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openmw-tes3mp/apps/openmw
Chris Robinson 89fabdb3a9 Update the PhysicActor's RigidBody when moving
This works, but is less than ideal. As it is now, the rigid body gets updated
twice as the position and rotation are set separately. They should instead be
updated together.
2013-02-19 04:18:15 -08:00
..
mwbase Add and use an MWWorld::isFlying method 2013-02-18 22:39:43 -08:00
mwclass Handle levitate and swift swim effects 2013-02-19 02:10:36 -08:00
mwdialogue Dialogue: do not filter on disposition for creatures 2013-01-24 19:43:21 +01:00
mwgui Fix travel services not actually costing gold. 2013-02-17 18:30:21 +01:00
mwinput Merge remote-tracking branch 'zini/next' into animation2 2013-02-17 16:03:39 -08:00
mwmechanics Update animation looping when setting the same state 2013-02-19 04:01:33 -08:00
mwrender Update animation looping when setting the same state 2013-02-19 04:01:33 -08:00
mwscript Merge remote-tracking branch 'zini/next' into animation2 2013-02-17 16:03:39 -08:00
mwsound Trying to resolve sound issues on OS X with ffmpeg backend 2013-02-07 23:40:20 +04:00
mwworld Update the PhysicActor's RigidBody when moving 2013-02-19 04:18:15 -08:00
CMakeLists.txt Merge remote-tracking branch 'zini/next' into animation2 2013-02-12 18:14:46 -08:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Merge remote-tracking branch 'zini/next' into animation2 2013-02-09 09:46:57 -08:00
engine.hpp Merge remote-tracking branch 'upstream/master' into multiple_esm_esp 2013-01-25 18:22:01 +01:00
main.cpp - For pull request: remove all instances of maps used to track refnumbers. 2013-02-09 13:00:57 +01:00