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openmw-tes3mp/apps/openmw/mwsound
Chris Robinson 8c5f85ca83 Use a local variable to mark sound streams as finished while processing
This avoids a race condition where the source can underrun while the final
buffers are being queued and the sound can be detected as stopped
2012-03-21 14:49:29 -07:00
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ffmpeg_decoder.cpp Set Ogre's data stream to NULL when closing the audio file 2012-03-21 14:46:29 -07:00
ffmpeg_decoder.hpp Add a readAll method to the sound decoder, for potentially more efficient reading 2012-03-20 17:57:28 -07:00
mpgsnd_decoder.cpp Add a readAll method to the sound decoder, for potentially more efficient reading 2012-03-20 17:57:28 -07:00
mpgsnd_decoder.hpp Add a readAll method to the sound decoder, for potentially more efficient reading 2012-03-20 17:57:28 -07:00
openal_output.cpp Use a local variable to mark sound streams as finished while processing 2012-03-21 14:49:29 -07:00
openal_output.hpp Enforce a 15MB limit on the sound buffer cache 2012-03-19 13:19:22 -07:00
sound.hpp Rename some Sound class member functions 2012-03-18 12:03:15 -07:00
sound_decoder.hpp Add a readAll method to the sound decoder, for potentially more efficient reading 2012-03-20 17:57:28 -07:00
sound_output.hpp Add a method to stream a sound in 3D 2012-03-19 07:28:03 -07:00
soundmanager.cpp Add a readAll method to the sound decoder, for potentially more efficient reading 2012-03-20 17:57:28 -07:00
soundmanager.hpp Fix streamMusic's path lookup 2012-03-20 12:39:49 -07:00