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openmw-tes3mp/components/nifogre/skeleton.cpp

165 lines
5.7 KiB
C++

#include "skeleton.hpp"
#include <OgreSkeletonManager.h>
#include <OgreResource.h>
#include <OgreSkeleton.h>
#include <OgreBone.h>
#include <components/nif/node.hpp>
#include <components/misc/stringops.hpp>
namespace NifOgre
{
void NIFSkeletonLoader::buildBones(Ogre::Skeleton *skel, const Nif::Node *node, Ogre::Bone *parent)
{
Ogre::Bone *bone;
if(!skel->hasBone(node->name))
bone = skel->createBone(node->name);
else
bone = skel->createBone();
if(parent) parent->addChild(bone);
mNifToOgreHandleMap[node->recIndex] = bone->getHandle();
bone->setOrientation(node->trafo.rotation);
bone->setPosition(node->trafo.pos);
bone->setScale(Ogre::Vector3(node->trafo.scale));
bone->setBindingPose();
if(!(node->recType == Nif::RC_NiNode || /* Nothing special; children traversed below */
node->recType == Nif::RC_RootCollisionNode || /* handled in nifbullet (hopefully) */
node->recType == Nif::RC_NiTriShape || /* Handled in the mesh loader */
node->recType == Nif::RC_NiBSAnimationNode || /* Handled in the object loader */
node->recType == Nif::RC_NiBillboardNode || /* Handled in the object loader */
node->recType == Nif::RC_NiBSParticleNode ||
node->recType == Nif::RC_NiCamera ||
node->recType == Nif::RC_NiAutoNormalParticles ||
node->recType == Nif::RC_NiRotatingParticles
))
warn("Unhandled "+node->recName+" "+node->name+" in "+skel->getName());
Nif::ControllerPtr ctrl = node->controller;
while(!ctrl.empty())
{
if(!(ctrl->recType == Nif::RC_NiParticleSystemController ||
ctrl->recType == Nif::RC_NiBSPArrayController ||
ctrl->recType == Nif::RC_NiVisController ||
ctrl->recType == Nif::RC_NiUVController ||
ctrl->recType == Nif::RC_NiKeyframeController ||
ctrl->recType == Nif::RC_NiGeomMorpherController
))
warn("Unhandled "+ctrl->recName+" from node "+node->name+" in "+skel->getName());
ctrl = ctrl->next;
}
const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
if(ninode)
{
const Nif::NodeList &children = ninode->children;
for(size_t i = 0;i < children.length();i++)
{
if(!children[i].empty())
buildBones(skel, children[i].getPtr(), bone);
}
}
}
void NIFSkeletonLoader::loadResource(Ogre::Resource *resource)
{
Ogre::Skeleton *skel = dynamic_cast<Ogre::Skeleton*>(resource);
OgreAssert(skel, "Attempting to load a skeleton into a non-skeleton resource!");
Nif::NIFFile::ptr nif(Nif::NIFFile::create(skel->getName()));
const Nif::Node *node = static_cast<const Nif::Node*>(nif->getRoot(0));
try {
buildBones(skel, node);
}
catch(std::exception &e) {
std::cerr<< "Exception while loading "<<skel->getName() <<std::endl;
std::cerr<< e.what() <<std::endl;
return;
}
}
bool NIFSkeletonLoader::needSkeleton(const Nif::Node *node)
{
/* We need to be a little aggressive here, since some NIFs have a crap-ton
* of nodes and Ogre only supports 256 bones. We will skip a skeleton if:
* There are no bones used for skinning, there are no keyframe controllers, there
* are no nodes named "AttachLight", and the tree consists of NiNode,
* NiTriShape, and RootCollisionNode types only.
*/
if(node->boneTrafo)
return true;
if(!node->controller.empty())
{
Nif::ControllerPtr ctrl = node->controller;
do {
if(ctrl->recType == Nif::RC_NiKeyframeController && ctrl->flags & Nif::NiNode::ControllerFlag_Active)
return true;
} while(!(ctrl=ctrl->next).empty());
}
if (node->name == "AttachLight")
return true;
if(node->recType == Nif::RC_NiNode || node->recType == Nif::RC_RootCollisionNode)
{
const Nif::NiNode *ninode = static_cast<const Nif::NiNode*>(node);
const Nif::NodeList &children = ninode->children;
for(size_t i = 0;i < children.length();i++)
{
if(!children[i].empty())
{
if(needSkeleton(children[i].getPtr()))
return true;
}
}
return false;
}
if(node->recType == Nif::RC_NiTriShape)
return false;
return true;
}
Ogre::SkeletonPtr NIFSkeletonLoader::createSkeleton(const std::string &name, const std::string &group, const Nif::Node *node)
{
bool forceskel = false;
std::string::size_type extpos = name.rfind('.');
if(extpos != std::string::npos && name.compare(extpos, name.size()-extpos, ".nif") == 0)
{
Ogre::ResourceGroupManager &resMgr = Ogre::ResourceGroupManager::getSingleton();
forceskel = resMgr.resourceExistsInAnyGroup(name.substr(0, extpos)+".kf");
}
if(forceskel || needSkeleton(node))
{
Ogre::SkeletonManager &skelMgr = Ogre::SkeletonManager::getSingleton();
return skelMgr.create(name, group, true, &sLoaders[name]);
}
return Ogre::SkeletonPtr();
}
// Looks up an Ogre Bone handle ID from a NIF's record index. Should only be
// used when the bone name is insufficient as this is a relatively slow lookup
int NIFSkeletonLoader::lookupOgreBoneHandle(const std::string &nifname, int idx)
{
LoaderMap::const_iterator loader = sLoaders.find(nifname);
if(loader != sLoaders.end())
{
std::map<int,int>::const_iterator entry = loader->second.mNifToOgreHandleMap.find(idx);
if(entry != loader->second.mNifToOgreHandleMap.end())
return entry->second;
}
throw std::runtime_error("Invalid NIF record lookup ("+nifname+", index "+Ogre::StringConverter::toString(idx)+")");
}
NIFSkeletonLoader::LoaderMap NIFSkeletonLoader::sLoaders;
}