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28 lines
730 B
C++
28 lines
730 B
C++
#ifndef OPENMW_PROCESSOROBJECTSTATE_HPP
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#define OPENMW_PROCESSOROBJECTSTATE_HPP
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#include "../WorldProcessor.hpp"
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namespace mwmp
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{
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class ProcessorObjectState : public WorldProcessor
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{
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public:
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ProcessorObjectState()
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{
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BPP_INIT(ID_OBJECT_STATE)
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}
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void Do(WorldPacket &packet, Player &player, BaseEvent &event) override
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player.npc.mName.c_str());
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packet.Send(true);
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Script::Call<Script::CallbackIdentity("OnObjectState")>(player.getId(), event.cell.getDescription().c_str());
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}
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};
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}
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#endif //OPENMW_PROCESSOROBJECTSTATE_HPP
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