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2256 lines
75 KiB
C++
2256 lines
75 KiB
C++
#include "windowmanagerimp.hpp"
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#include <cassert>
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#include <iterator>
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#include <osgViewer/Viewer>
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#include <MyGUI_UString.h>
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#include <MyGUI_IPointer.h>
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#include <MyGUI_ResourceImageSetPointer.h>
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#include <MyGUI_TextureUtility.h>
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#include <MyGUI_FactoryManager.h>
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#include <MyGUI_LanguageManager.h>
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#include <MyGUI_PointerManager.h>
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#include <MyGUI_InputManager.h>
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#include <MyGUI_Gui.h>
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#include <MyGUI_ClipboardManager.h>
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#include <MyGUI_RenderManager.h>
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#include <MyGUI_WidgetManager.h>
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#include <SDL_keyboard.h>
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#include <SDL_clipboard.h>
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/*
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Start of tes3mp addition
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Include additional headers for multiplayer purposes
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*/
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#include <components/openmw-mp/Log.hpp>
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#include "../mwmp/Main.hpp"
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#include "../mwmp/GUIController.hpp"
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/*
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End of tes3mp addition
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*/
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#include <components/sdlutil/sdlcursormanager.hpp>
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#include <components/esm/esmreader.hpp>
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#include <components/esm/esmwriter.hpp>
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#include <components/fontloader/fontloader.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/imagemanager.hpp>
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#include <components/sceneutil/workqueue.hpp>
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#include <components/translation/translation.hpp>
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#include <components/myguiplatform/myguiplatform.hpp>
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#include <components/myguiplatform/myguirendermanager.hpp>
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#include <components/myguiplatform/additivelayer.hpp>
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#include <components/myguiplatform/scalinglayer.hpp>
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#include <components/vfs/manager.hpp>
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#include <components/widgets/widgets.hpp>
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#include <components/widgets/tags.hpp>
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#include <components/sdlutil/sdlcursormanager.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include "../mwbase/inputmanager.hpp"
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#include "../mwbase/statemanager.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwrender/vismask.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwmechanics/stat.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "../mwrender/localmap.hpp"
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#include "console.hpp"
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#include "journalwindow.hpp"
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#include "journalviewmodel.hpp"
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#include "charactercreation.hpp"
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#include "dialogue.hpp"
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#include "statswindow.hpp"
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#include "messagebox.hpp"
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#include "tooltips.hpp"
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#include "scrollwindow.hpp"
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#include "bookwindow.hpp"
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#include "hud.hpp"
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#include "mainmenu.hpp"
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#include "countdialog.hpp"
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#include "tradewindow.hpp"
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#include "spellbuyingwindow.hpp"
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#include "travelwindow.hpp"
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#include "settingswindow.hpp"
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#include "confirmationdialog.hpp"
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#include "alchemywindow.hpp"
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#include "spellwindow.hpp"
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#include "quickkeysmenu.hpp"
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#include "loadingscreen.hpp"
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#include "levelupdialog.hpp"
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#include "waitdialog.hpp"
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#include "enchantingdialog.hpp"
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#include "trainingwindow.hpp"
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#include "recharge.hpp"
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#include "exposedwindow.hpp"
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#include "cursor.hpp"
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#include "merchantrepair.hpp"
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#include "repair.hpp"
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#include "soulgemdialog.hpp"
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#include "companionwindow.hpp"
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#include "inventorywindow.hpp"
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#include "bookpage.hpp"
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#include "itemview.hpp"
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#include "videowidget.hpp"
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#include "backgroundimage.hpp"
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#include "itemwidget.hpp"
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#include "screenfader.hpp"
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#include "debugwindow.hpp"
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#include "spellview.hpp"
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#include "draganddrop.hpp"
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#include "container.hpp"
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#include "controllers.hpp"
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#include "jailscreen.hpp"
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#include "itemchargeview.hpp"
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#include "keyboardnavigation.hpp"
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namespace
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{
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MyGUI::Colour getTextColour(const std::string& type)
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{
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return MyGUI::Colour::parse(MyGUI::LanguageManager::getInstance().replaceTags("#{fontcolour=" + type + "}"));
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}
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}
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namespace MWGui
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{
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WindowManager::WindowManager(
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osgViewer::Viewer* viewer, osg::Group* guiRoot, Resource::ResourceSystem* resourceSystem, SceneUtil::WorkQueue* workQueue,
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const std::string& logpath, const std::string& resourcePath, bool consoleOnlyScripts,
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Translation::Storage& translationDataStorage, ToUTF8::FromType encoding, bool exportFonts, const std::map<std::string, std::string>& fallbackMap, const std::string& versionDescription)
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: mStore(NULL)
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, mResourceSystem(resourceSystem)
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, mWorkQueue(workQueue)
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, mViewer(viewer)
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, mConsoleOnlyScripts(consoleOnlyScripts)
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, mCurrentModals()
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, mHud(NULL)
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, mMap(NULL)
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, mLocalMapRender(NULL)
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, mToolTips(NULL)
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, mStatsWindow(NULL)
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, mMessageBoxManager(NULL)
