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openmw-tes3mp/apps/openmw
2020-11-16 11:35:50 +01:00
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mwbase Merge pull request #2992 from akortunov/service_refusal 2020-10-21 00:29:19 +02:00
mwclass Merge pull request #3018 from akortunov/emplace 2020-11-01 01:58:56 +03:00
mwdialogue Merge pull request #3018 from akortunov/emplace 2020-11-01 01:58:56 +03:00
mwgui Merge pull request #3018 from akortunov/emplace 2020-11-01 01:58:56 +03:00
mwinput Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
mwmechanics Minor fixes 2020-11-13 22:53:12 +03:00
mwphysics Use bigger hammer to set Actor's position after teleporting. Otherwise traceDown() would use old collision object transform and gives incorrect results, making the Actor "fall" in the new position. 2020-11-16 11:35:50 +01:00
mwrender Merge branch 'shadows-bin' into 'master' 2020-11-13 16:29:41 +00:00
mwscript Properly account for interleaved move of actors. 2020-11-14 20:39:16 +01:00
mwsound Merge pull request #3018 from akortunov/emplace 2020-11-01 01:58:56 +03:00
mwstate Merge pull request #3018 from akortunov/emplace 2020-11-01 01:58:56 +03:00
mwworld Properly account for interleaved move of actors. 2020-11-14 20:39:16 +01:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Process movement queue in one or several background threads 2020-10-15 06:41:35 +02:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
engine.hpp Add stats for all updates 2020-06-30 22:00:23 +02:00
main.cpp set minimal boost version; remove #ifdef boost version checks 2020-10-25 22:43:10 +01:00