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openmw-tes3mp/apps/openmw
2017-01-15 09:49:25 +01:00
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mwbase Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater. 2017-01-15 09:49:25 +01:00
mwclass Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
mwdialogue Fixed multiple spelling mistakes 2016-12-14 16:39:33 +01:00
mwgui Set the drag-and-drop state after initiating the drag, not before (Fixes #3134) 2016-12-16 20:16:59 +01:00
mwinput
mwmechanics Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater. 2017-01-15 09:49:25 +01:00
mwphysics Merge pull request #1160 from Aussiemon/actorupdatecollision 2016-12-16 20:46:00 +01:00
mwrender Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663) 2016-12-16 20:09:20 +01:00
mwscript Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
mwsound Implement water sounds (Closes #451) 2016-11-28 21:34:58 +01:00
mwstate
mwworld Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater. 2017-01-15 09:49:25 +01:00
android_commandLine.cpp
android_commandLine.h
android_main.c
CMakeLists.txt Merge pull request #1137 from nikolaykasyanov/osx-structure 2016-11-25 02:51:32 +01:00
crashcatcher.cpp
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Implement water sounds (Closes #451) 2016-11-28 21:34:58 +01:00
engine.hpp
main.cpp [macOS] Set OpenMW working dir to <bundle>/Contents/MacOS 2016-11-23 22:32:54 +01:00