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, mConsole(NULL)
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, mDialogueWindow(NULL)
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, mDragAndDrop(NULL)
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, mInventoryWindow(NULL)
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, mScrollWindow(NULL)
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, mBookWindow(NULL)
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, mCountDialog(NULL)
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, mTradeWindow(NULL)
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, mSettingsWindow(NULL)
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, mConfirmationDialog(NULL)
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, mSpellWindow(NULL)
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, mQuickKeysMenu(NULL)
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, mLoadingScreen(NULL)
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, mWaitDialog(NULL)
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, mSoulgemDialog(NULL)
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, mVideoBackground(NULL)
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, mVideoWidget(NULL)
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, mWerewolfFader(NULL)
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, mBlindnessFader(NULL)
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, mHitFader(NULL)
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, mScreenFader(NULL)
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, mDebugWindow(NULL)
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, mJailScreen(NULL)
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, mTranslationDataStorage (translationDataStorage)
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, mCharGen(NULL)
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, mInputBlocker(NULL)
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, mCrosshairEnabled(Settings::Manager::getBool ("crosshair", "HUD"))
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, mSubtitlesEnabled(Settings::Manager::getBool ("subtitles", "GUI"))
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, mHitFaderEnabled(Settings::Manager::getBool ("hit fader", "GUI"))
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, mWerewolfOverlayEnabled(Settings::Manager::getBool ("werewolf overlay", "GUI"))
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, mHudEnabled(true)
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, mCursorVisible(true)
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, mCursorActive(false)
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, mPlayerName()
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, mPlayerRaceId()
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, mPlayerAttributes()
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, mPlayerMajorSkills()
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, mPlayerMinorSkills()
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, mPlayerSkillValues()
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, mGui(NULL)
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, mGuiModes()
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, mCursorManager(NULL)
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, mGarbageDialogs()
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, mShown(GW_ALL)
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, mForceHidden(GW_None)
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, mAllowed(GW_ALL)
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, mRestAllowed(true)
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, mFallbackMap(fallbackMap)
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, mShowOwned(0)
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, mEncoding(encoding)
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, mVersionDescription(versionDescription)
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{
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float uiScale = Settings::Manager::getFloat("scaling factor", "GUI");
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mGuiPlatform = new osgMyGUI::Platform(viewer, guiRoot, resourceSystem->getImageManager(), uiScale);
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mGuiPlatform->initialise(resourcePath, logpath);
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mGui = new MyGUI::Gui;
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mGui->initialise("");
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createTextures();
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MyGUI::LanguageManager::getInstance().eventRequestTag = MyGUI::newDelegate(this, &WindowManager::onRetrieveTag);
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// Load fonts
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mFontLoader.reset(new Gui::FontLoader(encoding, resourceSystem->getVFS()));
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mFontLoader->loadAllFonts(exportFonts);
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//Register own widgets with MyGUI
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MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWSkill>("Widget");
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MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWAttribute>("Widget");
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MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWSpell>("Widget");
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MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWEffectList>("Widget");
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MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWSpellEffect>("Widget");
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MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWDynamicStat>("Widget");
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MyGUI::FactoryManager::getInstance().registerFactory<MWGui::ExposedWindow>("Widget");
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MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWScrollBar>("Widget");
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MyGUI::FactoryManager::getInstance().registerFactory<VideoWidget>("Widget");
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MyGUI::FactoryManager::getInstance().registerFactory<BackgroundImage>("Widget");
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MyGUI::FactoryManager::getInstance().registerFactory<osgMyGUI::AdditiveLayer>("Layer");
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MyGUI::FactoryManager::getInstance().registerFactory<osgMyGUI::ScalingLayer>("Layer");
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BookPage::registerMyGUIComponents ();
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ItemView::registerComponents();
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ItemChargeView::registerComponents();
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ItemWidget::registerComponents();
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SpellView::registerComponents();
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Gui::registerAllWidgets();
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MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Controllers::ControllerRepeatEvent>("Controller");
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MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Controllers::ControllerFollowMouse>("Controller");
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MyGUI::FactoryManager::getInstance().registerFactory<ResourceImageSetPointerFix>("Resource", "ResourceImageSetPointer");
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MyGUI::ResourceManager::getInstance().load("core.xml");
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bool keyboardNav = Settings::Manager::getBool("keyboard navigation", "GUI");
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mKeyboardNavigation.reset(new KeyboardNavigation());
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mKeyboardNavigation->setEnabled(keyboardNav);
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Gui::ImageButton::setDefaultNeedKeyFocus(keyboardNav);
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mLoadingScreen = new LoadingScreen(mResourceSystem->getVFS(), mViewer);
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mWindows.push_back(mLoadingScreen);
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//set up the hardware cursor manager
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mCursorManager = new SDLUtil::SDLCursorManager();
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MyGUI::PointerManager::getInstance().eventChangeMousePointer += MyGUI::newDelegate(this, &WindowManager::onCursorChange);
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MyGUI::InputManager::getInstance().eventChangeKeyFocus += MyGUI::newDelegate(this, &WindowManager::onKeyFocusChanged);
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// Create all cursors in advance
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createCursors();
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onCursorChange(MyGUI::PointerManager::getInstance().getDefaultPointer());
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mCursorManager->setEnabled(true);
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// hide mygui's pointer
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MyGUI::PointerManager::getInstance().setVisible(false);
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mVideoBackground = MyGUI::Gui::getInstance().createWidgetReal<MyGUI::ImageBox>("ImageBox", 0,0,1,1,
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MyGUI::Align::Default, "InputBlocker");
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mVideoBackground->setImageTexture("black");
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mVideoBackground->setVisible(false);
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mVideoBackground->setNeedMouseFocus(true);
