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openmw-tes3mp/apps/openmw/mwgui/review.cpp

499 lines
19 KiB
C++

#include "review.hpp"
#include <cmath>
#include <MyGUI_ScrollView.h>
#include <MyGUI_ImageBox.h>
#include <MyGUI_Gui.h>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwmechanics/autocalcspell.hpp"
#include "tooltips.hpp"
namespace
{
void adjustButtonSize(MyGUI::Button *button)
{
// adjust size of button to fit its text
MyGUI::IntSize size = button->getTextSize();
button->setSize(size.width + 24, button->getSize().height);
}
}
namespace MWGui
{
const int ReviewDialog::sLineHeight = 18;
ReviewDialog::ReviewDialog()
: WindowModal("openmw_chargen_review.layout"),
mUpdateSkillArea(false)
{
// Centre dialog
center();
// Setup static stats
MyGUI::Button* button;
getWidget(mNameWidget, "NameText");
getWidget(button, "NameButton");
adjustButtonSize(button);
button->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onNameClicked);
getWidget(mRaceWidget, "RaceText");
getWidget(button, "RaceButton");
adjustButtonSize(button);
button->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onRaceClicked);
getWidget(mClassWidget, "ClassText");
getWidget(button, "ClassButton");
adjustButtonSize(button);
button->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onClassClicked);
getWidget(mBirthSignWidget, "SignText");
getWidget(button, "SignButton");
adjustButtonSize(button);
button->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onBirthSignClicked);
// Setup dynamic stats
getWidget(mHealth, "Health");
mHealth->setTitle(MWBase::Environment::get().getWindowManager()->getGameSettingString("sHealth", ""));
mHealth->setValue(45, 45);
getWidget(mMagicka, "Magicka");
mMagicka->setTitle(MWBase::Environment::get().getWindowManager()->getGameSettingString("sMagic", ""));
mMagicka->setValue(50, 50);
getWidget(mFatigue, "Fatigue");
mFatigue->setTitle(MWBase::Environment::get().getWindowManager()->getGameSettingString("sFatigue", ""));
mFatigue->setValue(160, 160);
// Setup attributes
Widgets::MWAttributePtr attribute;
for (int idx = 0; idx < ESM::Attribute::Length; ++idx)
{
getWidget(attribute, std::string("Attribute") + MyGUI::utility::toString(idx));
mAttributeWidgets.insert(std::make_pair(static_cast<int>(ESM::Attribute::sAttributeIds[idx]), attribute));
attribute->setAttributeId(ESM::Attribute::sAttributeIds[idx]);
attribute->setAttributeValue(Widgets::MWAttribute::AttributeValue());
}
// Setup skills
getWidget(mSkillView, "SkillView");
mSkillView->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel);
for (int i = 0; i < ESM::Skill::Length; ++i)
{
mSkillValues.insert(std::make_pair(i, MWMechanics::SkillValue()));
mSkillWidgetMap.insert(std::make_pair(i, static_cast<MyGUI::TextBox*> (0)));
}
MyGUI::Button* backButton;
getWidget(backButton, "BackButton");
backButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onBackClicked);
MyGUI::Button* okButton;
getWidget(okButton, "OKButton");
okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onOkClicked);
}
void ReviewDialog::onOpen()
{
WindowModal::onOpen();
mUpdateSkillArea = true;
}
void ReviewDialog::onFrame(float /*duration*/)
{
if (mUpdateSkillArea)
{
updateSkillArea();
mUpdateSkillArea = false;
}
}
void ReviewDialog::setPlayerName(const std::string &name)
{
mNameWidget->setCaption(name);
}
void ReviewDialog::setRace(const std::string &raceId)
{
mRaceId = raceId;
const ESM::Race *race =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().search(mRaceId);
if (race)
{
ToolTips::createRaceToolTip(mRaceWidget, race);
mRaceWidget->setCaption(race->mName);
}
mUpdateSkillArea = true;
}
void ReviewDialog::setClass(const ESM::Class& class_)
{
mKlass = class_;
mClassWidget->setCaption(mKlass.mName);
ToolTips::createClassToolTip(mClassWidget, mKlass);
}
void ReviewDialog::setBirthSign(const std::string& signId)
{
mBirthSignId = signId;
const ESM::BirthSign *sign =
