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openmw-tes3mp/components/resource
scrawl 83a9a164bc Raise the required bullet version to 2.83
2.82 appears to have a bug that causes the player to be able to phase through certain objects (bug #1587).
2016-02-15 00:33:17 +01:00
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bulletshape.cpp Raise the required bullet version to 2.83 2016-02-15 00:33:17 +01:00
bulletshape.hpp Improve const-correctness in BulletShapeManager 2016-02-07 00:14:13 +01:00
bulletshapemanager.cpp Preload instances in BulletShapeManager 2016-02-09 18:48:49 +01:00
bulletshapemanager.hpp Raise the required bullet version to 2.83 2016-02-15 00:33:17 +01:00
imagemanager.cpp Clean up includes 2016-02-12 19:28:10 +01:00
imagemanager.hpp Use a common base class for resource managers 2016-02-06 17:22:17 +01:00
keyframemanager.cpp Use a common base class for resource managers 2016-02-06 17:22:17 +01:00
keyframemanager.hpp Use a common base class for resource managers 2016-02-06 17:22:17 +01:00
multiobjectcache.cpp Preload instances in SceneManager 2016-02-09 18:35:26 +01:00
multiobjectcache.hpp Preload instances in SceneManager 2016-02-09 18:35:26 +01:00
niffilemanager.cpp Clean up ObjectCache includes 2016-02-09 18:11:07 +01:00
niffilemanager.hpp Use a common base class for resource managers 2016-02-06 17:22:17 +01:00
objectcache.cpp Clean up ObjectCache includes 2016-02-09 18:11:07 +01:00
objectcache.hpp Clean up ObjectCache includes 2016-02-09 18:11:07 +01:00
resourcemanager.cpp Preload terrain 2016-02-09 21:16:11 +01:00
resourcemanager.hpp Preload terrain 2016-02-09 21:16:11 +01:00
resourcesystem.cpp Make the cache expiryDelay configurable 2016-02-07 19:05:55 +01:00
resourcesystem.hpp Make the cache expiryDelay configurable 2016-02-07 19:05:55 +01:00
scenemanager.cpp Clean up includes 2016-02-12 19:28:10 +01:00
scenemanager.hpp Preload instances in SceneManager 2016-02-09 18:35:26 +01:00