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mVideoBackground->setNeedKeyFocus(true);
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mVideoWidget = mVideoBackground->createWidgetReal<VideoWidget>("ImageBox", 0,0,1,1, MyGUI::Align::Default);
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mVideoWidget->setNeedMouseFocus(true);
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mVideoWidget->setNeedKeyFocus(true);
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mVideoWidget->setVFS(resourceSystem->getVFS());
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// Removes default MyGUI system clipboard implementation, which supports windows only
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MyGUI::ClipboardManager::getInstance().eventClipboardChanged.clear();
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MyGUI::ClipboardManager::getInstance().eventClipboardRequested.clear();
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MyGUI::ClipboardManager::getInstance().eventClipboardChanged += MyGUI::newDelegate(this, &WindowManager::onClipboardChanged);
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MyGUI::ClipboardManager::getInstance().eventClipboardRequested += MyGUI::newDelegate(this, &WindowManager::onClipboardRequested);
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mShowOwned = Settings::Manager::getInt("show owned", "Game");
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}
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void WindowManager::initUI()
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{
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// Get size info from the Gui object
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int w = MyGUI::RenderManager::getInstance().getViewSize().width;
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int h = MyGUI::RenderManager::getInstance().getViewSize().height;
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mTextColours.header = getTextColour("header");
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mTextColours.normal = getTextColour("normal");
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mTextColours.notify = getTextColour("notify");
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mTextColours.link = getTextColour("link");
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mTextColours.linkOver = getTextColour("link_over");
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mTextColours.linkPressed = getTextColour("link_pressed");
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mTextColours.answer = getTextColour("answer");
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mTextColours.answerOver = getTextColour("answer_over");
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mTextColours.answerPressed = getTextColour("answer_pressed");
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mTextColours.journalLink = getTextColour("journal_link");
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mTextColours.journalLinkOver = getTextColour("journal_link_over");
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mTextColours.journalLinkPressed = getTextColour("journal_link_pressed");
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mTextColours.journalTopic = getTextColour("journal_topic");
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mTextColours.journalTopicOver = getTextColour("journal_topic_over");
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mTextColours.journalTopicPressed = getTextColour("journal_topic_pressed");
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mDragAndDrop = new DragAndDrop();
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Recharge* recharge = new Recharge();
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mGuiModeStates[GM_Recharge] = GuiModeState(recharge);
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mWindows.push_back(recharge);
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MainMenu* menu = new MainMenu(w, h, mResourceSystem->getVFS(), mVersionDescription);
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mGuiModeStates[GM_MainMenu] = GuiModeState(menu);
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mWindows.push_back(menu);
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mLocalMapRender = new MWRender::LocalMap(mViewer->getSceneData()->asGroup());
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mMap = new MapWindow(mCustomMarkers, mDragAndDrop, mLocalMapRender, mWorkQueue);
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mWindows.push_back(mMap);
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mMap->renderGlobalMap();
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trackWindow(mMap, "map");
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mStatsWindow = new StatsWindow(mDragAndDrop);
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mWindows.push_back(mStatsWindow);
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trackWindow(mStatsWindow, "stats");
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mInventoryWindow = new InventoryWindow(mDragAndDrop, mViewer->getSceneData()->asGroup(), mResourceSystem);
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mWindows.push_back(mInventoryWindow);
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mSpellWindow = new SpellWindow(mDragAndDrop);
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mWindows.push_back(mSpellWindow);
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trackWindow(mSpellWindow, "spells");
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mGuiModeStates[GM_Inventory] = GuiModeState({mMap, mInventoryWindow, mSpellWindow, mStatsWindow});
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mGuiModeStates[GM_None] = GuiModeState({mMap, mInventoryWindow, mSpellWindow, mStatsWindow});
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mTradeWindow = new TradeWindow();
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mWindows.push_back(mTradeWindow);
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trackWindow(mTradeWindow, "barter");
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mGuiModeStates[GM_Barter] = GuiModeState({mInventoryWindow, mTradeWindow});
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mConsole = new Console(w,h, mConsoleOnlyScripts);
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mWindows.push_back(mConsole);
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trackWindow(mConsole, "console");
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mGuiModeStates[GM_Console] = GuiModeState(mConsole);
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bool questList = mResourceSystem->getVFS()->exists("textures/tx_menubook_options_over.dds");
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JournalWindow* journal = JournalWindow::create(JournalViewModel::create (), questList, mEncoding);
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mWindows.push_back(journal);
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mGuiModeStates[GM_Journal] = GuiModeState(journal);
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mGuiModeStates[GM_Journal].mCloseSound = "book close";
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mGuiModeStates[GM_Journal].mOpenSound = "book open";
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mMessageBoxManager = new MessageBoxManager(mStore->get<ESM::GameSetting>().find("fMessageTimePerChar")->getFloat());
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SpellBuyingWindow* spellBuyingWindow = new SpellBuyingWindow();
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mWindows.push_back(spellBuyingWindow);
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mGuiModeStates[GM_SpellBuying] = GuiModeState(spellBuyingWindow);
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TravelWindow* travelWindow = new TravelWindow();
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mWindows.push_back(travelWindow);
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mGuiModeStates[GM_Travel] = GuiModeState(travelWindow);
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mDialogueWindow = new DialogueWindow();
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mWindows.push_back(mDialogueWindow);
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trackWindow(mDialogueWindow, "dialogue");
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mGuiModeStates[GM_Dialogue] = GuiModeState(mDialogueWindow);
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mTradeWindow->eventTradeDone += MyGUI::newDelegate(mDialogueWindow, &DialogueWindow::onTradeComplete);
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/*
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Start of tes3mp change (major)
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Use a member variable (mContainerWIndow) instead of a local one so
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we can access it from elsewhere
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*/
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mContainerWindow = new ContainerWindow(mDragAndDrop);
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mWindows.push_back(mContainerWindow);
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trackWindow(mContainerWindow, "container");
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mGuiModeStates[GM_Container] = GuiModeState({mContainerWindow, mInventoryWindow});
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/*
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End of tes3mp change (major)
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*/
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mHud = new HUD(mCustomMarkers, mDragAndDrop, mLocalMapRender);
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mWindows.push_back(mHud);
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mToolTips = new ToolTips();
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mScrollWindow = new ScrollWindow();
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mWindows.push_back(mScrollWindow);