MWBase::Environment::get().getWorld()->getStore().get<ESM::BirthSign>().search(mBirthSignId);
if (sign)
{
mBirthSignWidget->setCaption(sign->mName);
ToolTips::createBirthsignToolTip(mBirthSignWidget, mBirthSignId);
}
mUpdateSkillArea = true;
}
void ReviewDialog::setHealth(const MWMechanics::DynamicStat<float>& value)
{
int current = std::max(0, static_cast<int>(value.getCurrent()));
int modified = static_cast<int>(value.getModified());
mHealth->setValue(current, modified);
std::string valStr = MyGUI::utility::toString(current) + " / " + MyGUI::utility::toString(modified);
mHealth->setUserString("Caption_HealthDescription", "#{sHealthDesc}\n" + valStr);
}
void ReviewDialog::setMagicka(const MWMechanics::DynamicStat<float>& value)
{
int current = std::max(0, static_cast<int>(value.getCurrent()));
int modified = static_cast<int>(value.getModified());
mMagicka->setValue(current, modified);
std::string valStr = MyGUI::utility::toString(current) + " / " + MyGUI::utility::toString(modified);
mMagicka->setUserString("Caption_HealthDescription", "#{sMagDesc}\n" + valStr);
}
void ReviewDialog::setFatigue(const MWMechanics::DynamicStat<float>& value)
{
int current = static_cast<int>(value.getCurrent());
int modified = static_cast<int>(value.getModified());
mFatigue->setValue(current, modified);
std::string valStr = MyGUI::utility::toString(current) + " / " + MyGUI::utility::toString(modified);
mFatigue->setUserString("Caption_HealthDescription", "#{sFatDesc}\n" + valStr);
}
void ReviewDialog::setAttribute(ESM::Attribute::AttributeID attributeId, const MWMechanics::AttributeValue& value)
{
std::map<int, Widgets::MWAttributePtr>::iterator attr = mAttributeWidgets.find(static_cast<int>(attributeId));
if (attr == mAttributeWidgets.end())
return;
if (attr->second->getAttributeValue() != value)
{
attr->second->setAttributeValue(value);
mUpdateSkillArea = true;
}
}
void ReviewDialog::setSkillValue(ESM::Skill::SkillEnum skillId, const MWMechanics::SkillValue& value)
{
mSkillValues[skillId] = value;
MyGUI::TextBox* widget = mSkillWidgetMap[skillId];
if (widget)
{
float modified = static_cast<float>(value.getModified()), base = static_cast<float>(value.getBase());
std::string text = MyGUI::utility::toString(std::floor(modified));
std::string state = "normal";
if (modified > base)
state = "increased";
else if (modified < base)
state = "decreased";
widget->setCaption(text);
widget->_setWidgetState(state);
}
mUpdateSkillArea = true;
}
void ReviewDialog::configureSkills(const std::vector<int>& major, const std::vector<int>& minor)
{
mMajorSkills = major;
mMinorSkills = minor;
// Update misc skills with the remaining skills not in major or minor
std::set<int> skillSet;
std::copy(major.begin(), major.end(), std::inserter(skillSet, skillSet.begin()));
std::copy(minor.begin(), minor.end(), std::inserter(skillSet, skillSet.begin()));
boost::array<ESM::Skill::SkillEnum, ESM::Skill::Length>::const_iterator end = ESM::Skill::sSkillIds.end();
mMiscSkills.clear();
for (boost::array<ESM::Skill::SkillEnum, ESM::Skill::Length>::const_iterator it = ESM::Skill::sSkillIds.begin(); it != end; ++it)
{
int skill = *it;
if (skillSet.find(skill) == skillSet.end())
mMiscSkills.push_back(skill);
}
mUpdateSkillArea = true;
}
void ReviewDialog::addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
{
MyGUI::ImageBox* separator = mSkillView->createWidget<MyGUI::ImageBox>("MW_HLine", MyGUI::IntCoord(10, coord1.top, coord1.width + coord2.width - 4, 18), MyGUI::Align::Default);
separator->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel);
mSkillWidgets.push_back(separator);
coord1.top += separator->getHeight();
coord2.top += separator->getHeight();
}
void ReviewDialog::addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
{
MyGUI::TextBox* groupWidget = mSkillView->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, coord1.top, coord1.width + coord2.width, coord1.height), MyGUI::Align::Default);
groupWidget->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel);
