pid, "common_pants_01", 1, -1) tes3mp.AddItem(self.pid, "common_shoes_01", 1, -1) tes3mp.SendInventory(self.pid) This, on the other hand, only led to the removal of the last item specified (in this case, the shoes): tes3mp.RemoveItem(self.pid, "common_shirt_01", 1) tes3mp.RemoveItem(self.pid, "common_pants_01", 1) tes3mp.RemoveItem(self.pid, "common_shoes_01", 1) tes3mp.SendInventory(self.pid) Inventory functions are bound to remain confusing, but they should at least be consistent in their behavior. |
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.. | ||
CharClass.cpp | ||
CharClass.hpp | ||
Chat.cpp | ||
GUI.cpp | ||
GUI.hpp | ||
Items.cpp | ||
Items.hpp | ||
Stats.cpp | ||
Stats.hpp | ||
Timer.cpp | ||
Translocations.cpp | ||
Translocations.hpp | ||
World.cpp | ||
World.hpp |