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mGuiModeStates[GM_Scroll] = GuiModeState(mScrollWindow);
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mGuiModeStates[GM_Scroll].mOpenSound = "scroll";
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mGuiModeStates[GM_Scroll].mCloseSound = "scroll";
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mBookWindow = new BookWindow();
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mWindows.push_back(mBookWindow);
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mGuiModeStates[GM_Book] = GuiModeState(mBookWindow);
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mGuiModeStates[GM_Book].mOpenSound = "book open";
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mGuiModeStates[GM_Book].mCloseSound = "book close";
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mCountDialog = new CountDialog();
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mWindows.push_back(mCountDialog);
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mSettingsWindow = new SettingsWindow();
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mWindows.push_back(mSettingsWindow);
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mGuiModeStates[GM_Settings] = GuiModeState(mSettingsWindow);
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mConfirmationDialog = new ConfirmationDialog();
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mWindows.push_back(mConfirmationDialog);
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AlchemyWindow* alchemyWindow = new AlchemyWindow();
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mWindows.push_back(alchemyWindow);
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trackWindow(alchemyWindow, "alchemy");
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mGuiModeStates[GM_Alchemy] = GuiModeState(alchemyWindow);
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mQuickKeysMenu = new QuickKeysMenu();
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mWindows.push_back(mQuickKeysMenu);
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mGuiModeStates[GM_QuickKeysMenu] = GuiModeState(mQuickKeysMenu);
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LevelupDialog* levelupDialog = new LevelupDialog();
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mWindows.push_back(levelupDialog);
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mGuiModeStates[GM_Levelup] = GuiModeState(levelupDialog);
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mWaitDialog = new WaitDialog();
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mWindows.push_back(mWaitDialog);
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mGuiModeStates[GM_Rest] = GuiModeState({mWaitDialog->getProgressBar(), mWaitDialog});
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SpellCreationDialog* spellCreationDialog = new SpellCreationDialog();
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mWindows.push_back(spellCreationDialog);
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mGuiModeStates[GM_SpellCreation] = GuiModeState(spellCreationDialog);
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EnchantingDialog* enchantingDialog = new EnchantingDialog();
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mWindows.push_back(enchantingDialog);
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mGuiModeStates[GM_Enchanting] = GuiModeState(enchantingDialog);
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TrainingWindow* trainingWindow = new TrainingWindow();
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mWindows.push_back(trainingWindow);
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mGuiModeStates[GM_Training] = GuiModeState({trainingWindow->getProgressBar(), trainingWindow});
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MerchantRepair* merchantRepair = new MerchantRepair();
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mWindows.push_back(merchantRepair);
|
|
mGuiModeStates[GM_MerchantRepair] = GuiModeState(merchantRepair);
|
|
|
|
Repair* repair = new Repair();
|
|
mWindows.push_back(repair);
|
|
mGuiModeStates[GM_Repair] = GuiModeState(repair);
|
|
|
|
mSoulgemDialog = new SoulgemDialog(mMessageBoxManager);
|
|
|
|
CompanionWindow* companionWindow = new CompanionWindow(mDragAndDrop, mMessageBoxManager);
|
|
mWindows.push_back(companionWindow);
|
|
trackWindow(companionWindow, "companion");
|
|
mGuiModeStates[GM_Companion] = GuiModeState({mInventoryWindow, companionWindow});
|
|
|
|
mJailScreen = new JailScreen();
|
|
mWindows.push_back(mJailScreen);
|
|
mGuiModeStates[GM_Jail] = GuiModeState(mJailScreen);
|
|
|
|
std::string werewolfFaderTex = "textures\\werewolfoverlay.dds";
|
|
if (mResourceSystem->getVFS()->exists(werewolfFaderTex))
|
|
{
|
|
mWerewolfFader = new ScreenFader(werewolfFaderTex);
|
|
mWindows.push_back(mWerewolfFader);
|
|
}
|
|
mBlindnessFader = new ScreenFader("black");
|
|
mWindows.push_back(mBlindnessFader);
|
|
|
|
// fall back to player_hit_01.dds if bm_player_hit_01.dds is not available
|
|
std::string hitFaderTexture = "textures\\bm_player_hit_01.dds";
|
|
const std::string hitFaderLayout = "openmw_screen_fader_hit.layout";
|
|
MyGUI::FloatCoord hitFaderCoord (0,0,1,1);
|
|
if(!mResourceSystem->getVFS()->exists(hitFaderTexture))
|
|
{
|
|
hitFaderTexture = "textures\\player_hit_01.dds";
|
|
hitFaderCoord = MyGUI::FloatCoord(0.2, 0.25, 0.6, 0.5);
|
|
}
|
|
mHitFader = new ScreenFader(hitFaderTexture, hitFaderLayout, hitFaderCoord);
|
|
mWindows.push_back(mHitFader);
|
|
|
|
mScreenFader = new ScreenFader("black");
|
|
mWindows.push_back(mScreenFader);
|
|
|
|
mDebugWindow = new DebugWindow();
|
|
mWindows.push_back(mDebugWindow);
|
|
|
|
mInputBlocker = MyGUI::Gui::getInstance().createWidget<MyGUI::Widget>("",0,0,w,h,MyGUI::Align::Stretch,"InputBlocker");
|
|
|
|
mHud->setVisible(true);
|
|
|
|
mCharGen = new CharacterCreation(mViewer->getSceneData()->asGroup(), mResourceSystem);
|
|
|
|
// Setup player stats
|
|
for (int i = 0; i < ESM::Attribute::Length; ++i)
|
|
{
|
|
mPlayerAttributes.insert(std::make_pair(ESM::Attribute::sAttributeIds[i], MWMechanics::AttributeValue()));
|
|
}
|
|
|
|
for (int i = 0; i < ESM::Skill::Length; ++i)
|
|
{
|
|
mPlayerSkillValues.insert(std::make_pair(ESM::Skill::sSkillIds[i], MWMechanics::SkillValue()));
|
|
}
|
|
|
|
updatePinnedWindows();
|
|
|
|
// Set up visibility
|
|
updateVisible();
|
|
}
|
|
|
|
void WindowManager::setNewGame(bool newgame)
|
|
{
|
|
if (newgame)
|
|
{
|
|
disallowAll();
|
|
delete mCharGen;
|
|
mCharGen = new CharacterCreation(mViewer->getSceneData()->asGroup(), mResourceSystem);
|
|
}
|
|
else
|
|
allow(GW_ALL);
|
|
}
|
|
|
|
WindowManager::~WindowManager()
|
|
{
|
|
mKeyboardNavigation.reset();
|
|
|
|
MyGUI::LanguageManager::getInstance().eventRequestTag.clear();
|
|
MyGUI::PointerManager::getInstance().eventChangeMousePointer.clear();
|
|
MyGUI::InputManager::getInstance().eventChangeKeyFocus.clear();
|
|
MyGUI::ClipboardManager::getInstance().eventClipboardChanged.clear();
|
|
MyGUI::ClipboardManager::getInstance().eventClipboardRequested.clear();
|
|
|
|
for (WindowBase* window : mWindows)
|
|
delete window;
|
|
mWindows.clear();
|
|
|
|
delete mMessageBoxManager;
|
|
delete mLocalMapRender;
|
|
delete mCharGen;
|
|
delete mDragAndDrop;
|
|
delete mSoulgemDialog;
|
|
delete mCursorManager;
|
|
delete mToolTips;
|
|
|
|
cleanupGarbage();
|
|
|
|
mFontLoader.reset();
|
|
|
|
mGui->shutdown();
|
|
delete mGui;
|
|
|
|
mGuiPlatform->shutdown();
|
|
delete mGuiPlatform;
|
|
}
|
|
|
|
void WindowManager::setStore(const MWWorld::ESMStore &store)
|
|
{
|
|
mStore = &store;
|
|
}
|
|
|
|
void WindowManager::cleanupGarbage()
|
|
{
|
|
// Delete any dialogs which are no longer in use
|
|
if (!mGarbageDialogs.empty())
|
|
{
|
|
for (std::vector<Layout*>::iterator it = mGarbageDialogs.begin(); it != mGarbageDialogs.end(); ++it)
|
|
{
|
|
delete *it;
|
|
}
|
|
mGarbageDialogs.clear();
|
|
}
|
|
}
|
|
|
|
void WindowManager::updateVisible()
|
|
{
|
|
if (!mMap)
|
|
return; // UI not created yet
|
|
|
|
bool loading = (getMode() == GM_Loading || getMode() == GM_LoadingWallpaper);
|
|
|
|
mHud->setVisible(mHudEnabled && !loading);
|
|
mToolTips->setVisible(mHudEnabled && !loading);
|
|
|
|
bool gameMode = !isGuiMode();
|
|
|
|
MWBase::Environment::get().getInputManager()->changeInputMode(!gameMode);
|
|
|
|
mInputBlocker->setVisible (gameMode);
|
|
|
|
if (loading)
|
|
setCursorVisible(mMessageBoxManager && mMessageBoxManager->isInteractiveMessageBox());
|
|
else
|
|
setCursorVisible(!gameMode);
|
|
|
|
if (gameMode)
|
|
setKeyFocusWidget (NULL);
|
|
|
|
// Icons of forced hidden windows are displayed
|
|
setMinimapVisibility((mAllowed & GW_Map) && (!mMap->pinned() || (mForceHidden & GW_Map)));
|
|
setWeaponVisibility((mAllowed & GW_Inventory) && (!mInventoryWindow->pinned() || (mForceHidden & GW_Inventory)));
|
|
setSpellVisibility((mAllowed & GW_Magic) && (!mSpellWindow->pinned() || (mForceHidden & GW_Magic)));
|
|
setHMSVisibility((mAllowed & GW_Stats) && (!mStatsWindow->pinned() || (mForceHidden & GW_Stats)));
|
|
|
|
mInventoryWindow->setGuiMode(getMode());
|
|
|
|
// If in game mode (or interactive messagebox), show the pinned windows
|
|
if (mGuiModes.empty())
|
|
{
|
|
mMap->setVisible(mMap->pinned() && !(mForceHidden & GW_Map) && (mAllowed & GW_Map));
|
|
mStatsWindow->setVisible(mStatsWindow->pinned() && !(mForceHidden & GW_Stats) && (mAllowed & GW_Stats));
|
|
mInventoryWindow->setVisible(mInventoryWindow->pinned() && !(mForceHidden & GW_Inventory) && (mAllowed & GW_Inventory));
|
|
mSpellWindow->setVisible(mSpellWindow->pinned() && !(mForceHidden & GW_Magic) && (mAllowed & GW_Magic));
|
|
return;
|
|
}
|
|
else if (getMode() != GM_Inventory)
|
|
{
|
|
mMap->setVisible(false);
|
|
mStatsWindow->setVisible(false);
|
|
mSpellWindow->setVisible(false);
|
|
mInventoryWindow->setVisible(getMode() == GM_Container || getMode() == GM_Barter || getMode() == GM_Companion);
|
|
}
|
|
|
|
GuiMode mode = mGuiModes.back();
|
|
|
|
mInventoryWindow->setTrading(mode == GM_Barter);
|
|
|
|
if (getMode() == GM_Inventory)
|
|
{
|
|
// For the inventory mode, compute the effective set of windows to show.
