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55 lines
1.8 KiB
C++
55 lines
1.8 KiB
C++
#ifndef COMPONENTS_TERRAIN_TERRAINBATCH_H
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#define COMPONENTS_TERRAIN_TERRAINBATCH_H
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#include <OgreRenderable.h>
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#include <OgreMovableObject.h>
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namespace Terrain
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{
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class BufferCache;
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struct LoadResponseData;
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/**
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* @brief Renders a chunk of terrain, either using alpha splatting or a composite map.
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*/
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class Chunk : public Ogre::Renderable, public Ogre::MovableObject
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{
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public:
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Chunk (Ogre::HardwareVertexBufferSharedPtr uvBuffer, const Ogre::AxisAlignedBox& bounds, const LoadResponseData& data);
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virtual ~Chunk();
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/// @param own Should we take ownership of the material?
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void setMaterial (const Ogre::MaterialPtr& material, bool own=true);
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void setIndexBuffer(Ogre::HardwareIndexBufferSharedPtr buffer);
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// Inherited from MovableObject
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virtual const Ogre::String& getMovableType(void) const { static Ogre::String t = "MW_TERRAIN"; return t; }
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virtual const Ogre::AxisAlignedBox& getBoundingBox(void) const;
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virtual Ogre::Real getBoundingRadius(void) const;
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virtual void _updateRenderQueue(Ogre::RenderQueue* queue);
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virtual void visitRenderables(Renderable::Visitor* visitor,
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bool debugRenderables = false);
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// Inherited from Renderable
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virtual const Ogre::MaterialPtr& getMaterial(void) const;
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virtual void getRenderOperation(Ogre::RenderOperation& op);
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virtual void getWorldTransforms(Ogre::Matrix4* xform) const;
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virtual Ogre::Real getSquaredViewDepth(const Ogre::Camera* cam) const;
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virtual const Ogre::LightList& getLights(void) const;
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private:
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Ogre::AxisAlignedBox mBounds;
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Ogre::MaterialPtr mMaterial;
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bool mOwnMaterial; // Should we remove mMaterial on destruction?
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Ogre::VertexData* mVertexData;
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Ogre::IndexData* mIndexData;
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};
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}
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#endif
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