groupWidget->setCaption(label);
mSkillWidgets.push_back(groupWidget);
coord1.top += sLineHeight;
coord2.top += sLineHeight;
}
MyGUI::TextBox* ReviewDialog::addValueItem(const std::string& text, const std::string &value, const std::string& state, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
{
MyGUI::TextBox* skillNameWidget;
MyGUI::TextBox* skillValueWidget;
skillNameWidget = mSkillView->createWidget<MyGUI::TextBox>("SandText", coord1, MyGUI::Align::Default);
skillNameWidget->setCaption(text);
skillNameWidget->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel);
skillValueWidget = mSkillView->createWidget<MyGUI::TextBox>("SandTextRight", coord2, MyGUI::Align::Default);
skillValueWidget->setCaption(value);
skillValueWidget->_setWidgetState(state);
skillValueWidget->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel);
mSkillWidgets.push_back(skillNameWidget);
mSkillWidgets.push_back(skillValueWidget);
coord1.top += sLineHeight;
coord2.top += sLineHeight;
return skillValueWidget;
}
void ReviewDialog::addItem(const std::string& text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
{
MyGUI::TextBox* skillNameWidget;
skillNameWidget = mSkillView->createWidget<MyGUI::TextBox>("SandText", coord1 + MyGUI::IntSize(coord2.width, 0), MyGUI::Align::Default);
skillNameWidget->setCaption(text);
skillNameWidget->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel);
mSkillWidgets.push_back(skillNameWidget);
coord1.top += sLineHeight;
coord2.top += sLineHeight;
}
void ReviewDialog::addItem(const ESM::Spell* spell, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2)
{
Widgets::MWSpellPtr widget = mSkillView->createWidget<Widgets::MWSpell>("MW_StatName", coord1 + MyGUI::IntSize(coord2.width, 0), MyGUI::Align::Default);
widget->setSpellId(spell->mId);
widget->setUserString("ToolTipType", "Spell");
widget->setUserString("Spell", spell->mId);
widget->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel);
mSkillWidgets.push_back(widget);
coord1.top += sLineHeight;
coord2.top += sLineHeight;
}
void ReviewDialog::addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
{
// Add a line separator if there are items above
if (!mSkillWidgets.empty())
{
addSeparator(coord1, coord2);
}
addGroup(MWBase::Environment::get().getWindowManager()->getGameSettingString(titleId, titleDefault), coord1, coord2);
SkillList::const_iterator end = skills.end();
for (SkillList::const_iterator it = skills.begin(); it != end; ++it)
{
int skillId = *it;
if (skillId < 0 || skillId > ESM::Skill::Length) // Skip unknown skill indexes
continue;
assert(skillId >= 0 && skillId < ESM::Skill::Length);
const std::string &skillNameId = ESM::Skill::sSkillNameIds[skillId];
const MWMechanics::SkillValue &stat = mSkillValues.find(skillId)->second;
int base = stat.getBase();
int modified = stat.getModified();
std::string state = "normal";
if (modified > base)
state = "increased";
else if (modified < base)
state = "decreased";
MyGUI::TextBox* widget = addValueItem(MWBase::Environment::get().getWindowManager()->getGameSettingString(skillNameId, skillNameId), MyGUI::utility::toString(static_cast<int>(modified)), state, coord1, coord2);
for (int i=0; i<2; ++i)
{
ToolTips::createSkillToolTip(mSkillWidgets[mSkillWidgets.size()-1-i], skillId);
}
mSkillWidgetMap[skillId] = widget;
}
}
void ReviewDialog::updateSkillArea()
{
for (std::vector<MyGUI::Widget*>::iterator it = mSkillWidgets.begin(); it != mSkillWidgets.end(); ++it)
{
MyGUI::Gui::getInstance().destroyWidget(*it);
}
mSkillWidgets.clear();
const int valueSize = 40;
MyGUI::IntCoord coord1(10, 0, mSkillView->getWidth() - (10 + valueSize) - 24, 18);
MyGUI::IntCoord coord2(coord1.left + coord1.width, coord1.top, valueSize, coord1.height);
if (!mMajorSkills.empty())
addSkills(mMajorSkills, "sSkillClassMajor", "Major Skills", coord1, coord2);
if (!mMinorSkills.empty())
addSkills(mMinorSkills, "sSkillClassMinor", "Minor Skills", coord1, coord2);