|
|
// This is controlled both by what windows the
|
|
// user has opened/closed (the 'shown' variable) and by what
|
|
// windows we are allowed to show (the 'allowed' var.)
|
|
int eff = mShown & mAllowed & ~mForceHidden;
|
|
mMap->setVisible(eff & GW_Map);
|
|
mInventoryWindow->setVisible(eff & GW_Inventory);
|
|
mSpellWindow->setVisible(eff & GW_Magic);
|
|
mStatsWindow->setVisible(eff & GW_Stats);
|
|
}
|
|
|
|
switch (mode)
|
|
{
|
|
// FIXME: refactor chargen windows to use modes properly (or not use them at all)
|
|
case GM_Name:
|
|
case GM_Race:
|
|
case GM_Class:
|
|
case GM_ClassPick:
|
|
case GM_ClassCreate:
|
|
case GM_Birth:
|
|
case GM_ClassGenerate:
|
|
case GM_Review:
|
|
mCharGen->spawnDialog(mode);
|
|
break;
|
|
default:
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Pass the GuiMode further on to the multiplayer-specific GUI controller
|
|
*/
|
|
mwmp::Main::get().getGUIController()->WM_UpdateVisible(mode);
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
break;
|
|
}
|
|
}
|
|
|
|
void WindowManager::setValue (const std::string& id, const MWMechanics::AttributeValue& value)
|
|
{
|
|
mStatsWindow->setValue (id, value);
|
|
mCharGen->setValue(id, value);
|
|
|
|
static const char *ids[] =
|
|
{
|
|
"AttribVal1", "AttribVal2", "AttribVal3", "AttribVal4", "AttribVal5",
|
|
"AttribVal6", "AttribVal7", "AttribVal8"
|
|
};
|
|
static ESM::Attribute::AttributeID attributes[] =
|
|
{
|
|
ESM::Attribute::Strength,
|
|
ESM::Attribute::Intelligence,
|
|
ESM::Attribute::Willpower,
|
|
ESM::Attribute::Agility,
|
|
ESM::Attribute::Speed,
|
|
ESM::Attribute::Endurance,
|
|
ESM::Attribute::Personality,
|
|
ESM::Attribute::Luck
|
|
};
|
|
for (size_t i = 0; i < sizeof(ids)/sizeof(ids[0]); ++i)
|
|
{
|
|
if (id != ids[i])
|
|
continue;
|
|
mPlayerAttributes[attributes[i]] = value;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
void WindowManager::setValue (int parSkill, const MWMechanics::SkillValue& value)
|
|
{
|
|
/// \todo Don't use the skill enum as a parameter type (we will have to drop it anyway, once we
|
|
/// allow custom skills.
|
|
mStatsWindow->setValue(static_cast<ESM::Skill::SkillEnum> (parSkill), value);
|
|
mCharGen->setValue(static_cast<ESM::Skill::SkillEnum> (parSkill), value);
|
|
mPlayerSkillValues[parSkill] = value;
|
|
}
|
|
|
|
void WindowManager::setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value)
|
|
{
|
|
mStatsWindow->setValue (id, value);
|
|
mHud->setValue (id, value);
|
|
mCharGen->setValue(id, value);
|
|
}
|
|
|
|
void WindowManager::setValue (const std::string& id, const std::string& value)
|
|
{
|
|
mStatsWindow->setValue (id, value);
|
|
if (id=="name")
|
|
mPlayerName = value;
|
|
else if (id=="race")
|
|
mPlayerRaceId = value;
|
|
}
|
|
|
|
void WindowManager::setValue (const std::string& id, int value)
|
|
{
|
|
mStatsWindow->setValue (id, value);
|
|
}
|
|
|
|
void WindowManager::setDrowningTimeLeft (float time, float maxTime)
|
|
{
|
|
mHud->setDrowningTimeLeft(time, maxTime);
|
|
}
|
|
|
|
void WindowManager::setPlayerClass (const ESM::Class &class_)
|
|
{
|
|
mStatsWindow->setValue("class", class_.mName);
|
|
}
|
|
|
|
void WindowManager::configureSkills (const SkillList& major, const SkillList& minor)
|
|
{
|
|
mStatsWindow->configureSkills (major, minor);
|
|
mCharGen->configureSkills(major, minor);
|
|
mPlayerMajorSkills = major;
|
|
mPlayerMinorSkills = minor;
|
|
}
|
|
|
|
void WindowManager::updateSkillArea()
|
|
{
|
|
mStatsWindow->updateSkillArea();
|
|
}
|
|
|
|
void WindowManager::removeDialog(Layout*dialog)
|
|
{
|
|
if (!dialog)
|
|
return;
|
|
dialog->setVisible(false);
|
|
mGarbageDialogs.push_back(dialog);
|
|
}
|
|
|
|
void WindowManager::exitCurrentGuiMode()
|
|
{
|
|
if (mDragAndDrop && mDragAndDrop->mIsOnDragAndDrop)
|
|
{
|
|
mDragAndDrop->finish();
|
|
return;
|
|
}
|
|
|
|
GuiModeState& state = mGuiModeStates[mGuiModes.back()];
|
|
for (WindowBase* window : state.mWindows)
|
|
{
|
|
if (!window->exit())
|
|
{
|
|
// unable to exit window, but give access to main menu
|
|
if (!MyGUI::InputManager::getInstance().isModalAny() && getMode() != GM_MainMenu)
|
|
pushGuiMode (GM_MainMenu);
|
|
return;
|
|
}
|
|
}
|
|
|
|
popGuiMode();
|
|
}
|
|
|
|
void WindowManager::interactiveMessageBox(const std::string &message, const std::vector<std::string> &buttons, bool block)
|
|
{
|
|
mMessageBoxManager->createInteractiveMessageBox(message, buttons);
|
|
updateVisible();
|
|
|
|
if (block)
|
|
{
|
|
osg::Timer frameTimer;
|
|
while (mMessageBoxManager->readPressedButton(false) == -1
|
|
&& !MWBase::Environment::get().getStateManager()->hasQuitRequest())
|
|
{
|
|
double dt = frameTimer.time_s();
|
|
frameTimer.setStartTick();
|
|
|
|
mKeyboardNavigation->onFrame();
|
|
mMessageBoxManager->onFrame(dt);
|
|
MWBase::Environment::get().getInputManager()->update(dt, true, false);
|
|
|
|
if (!MWBase::Environment::get().getInputManager()->isWindowVisible())
|
|
OpenThreads::Thread::microSleep(5000);
|
|
else
|
|
{
|
|
mViewer->eventTraversal();
|
|
mViewer->updateTraversal();
|
|
mViewer->renderingTraversals();
|
|
}
|
|
// at the time this function is called we are in the middle of a frame,
|
|
// so out of order calls are necessary to get a correct frameNumber for the next frame.
