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openmw-tes3mp/apps/openmw-mp
David Cernat b76e00c66e [Server] Call OnPlayerCellChange script event near start of cell change
This makes it possible to send custom records used by players for their equipment before the hardcoded exchange of equipment packets takes place.

Additionally, remove the check for dead players because it has no real use and can potentially cause problems.
6 years ago
..
Script [Server] Add GetMaxPlayers, GetPort and HasPassword functions to API 6 years ago
processors [Server] Call OnPlayerCellChange script event near start of cell change 6 years ago
CMakeLists.txt [General] Implement PlayerItemUse packet 6 years ago
Cell.cpp [General] Rename all instances of refNumIndex into refNum 6 years ago
Cell.hpp [General] Rename all instances of refNumIndex into refNum 6 years ago
CellController.cpp [Server] Initialize interiors correctly if exterior 0, 0 has been loaded 7 years ago
CellController.hpp [General] Rename Event into ObjectList & WorldObject into BaseObject 6 years ago
MasterClient.cpp [General] Explicitly use limitations of the master server 6 years ago
MasterClient.hpp [Server] Add and implement PushPlugin method to MasterClient 7 years ago
Networking.cpp [Server] Add GetMaxPlayers, GetPort and HasPassword functions to API 6 years ago
Networking.hpp [Server] Add GetMaxPlayers, GetPort and HasPassword functions to API 6 years ago
Player.cpp [Server] Rename isPlayerExists() into doesPlayerExist() 6 years ago
Player.hpp [Server] Rename isPlayerExists() into doesPlayerExist() 6 years ago
Utils.cpp [Server] Add and use Utils::getCellFromDescription() 7 years ago
Utils.hpp [Server] Add and use Utils::getCellFromDescription() 7 years ago
main.cpp [Server] Set minimum updateRate when communicating with master server 6 years ago