if (!mMiscSkills.empty())
addSkills(mMiscSkills, "sSkillClassMisc", "Misc Skills", coord1, coord2);
// starting spells
std::vector<std::string> spells;
const ESM::Race* race = NULL;
if (!mRaceId.empty())
race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(mRaceId);
int skills[ESM::Skill::Length];
for (int i=0; i<ESM::Skill::Length; ++i)
skills[i] = mSkillValues.find(i)->second.getBase();
int attributes[ESM::Attribute::Length];
for (int i=0; i<ESM::Attribute::Length; ++i)
attributes[i] = mAttributeWidgets[i]->getAttributeValue().getBase();
std::vector<std::string> selectedSpells = MWMechanics::autoCalcPlayerSpells(skills, attributes, race);
for (std::vector<std::string>::iterator iter = selectedSpells.begin(); iter != selectedSpells.end(); ++iter)
{
std::string lower = Misc::StringUtils::lowerCase(*iter);
if (std::find(spells.begin(), spells.end(), lower) == spells.end())
spells.push_back(lower);
}
if (race)
{
for (std::vector<std::string>::const_iterator iter = race->mPowers.mList.begin();
iter != race->mPowers.mList.end(); ++iter)
{
std::string lower = Misc::StringUtils::lowerCase(*iter);
if (std::find(spells.begin(), spells.end(), lower) == spells.end())
spells.push_back(lower);
}
}
if (!mBirthSignId.empty())
{
const ESM::BirthSign* sign = MWBase::Environment::get().getWorld()->getStore().get<ESM::BirthSign>().find(mBirthSignId);
for (std::vector<std::string>::const_iterator iter = sign->mPowers.mList.begin();
iter != sign->mPowers.mList.end(); ++iter)
{
std::string lower = Misc::StringUtils::lowerCase(*iter);
if (std::find(spells.begin(), spells.end(), lower) == spells.end())
spells.push_back(lower);
}
}
if (!mSkillWidgets.empty())
addSeparator(coord1, coord2);
addGroup(MWBase::Environment::get().getWindowManager()->getGameSettingString("sTypeAbility", "Abilities"), coord1, coord2);
for (std::vector<std::string>::const_iterator iter = spells.begin(); iter != spells.end(); ++iter)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(*iter);
if (spell->mData.mType == ESM::Spell::ST_Ability)
addItem(spell, coord1, coord2);
}
addSeparator(coord1, coord2);
addGroup(MWBase::Environment::get().getWindowManager()->getGameSettingString("sTypePower", "Powers"), coord1, coord2);
for (std::vector<std::string>::const_iterator iter = spells.begin(); iter != spells.end(); ++iter)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(*iter);
if (spell->mData.mType == ESM::Spell::ST_Power)
addItem(spell, coord1, coord2);
}
addSeparator(coord1, coord2);
addGroup(MWBase::Environment::get().getWindowManager()->getGameSettingString("sTypeSpell", "Spells"), coord1, coord2);
for (std::vector<std::string>::const_iterator iter = spells.begin(); iter != spells.end(); ++iter)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(*iter);
if (spell->mData.mType == ESM::Spell::ST_Spell)
addItem(spell, coord1, coord2);
}
// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden
mSkillView->setVisibleVScroll(false);
mSkillView->setCanvasSize (mSkillView->getWidth(), std::max(mSkillView->getHeight(), coord1.top));
mSkillView->setVisibleVScroll(true);
}
// widget controls
void ReviewDialog::onOkClicked(MyGUI::Widget* _sender)
{
eventDone(this);
}
void ReviewDialog::onBackClicked(MyGUI::Widget* _sender)
{
eventBack();
}
void ReviewDialog::onNameClicked(MyGUI::Widget* _sender)
{
eventActivateDialog(NAME_DIALOG);
}
void ReviewDialog::onRaceClicked(MyGUI::Widget* _sender)
{
eventActivateDialog(RACE_DIALOG);
}
void ReviewDialog::onClassClicked(MyGUI::Widget* _sender)
{
eventActivateDialog(CLASS_DIALOG);
}
void ReviewDialog::onBirthSignClicked(MyGUI::Widget* _sender)
{
eventActivateDialog(BIRTHSIGN_DIALOG);
}
void ReviewDialog::onMouseWheel(MyGUI::Widget* _sender, int _rel)
{
if (mSkillView->getViewOffset().top + _rel*0.3 > 0)
mSkillView->setViewOffset(MyGUI::IntPoint(0, 0));
else
mSkillView->setViewOffset(MyGUI::IntPoint(0, static_cast<int>(mSkillView->getViewOffset().top + _rel*0.3)));
}
}