|
|
// refer to the advance() and frame() order in Engine::go()
|
|
mViewer->advance(mViewer->getFrameStamp()->getSimulationTime());
|
|
|
|
MWBase::Environment::get().limitFrameRate(frameTimer.time_s());
|
|
}
|
|
}
|
|
}
|
|
|
|
void WindowManager::messageBox (const std::string& message, enum MWGui::ShowInDialogueMode showInDialogueMode)
|
|
{
|
|
if (getMode() == GM_Dialogue && showInDialogueMode != MWGui::ShowInDialogueMode_Never) {
|
|
mDialogueWindow->addMessageBox(MyGUI::LanguageManager::getInstance().replaceTags(message));
|
|
} else if (showInDialogueMode != MWGui::ShowInDialogueMode_Only) {
|
|
mMessageBoxManager->createMessageBox(message);
|
|
}
|
|
}
|
|
|
|
void WindowManager::staticMessageBox(const std::string& message)
|
|
{
|
|
mMessageBoxManager->createMessageBox(message, true);
|
|
}
|
|
|
|
void WindowManager::removeStaticMessageBox()
|
|
{
|
|
mMessageBoxManager->removeStaticMessageBox();
|
|
}
|
|
|
|
int WindowManager::readPressedButton ()
|
|
{
|
|
return mMessageBoxManager->readPressedButton();
|
|
}
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Allow the reading of a pressed button without resetting it
|
|
*/
|
|
int WindowManager::readPressedButton(bool reset)
|
|
{
|
|
return mMessageBoxManager->readPressedButton(reset);
|
|
}
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
|
|
std::string WindowManager::getGameSettingString(const std::string &id, const std::string &default_)
|
|
{
|
|
const ESM::GameSetting *setting = mStore->get<ESM::GameSetting>().search(id);
|
|
|
|
if (setting && setting->mValue.getType()==ESM::VT_String)
|
|
return setting->mValue.getString();
|
|
|
|
return default_;
|
|
}
|
|
|
|
void WindowManager::updateMap()
|
|
{
|
|
if (!mLocalMapRender)
|
|
return;
|
|
|
|
MWWorld::ConstPtr player = MWMechanics::getPlayer();
|
|
|
|
osg::Vec3f playerPosition = player.getRefData().getPosition().asVec3();
|
|
osg::Quat playerOrientation (-player.getRefData().getPosition().rot[2], osg::Vec3(0,0,1));
|
|
|
|
osg::Vec3f playerdirection;
|
|
int x,y;
|
|
float u,v;
|
|
mLocalMapRender->updatePlayer(playerPosition, playerOrientation, u, v, x, y, playerdirection);
|
|
|
|
if (!player.getCell()->isExterior())
|
|
{
|
|
setActiveMap(x, y, true);
|
|
}
|
|
// else: need to know the current grid center, call setActiveMap from changeCell
|
|
|
|
mMap->setPlayerDir(playerdirection.x(), playerdirection.y());
|
|
mMap->setPlayerPos(x, y, u, v);
|
|
mHud->setPlayerDir(playerdirection.x(), playerdirection.y());
|
|
mHud->setPlayerPos(x, y, u, v);
|
|
}
|
|
|
|
void WindowManager::onFrame (float frameDuration)
|
|
{
|
|
if (!mGuiModes.empty())
|
|
{
|
|
GuiModeState& state = mGuiModeStates[mGuiModes.back()];
|
|
for (WindowBase* window : state.mWindows)
|
|
window->onFrame(frameDuration);
|
|
}
|
|
else
|
|
{
|
|
// update pinned windows if visible
|
|
for (WindowBase* window : mGuiModeStates[GM_Inventory].mWindows)
|
|
if (window->isVisible())
|
|
window->onFrame(frameDuration);
|
|
}
|
|
|
|
// Make sure message boxes are always in front
|
|
// This is an awful workaround for a series of awfully interwoven issues that couldn't be worked around
|
|
// in a better way because of an impressive number of even more awfully interwoven issues.
