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openmw-tes3mp/libs/openengine
scrawl 16ceb382f4 Ignore raycasting shapes for weapon collision tests
Fixes dead bodies being in the way when they shouldn't.
11 years ago
..
bullet Ignore raycasting shapes for weapon collision tests 11 years ago
gui be more verbose on change reasons 11 years ago
misc Changed standard C lib includes to C++ format 13 years ago
ogre be more verbose on change reasons 11 years ago
.gitignore Merged openengine into openmw 13 years ago
README Merged openengine into openmw 13 years ago
testall.sh Merged openengine into openmw 13 years ago

README

OpenEngine README
=================

OpenEngine is a bunch of stand-alone game engine modules collected from the OpenMW project (see http://github.com/korslund/openmw or http://openmw.com ) and from certain other projects.

It is currently a very early work in progress, and development will follow OpenMW closely for a while forward.

OpenEngine will depend heavily on Mangle ( http://github.com/korslund/mangle/ ) and will thus aim to be backend agnostic. When finished it should work with a variety for free and commercial middleware libraries as backends for graphics, sound, physics, input and so on.

All questions can be directed to Nicolay Korslund at korslund@gmail.com

- Nicolay