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GUI
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processors
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[General] Implement ActorSpellsActive packet, part 1
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2021-04-20 03:25:14 +02:00 |
ActorList.cpp
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[Client] Remove 'using namespace std' from multiplayer-related code
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2021-03-20 23:21:40 +02:00 |
ActorList.hpp
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Cell.cpp
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[General] Implement ActorSpellsActive packet, part 1
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2021-04-20 03:25:14 +02:00 |
Cell.hpp
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[General] Implement ActorSpellsActive packet, part 1
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2021-04-20 03:25:14 +02:00 |
CellController.cpp
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[General] Implement ActorSpellsActive packet, part 1
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2021-04-20 03:25:14 +02:00 |
CellController.hpp
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[General] Implement ActorSpellsActive packet, part 1
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2021-04-20 03:25:14 +02:00 |
DedicatedActor.cpp
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[Client] Make potion effects work with SpellsActive packets
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2021-05-23 01:49:37 +02:00 |
DedicatedActor.hpp
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[Client] Reload DedicatedActor ptrs when setting their active spells
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2021-05-07 18:15:39 +02:00 |
DedicatedPlayer.cpp
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[Client] Remove 'using namespace std' from multiplayer-related code
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2021-03-20 23:21:40 +02:00 |
DedicatedPlayer.hpp
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[Client] Remove pointless declaration of DedicatedPlayer as struct
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2021-05-07 18:40:11 +02:00 |
GUIController.cpp
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[Client] Handle input from server-sent custom messageboxes less hackily
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2020-07-18 01:36:13 +02:00 |
GUIController.hpp
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[Client] Handle input from server-sent custom messageboxes less hackily
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2020-07-18 01:36:13 +02:00 |
LocalActor.cpp
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[General] Implement ActorSpellsActive packet, part 1
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2021-04-20 03:25:14 +02:00 |
LocalActor.hpp
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[General] Implement ActorSpellsActive packet, part 1
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2021-04-20 03:25:14 +02:00 |
LocalPlayer.cpp
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[Client] Make potion effects work with SpellsActive packets
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2021-05-23 01:49:37 +02:00 |
LocalPlayer.hpp
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[Client] Add die() method to LocalPlayer
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2020-11-15 01:02:58 +02:00 |
LocalSystem.cpp
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LocalSystem.hpp
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Main.cpp
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Add OpenMW commits up to 21 May 2021
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2021-05-21 16:00:09 +02:00 |
Main.hpp
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MechanicsHelper.cpp
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[General] Implement ActorSpellsActive packet, part 1
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2021-04-20 03:25:14 +02:00 |
MechanicsHelper.hpp
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[General] Implement ActorSpellsActive packet, part 1
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2021-04-20 03:25:14 +02:00 |
Networking.cpp
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[Client] Remove 'using namespace std' from multiplayer-related code
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2021-03-20 23:21:40 +02:00 |
Networking.hpp
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ObjectList.cpp
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[Client] Handle reenabling of harvested objects via Container packet
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2021-04-06 13:22:17 +02:00 |
ObjectList.hpp
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[Client] Use ObjectDialogueChoice for highlighted topics in dialogue
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2020-12-17 03:12:01 +02:00 |
PlayerList.cpp
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[Client] Remove 'using namespace std' from multiplayer-related code
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2021-03-20 23:21:40 +02:00 |
PlayerList.hpp
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[Client] Implement stable cell resets
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2020-08-16 23:56:01 +02:00 |
RecordHelper.cpp
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[Client] Move overrideRecord() method for Sound records to right spot
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2021-01-17 16:04:12 +02:00 |
RecordHelper.hpp
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[Client] Move overrideRecord() method for Sound records to right spot
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2021-01-17 16:04:12 +02:00 |
ScriptController.cpp
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ScriptController.hpp
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Worldstate.cpp
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[Client] Remove 'using namespace std' from multiplayer-related code
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2021-03-20 23:21:40 +02:00 |
Worldstate.hpp
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[Client] Implement stable cell resets
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2020-08-16 23:56:01 +02:00 |