|
|
if (mMessageBoxManager && mMessageBoxManager->isInteractiveMessageBox() && mCurrentModals.back() != mMessageBoxManager->getInteractiveMessageBox())
|
|
{
|
|
std::vector<WindowModal*>::iterator found = std::find(mCurrentModals.begin(), mCurrentModals.end(), mMessageBoxManager->getInteractiveMessageBox());
|
|
if (found != mCurrentModals.end())
|
|
{
|
|
WindowModal* msgbox = *found;
|
|
std::swap(*found, mCurrentModals.back());
|
|
MyGUI::InputManager::getInstance().addWidgetModal(msgbox->mMainWidget);
|
|
mKeyboardNavigation->setModalWindow(msgbox->mMainWidget);
|
|
mKeyboardNavigation->setDefaultFocus(msgbox->mMainWidget, msgbox->getDefaultKeyFocus());
|
|
}
|
|
}
|
|
|
|
if (!mCurrentModals.empty())
|
|
mCurrentModals.back()->onFrame(frameDuration);
|
|
|
|
mKeyboardNavigation->onFrame();
|
|
|
|
if (mMessageBoxManager)
|
|
mMessageBoxManager->onFrame(frameDuration);
|
|
|
|
mToolTips->onFrame(frameDuration);
|
|
|
|
if (mLocalMapRender)
|
|
mLocalMapRender->cleanupCameras();
|
|
|
|
if (MWBase::Environment::get().getStateManager()->getState()==
|
|
MWBase::StateManager::State_NoGame)
|
|
return;
|
|
|
|
mDragAndDrop->onFrame();
|
|
|
|
updateMap();
|
|
|
|
if (!mMap->isVisible())
|
|
mMap->onFrame(frameDuration);
|
|
|
|
mHud->onFrame(frameDuration);
|
|
|
|
mDebugWindow->onFrame(frameDuration);
|
|
|
|
if (mCharGen)
|
|
mCharGen->onFrame(frameDuration);
|
|
|
|
updateActivatedQuickKey ();
|
|
|
|
cleanupGarbage();
|
|
}
|
|
|
|
void WindowManager::changeCell(const MWWorld::CellStore* cell)
|
|
{
|
|
mMap->requestMapRender(cell);
|
|
|
|
std::string name = MWBase::Environment::get().getWorld()->getCellName (cell);
|
|
|
|
mMap->setCellName( name );
|
|
mHud->setCellName( name );
|
|
|
|
if (cell->getCell()->isExterior())
|
|
{
|
|
if (!cell->getCell()->mName.empty())
|
|
mMap->addVisitedLocation (name, cell->getCell()->getGridX (), cell->getCell()->getGridY ());
|
|
|
|
mMap->cellExplored (cell->getCell()->getGridX(), cell->getCell()->getGridY());
|
|
|
|
setActiveMap(cell->getCell()->getGridX(), cell->getCell()->getGridY(), false);
|
|
}
|
|
else
|
|
{
|
|
mMap->setCellPrefix (cell->getCell()->mName );
|
|
mHud->setCellPrefix (cell->getCell()->mName );
|
|
|
|
osg::Vec3f worldPos;
|
|
if (!MWBase::Environment::get().getWorld()->findInteriorPositionInWorldSpace(cell, worldPos))
|
|
worldPos = MWBase::Environment::get().getWorld()->getPlayer().getLastKnownExteriorPosition();
|
|
else
|
|
MWBase::Environment::get().getWorld()->getPlayer().setLastKnownExteriorPosition(worldPos);
|
|
mMap->setGlobalMapPlayerPosition(worldPos.x(), worldPos.y());
|
|
|
|
setActiveMap(0, 0, true);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Allow the setting of the image data for a global map tile from elsewhere
|
|
in the code
|
|
*/
|
|
void WindowManager::setGlobalMapImage(int cellX, int cellY, const std::vector<char>& imageData)
|
|
{
|
|
mMap->setGlobalMapImage(cellX, cellY, imageData);
|
|
}
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
|
|
void WindowManager::setActiveMap(int x, int y, bool interior)
|
|
{
|
|
mMap->setActiveCell(x,y, interior);
|
|
mHud->setActiveCell(x,y, interior);
|
|
}
|
|
|
|
void WindowManager::setDrowningBarVisibility(bool visible)
|
|
{
|
|
mHud->setDrowningBarVisible(visible);
|
|
}
|
|
|
|
void WindowManager::setHMSVisibility(bool visible)
|
|
{
|
|
mHud->setHmsVisible (visible);
|
|
}
|
|
|
|
void WindowManager::setMinimapVisibility(bool visible)
|
|
{
|
|
mHud->setMinimapVisible (visible);
|
|
}
|
|
|
|
bool WindowManager::toggleFogOfWar()
|
|
{
|
|
mMap->toggleFogOfWar();
|
|
return mHud->toggleFogOfWar();
|
|
}
|
|
|
|
void WindowManager::setFocusObject(const MWWorld::Ptr& focus)
|
|
{
|
|
mToolTips->setFocusObject(focus);
|
|
|
|
if(mHud && (mShowOwned == 2 || mShowOwned == 3))
|
|
{
|
|
bool owned = mToolTips->checkOwned();
|
|
mHud->setCrosshairOwned(owned);
|
|
}
|
|
}
|
|
|
|
void WindowManager::setFocusObjectScreenCoords(float min_x, float min_y, float max_x, float max_y)
|
|
{
|
|
mToolTips->setFocusObjectScreenCoords(min_x, min_y, max_x, max_y);
|
|
}
|
|
|
|
bool WindowManager::toggleFullHelp()
|
|
{
|
|
return mToolTips->toggleFullHelp();
|
|
}
|
|
|
|
bool WindowManager::getFullHelp() const
|
|
{
|
|
return mToolTips->getFullHelp();
|
|
}
|
|
|
|
void WindowManager::setWeaponVisibility(bool visible)
|
|
{
|
|
mHud->setWeapVisible (visible);
|
|
}
|
|
|
|
void WindowManager::setSpellVisibility(bool visible)
|
|
{
|
|
mHud->setSpellVisible (visible);
|
|
mHud->setEffectVisible (visible);
|
|
}
|
|
|
|
void WindowManager::setSneakVisibility(bool visible)
|
|
{
|
|
mHud->setSneakVisible(visible);
|
|
}
|
|
|
|
void WindowManager::setDragDrop(bool dragDrop)
|
|
{
|
|
mToolTips->setEnabled(!dragDrop);
|
|
MWBase::Environment::get().getInputManager()->setDragDrop(dragDrop);
|
|
}
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Allow the completion of a drag and drop from elsewhere in the code
|
|
*/
|
|
void WindowManager::finishDragDrop()
|
|
{
|
|
if (mDragAndDrop->mIsOnDragAndDrop)
|
|
mDragAndDrop->finish();
|
|
}
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
|
|
void WindowManager::setCursorVisible(bool visible)
|
|
{
|
|
if (visible == mCursorVisible)
|
|
return;
|
|
mCursorVisible = visible;
|
|
if (!visible)
|
|
mCursorActive = false;
|
|
}
|
|
|
|
void WindowManager::setCursorActive(bool active)
|
|
{
|
|
mCursorActive = active;
|
|
}
|
|
|
|
void WindowManager::onRetrieveTag(const MyGUI::UString& _tag, MyGUI::UString& _result)
