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			75 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_BASESTRUCTS_HPP
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| #define OPENMW_BASESTRUCTS_HPP
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| 
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| #include <components/esm/statstate.hpp>
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| 
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| #include <RakNetTypes.h>
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| 
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| namespace mwmp
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| {
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|     struct Item
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|     {
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|         std::string refId;
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|         int count;
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|         int charge;
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|         double enchantmentCharge;
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| 
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|         inline bool operator==(const Item& rhs)
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|         {
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|             return refId == rhs.refId && count == rhs.count && charge == rhs.charge && enchantmentCharge == rhs.enchantmentCharge;
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|         }
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|     };
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|     
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|     struct Target
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|     {
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|         std::string refId;
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|         int refNumIndex;
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|         int mpNum;
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| 
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|         RakNet::RakNetGUID guid;
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|     };
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| 
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|     class Attack
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|     {
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|     public:
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| 
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|         Target target;
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| 
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|         char type; // 0 - melee, 1 - magic, 2 - throwable
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|         enum TYPE
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|         {
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|             MELEE = 0,
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|             MAGIC,
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|             THROWABLE
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|         };
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| 
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|         std::string spellId; // id of spell (e.g. "fireball")
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| 
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|         float damage;
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| 
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|         bool success;
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|         bool block;
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|         
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|         bool pressed;
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|         bool instant;
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|         bool knockdown;
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| 
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|         bool shouldSend;
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|     };
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| 
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|     struct Animation
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|     {
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|         std::string groupname;
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|         int mode;
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|         int count;
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|         bool persist;
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|     };
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| 
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|     struct SimpleCreatureStats
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|     {
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|         ESM::StatState<float> mDynamic[3];
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|         bool mDead;
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|     };
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| }
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| 
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| #endif //OPENMW_BASESTRUCTS_HPP
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