mirror of
https://github.com/TES3MP/openmw-tes3mp.git
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042a7fa51b
Fix aarch64 RetType size
106 lines
4.6 KiB
C
106 lines
4.6 KiB
C
/**
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* @file api.h
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* @brief External API for plugins.
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* @authors koncord
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* @date 08.01.19
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*/
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#ifndef NEWNATIVE_API_H
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#define NEWNATIVE_API_H
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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#include "Platform.h"
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#endif
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#include "CTypes.h"
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#if !(defined _HOST || defined __genffi__)
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/** @addtogroup PluginCallbacks Plugin Callbacks
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* @brief Those callbacks can be implemented by plugin.
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* @{
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*/
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/*! @brief This function must be implemented by every plugin.
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*
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* Called by the server on initialization process, there is no possible to call any API functions in this function.
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* If this function returns 0, PluginFree() will be called
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*
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* @return 1 on success 0 on fail
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*/
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EXPORT_FUNCTION int CDECL PluginInit();
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/*! @brief This function must be implemented by every plugin.
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*
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* Called by the server on qutitting or failing to initialize plugin by PluginInit()
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*/
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EXPORT_FUNCTION void CDECL PluginFree();
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EXPORT_FUNCTION void CDECL OnServerInit();
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EXPORT_FUNCTION void CDECL OnServerPostInit();
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EXPORT_FUNCTION void CDECL OnServerExit(bool code);
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EXPORT_FUNCTION void CDECL OnPlayerConnect(PlayerId pid);
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EXPORT_FUNCTION void CDECL OnPlayerDisconnect(PlayerId pid);
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EXPORT_FUNCTION void CDECL OnPlayerDeath(PlayerId pid);
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EXPORT_FUNCTION void CDECL OnPlayerResurrect(PlayerId pid);
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EXPORT_FUNCTION void CDECL OnPlayerCellChange(PlayerId pid);
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EXPORT_FUNCTION void CDECL OnPlayerAttribute(PlayerId pid);
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EXPORT_FUNCTION void CDECL OnPlayerSkill(PlayerId pid);
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EXPORT_FUNCTION void CDECL OnPlayerLevel(PlayerId pid);
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EXPORT_FUNCTION void CDECL OnPlayerBounty(PlayerId pid);
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EXPORT_FUNCTION void CDECL OnPlayerReputation(PlayerId pid);
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EXPORT_FUNCTION void CDECL OnPlayerEquipment(PlayerId pid);
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EXPORT_FUNCTION void CDECL OnPlayerInventory(PlayerId pid);
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EXPORT_FUNCTION void CDECL OnPlayerJournal(PlayerId pid);
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EXPORT_FUNCTION void CDECL OnPlayerFaction(PlayerId pid);
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EXPORT_FUNCTION void CDECL OnPlayerShapeshift(PlayerId pid);
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EXPORT_FUNCTION void CDECL OnPlayerQuickKeys(PlayerId pid);
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EXPORT_FUNCTION void CDECL OnPlayerTopic(PlayerId pid);
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EXPORT_FUNCTION void CDECL OnPlayerDisposition(PlayerId pid);
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EXPORT_FUNCTION void CDECL OnPlayerBook(PlayerId pid);
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EXPORT_FUNCTION void CDECL OnPlayerItemUse(PlayerId pid);
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EXPORT_FUNCTION void CDECL OnPlayerMiscellaneous(PlayerId pid);
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EXPORT_FUNCTION void CDECL OnPlayerInput(PlayerId pid);
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EXPORT_FUNCTION void CDECL OnPlayerRest(PlayerId pid);
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EXPORT_FUNCTION void CDECL OnRecordDynamic(PlayerId pid);
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EXPORT_FUNCTION void CDECL OnCellLoad(PlayerId pid, const char *cellDescription);
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EXPORT_FUNCTION void CDECL OnCellUnload(PlayerId pid, const char *cellDescription);
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EXPORT_FUNCTION void CDECL OnCellDeletion(const char *cellDescription);
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EXPORT_FUNCTION void CDECL OnContainer(PlayerId pid, const char *cellDescription);
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EXPORT_FUNCTION void CDECL OnDoorState(PlayerId pid, const char *cellDescription);
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EXPORT_FUNCTION void CDECL OnObjectActivate(PlayerId pid, const char *cellDescription);
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EXPORT_FUNCTION void CDECL OnObjectPlace(PlayerId pid, const char *cellDescription);
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EXPORT_FUNCTION void CDECL OnObjectState(PlayerId pid, const char *cellDescription);
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EXPORT_FUNCTION void CDECL OnObjectSpawn(PlayerId pid, const char *cellDescription);
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EXPORT_FUNCTION void CDECL OnObjectDelete(PlayerId pid, const char *cellDescription);
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EXPORT_FUNCTION void CDECL OnObjectLock(PlayerId pid, const char *cellDescription);
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EXPORT_FUNCTION void CDECL OnObjectScale(PlayerId pid, const char *cellDescription);
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EXPORT_FUNCTION void CDECL OnObjectTrap(PlayerId pid, const char *cellDescription);
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EXPORT_FUNCTION void CDECL OnVideoPlay(PlayerId pid, const char *cellDescription);
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EXPORT_FUNCTION void CDECL OnActorList(PlayerId pid, const char *cellDescription);
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EXPORT_FUNCTION void CDECL OnActorEquipment(PlayerId pid, const char *cellDescription);
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EXPORT_FUNCTION void CDECL OnActorAI(PlayerId pid, const char *cellDescription);
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EXPORT_FUNCTION void CDECL OnActorDeath(PlayerId pid, const char *cellDescription);
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EXPORT_FUNCTION void CDECL OnActorCellChange(PlayerId pid, const char *cellDescription);
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EXPORT_FUNCTION void CDECL OnActorTest(PlayerId pid, const char *cellDescription);
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EXPORT_FUNCTION void CDECL OnPlayerSendMessage(PlayerId pid, const char *message);
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EXPORT_FUNCTION void CDECL OnPlayerEndCharGen(PlayerId pid);
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EXPORT_FUNCTION void CDECL OnGUIAction(PlayerId pid, const char *data);
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EXPORT_FUNCTION void CDECL OnWorldKillCount(PlayerId pid);
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EXPORT_FUNCTION void CDECL OnWorldMap(PlayerId pid);
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EXPORT_FUNCTION void CDECL OnWorldWeather(PlayerId pid);
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EXPORT_FUNCTION void CDECL OnMpNumIncrement(int mpNum);
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EXPORT_FUNCTION void CDECL OnRequestPluginList();
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/** @}*/
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#endif
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#endif //NEWNATIVE_API_H
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