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80be664139
Add getSkillIncrease() and setSkillIncrease() script functions to get and set the attribute bonuses received at the next level up as a result of skill increases. Previously, getSkill() and setSkill() attempted to return and set the attribute bonuses, respectively. However, they mistakenly used a skill ID as a parameter for the attribute bonuses, when in fact npcStats.mSkillIncrease is an integer array of size 8 where the key stands for an attribute's ID. As a result, setSkill() had the unexpected side effect of messing up a player's major and minor skills because of the invalid values it was setting for npcStats.mSkillIncreases. |
7 years ago | |
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browser | 7 years ago | |
bsatool | 7 years ago | |
esmtool | 7 years ago | |
essimporter | 7 years ago | |
launcher | 7 years ago | |
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mwiniimporter | 7 years ago | |
niftest | 7 years ago | |
opencs | 7 years ago | |
openmw | 7 years ago | |
openmw-mp | 7 years ago | |
openmw_test_suite | 7 years ago | |
wizard | 7 years ago | |
doc.hpp |