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openmw-tes3mp/apps/openmw
Chris Robinson 8720433fa9 Do not automatically loop animations
There are 0 length idle animations that break this
2013-01-17 17:54:09 -08:00
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mwbase Handle playgroup and skipanim through mwmechanics 2013-01-16 17:53:18 -08:00
mwclass Treat activators as actors for rendering and mechanics 2013-01-16 14:37:32 -08:00
mwdialogue more string lowercase 2013-01-09 20:51:52 +01:00
mwgui Issue #479: Added additional magnitude parameter to known spells 2013-01-12 13:10:20 +01:00
mwinput Merge branch 'master' into videoplayback 2013-01-07 13:25:15 +01:00
mwmechanics Do not automatically loop animations 2013-01-17 17:54:09 -08:00
mwrender Fix player rendering 2013-01-17 15:48:09 -08:00
mwscript Handle playgroup and skipanim through mwmechanics 2013-01-16 17:53:18 -08:00
mwsound Use const references where appropriate 2013-01-15 12:07:15 -08:00
mwworld Handle playgroup and skipanim through mwmechanics 2013-01-16 17:53:18 -08:00
CMakeLists.txt Treat activators as actors for rendering and mechanics 2013-01-16 14:37:32 -08:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Run physics right after updating the actors 2013-01-16 08:22:38 -08:00
engine.hpp Fixed crash on changing cell due to Utf8Encoder going out of scope 2013-01-12 01:18:36 +01:00
main.cpp added option to override the activation distance 2013-01-08 20:00:06 -08:00