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openmw-tes3mp/components/openmw-mp/Base/BaseActor.hpp
Koncord 2d0840cb3a [General] Modernize Script API
This commit changes the style of tes3mp serverside scripting mods. Short list of changes:
* Break compatibility with old server mods
* OOP style lua API
* Basic dependency checker, allowing the installation of multiple server mods without changing configs
* Remove support for C++ plugins
* Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2);
* Support GCC, Clang and MSVC compilers
* New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR";
* New entity "Command controller" for registering new chat commands;
* New Event system
* Simplified Timer API
* All Lua mods now run in their own environments
* Add global namespace - Data that can be used for communicating between mods
* Player and Actor inherit base class NetActor
2017-08-28 00:15:56 +08:00

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1.3 KiB
C++

#ifndef OPENMW_BASEACTOR_HPP
#define OPENMW_BASEACTOR_HPP
#include <components/esm/loadcell.hpp>
#include <components/openmw-mp/Base/BaseStructs.hpp>
#include <components/openmw-mp/Base/BaseNetCreature.hpp>
#include <RakNetTypes.h>
#include <memory>
namespace mwmp
{
class BaseActor : public BaseNetCreature
{
public:
BaseActor()
{
hasPositionData = false;
hasStatsDynamicData = false;
refNumIndex = 0;
mpNum = 0;
drawState = 0;
isFlying = false;
}
std::string refId;
int refNumIndex;
int mpNum;
std::string response;
std::string sound;
Animation animation;
bool hasPositionData;
bool hasStatsDynamicData;
};
class BaseActorList
{
public:
BaseActorList()
{
cell.blank();
}
enum ACTOR_ACTION
{
SET = 0,
ADD = 1,
REMOVE = 2,
REQUEST = 3
};
RakNet::RakNetGUID guid;
std::vector<std::shared_ptr<BaseActor>> baseActors;
unsigned int count;
ESM::Cell cell;
unsigned char action; // 0 - Clear and set in entirety, 1 - Add item, 2 - Remove item, 3 - Request items
bool isValid;
};
}
#endif //OPENMW_BASEACTOR_HPP