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openmw-tes3mp/apps/openmw_test_suite/detournavigator
elsid 7a51d0db18
Wait until navmesh is generated within given distance around player
Add a setting to change this distance.

To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
2021-05-05 19:44:16 +02:00
..
gettilespositions.cpp Do not use NavMesh to find changed tiles 2018-10-13 22:16:28 +03:00
navigator.cpp Wait until navmesh is generated within given distance around player 2021-05-05 19:44:16 +02:00
navmeshtilescache.cpp Remove redundant ChunkyTriMesh 2021-05-04 13:00:06 +02:00
operators.hpp Optimize recast mesh size by vertex deduplication 2020-06-16 00:51:36 +02:00
recastmeshbuilder.cpp Remove redundant ChunkyTriMesh 2021-05-04 13:00:06 +02:00
recastmeshobject.cpp be explicit about narrowing to resolve: error: type 'btScalar *' (aka 'float *') cannot be narrowed to 'bool' in initializer list [-Wc++11-narrowing] 2020-12-10 21:30:05 +00:00
settingsutils.cpp Use recastnavigation to find path 2018-10-13 22:16:25 +03:00
tilecachedrecastmeshmanager.cpp Remove redundant ChunkyTriMesh 2021-05-04 13:00:06 +02:00