|
|
{
|
|
std::string tag(_tag);
|
|
|
|
std::string MyGuiPrefix = "setting=";
|
|
size_t MyGuiPrefixLength = MyGuiPrefix.length();
|
|
|
|
std::string tokenToFind = "sCell=";
|
|
size_t tokenLength = tokenToFind.length();
|
|
|
|
if(tag.compare(0, MyGuiPrefixLength, MyGuiPrefix) == 0)
|
|
{
|
|
tag = tag.substr(MyGuiPrefixLength, tag.length());
|
|
std::string settingSection = tag.substr(0, tag.find(","));
|
|
std::string settingTag = tag.substr(tag.find(",")+1, tag.length());
|
|
|
|
_result = Settings::Manager::getString(settingTag, settingSection);
|
|
}
|
|
else if (tag.compare(0, tokenLength, tokenToFind) == 0)
|
|
{
|
|
_result = mTranslationDataStorage.translateCellName(tag.substr(tokenLength));
|
|
}
|
|
else if (Gui::replaceTag(tag, _result, mFallbackMap))
|
|
{
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if (!mStore)
|
|
{
|
|
std::cerr << "Error: WindowManager::onRetrieveTag: no Store set up yet, can not replace '" << tag << "'" << std::endl;
|
|
return;
|
|
}
|
|
const ESM::GameSetting *setting = mStore->get<ESM::GameSetting>().find(tag);
|
|
|
|
if (setting && setting->mValue.getType()==ESM::VT_String)
|
|
_result = setting->mValue.getString();
|
|
else
|
|
_result = tag;
|
|
}
|
|
}
|
|
|
|
void WindowManager::processChangedSettings(const Settings::CategorySettingVector& changed)
|
|
{
|
|
mToolTips->setDelay(Settings::Manager::getFloat("tooltip delay", "GUI"));
|
|
|
|
for (Settings::CategorySettingVector::const_iterator it = changed.begin();
|
|
it != changed.end(); ++it)
|
|
{
|
|
if (it->first == "HUD" && it->second == "crosshair")
|
|
mCrosshairEnabled = Settings::Manager::getBool ("crosshair", "HUD");
|
|
else if (it->first == "GUI" && it->second == "subtitles")
|
|
mSubtitlesEnabled = Settings::Manager::getBool ("subtitles", "GUI");
|
|
else if (it->first == "GUI" && it->second == "menu transparency")
|
|
setMenuTransparency(Settings::Manager::getFloat("menu transparency", "GUI"));
|
|
}
|
|
}
|
|
|
|
void WindowManager::windowResized(int x, int y)
|
|
{
|
|
mGuiPlatform->getRenderManagerPtr()->setViewSize(x, y);
|
|
|
|
// scaled size
|
|
const MyGUI::IntSize& viewSize = MyGUI::RenderManager::getInstance().getViewSize();
|
|
x = viewSize.width;
|
|
y = viewSize.height;
|
|
|
|
sizeVideo(x, y);
|
|
|
|
if (!mHud)
|
|
return; // UI not initialized yet
|
|
|
|
for (std::map<MyGUI::Window*, std::string>::iterator it = mTrackedWindows.begin(); it != mTrackedWindows.end(); ++it)
|
|
{
|
|
MyGUI::IntPoint pos(static_cast<int>(Settings::Manager::getFloat(it->second + " x", "Windows") * x),
|
|
static_cast<int>( Settings::Manager::getFloat(it->second+ " y", "Windows") * y));
|
|
MyGUI::IntSize size(static_cast<int>(Settings::Manager::getFloat(it->second + " w", "Windows") * x),
|
|
static_cast<int>(Settings::Manager::getFloat(it->second + " h", "Windows") * y));
|
|
it->first->setPosition(pos);
|
|
it->first->setSize(size);
|
|
}
|
|
|
|
for (WindowBase* window : mWindows)
|
|
window->onResChange(x, y);
|
|
|
|
// TODO: check if any windows are now off-screen and move them back if so
|
|
}
|
|
|
|
void WindowManager::onCursorChange(const std::string &name)
|
|
{
|
|
mCursorManager->cursorChanged(name);
|
|
}
|
|
|
|
void WindowManager::pushGuiMode(GuiMode mode)
|
|
{
|
|
pushGuiMode(mode, MWWorld::Ptr());
|
|
}
|
|
|
|
void WindowManager::pushGuiMode(GuiMode mode, const MWWorld::Ptr& arg)
|
|
{
|
|
if (mode==GM_Inventory && mAllowed==GW_None)
|
|
return;
|
|
|
|
if (mGuiModes.empty() || mGuiModes.back() != mode)
|
|
{
|
|
// If this mode already exists somewhere in the stack, just bring it to the front.
|
|
if (std::find(mGuiModes.begin(), mGuiModes.end(), mode) != mGuiModes.end())
|
|
{
|
|
mGuiModes.erase(std::find(mGuiModes.begin(), mGuiModes.end(), mode));
|
|
}
|
|
|
|
if (!mGuiModes.empty())
|
|
{
|
|
mKeyboardNavigation->saveFocus(mGuiModes.back());
|
|
mGuiModeStates[mGuiModes.back()].update(false);
|
|
}
|
|
mGuiModes.push_back(mode);
|
|
|
|
mGuiModeStates[mode].update(true);
|
|
playSound(mGuiModeStates[mode].mOpenSound);
|
|
}
|
|
for (WindowBase* window : mGuiModeStates[mode].mWindows)
|
|
window->setPtr(arg);
|
|
|
|
mKeyboardNavigation->restoreFocus(mode);
|
|
|
|
updateVisible();
|
|
}
|
|
|
|
void WindowManager::popGuiMode(bool noSound)
|
|
{
|
|
if (mDragAndDrop && mDragAndDrop->mIsOnDragAndDrop)
|
|
{
|
|
mDragAndDrop->finish();
|
|
}
|
|
|
|
if (!mGuiModes.empty())
|
|
{
|
|
const GuiMode mode = mGuiModes.back();
|
|
mKeyboardNavigation->saveFocus(mode);
|
|
mGuiModes.pop_back();
|
|
mGuiModeStates[mode].update(false);
|
|
if (!noSound)
|
|
playSound(mGuiModeStates[mode].mCloseSound);
|
|
}
|
|
|
|
if (!mGuiModes.empty())
|
|
{
|
|
const GuiMode mode = mGuiModes.back();
|
|
mGuiModeStates[mode].update(true);
|
|
mKeyboardNavigation->restoreFocus(mode);
|
|
}
|
|
|
|
updateVisible();
|
|
}
|
|
|
|
void WindowManager::removeGuiMode(GuiMode mode, bool noSound)
|
|
{
|
|
if (!mGuiModes.empty() && mGuiModes.back() == mode)
|
|
{
|
|
popGuiMode(noSound);
|
|
return;
|
|
}
|
|
|
|
std::vector<GuiMode>::iterator it = mGuiModes.begin();
|
|
while (it != mGuiModes.end())
|
|
{
|
|
if (*it == mode)
|
|
it = mGuiModes.erase(it);
|
|
else
|
|
++it;
|
|
}
|
|
|
|
updateVisible();
|
|
}
|
|
|
|
void WindowManager::goToJail(int days)
|
|
{
|
|
pushGuiMode(MWGui::GM_Jail);
|
|
mJailScreen->goToJail(days);
|
|
}
|
|
|
|
void WindowManager::setSelectedSpell(const std::string& spellId, int successChancePercent)
|
|
{
|
|
mSelectedSpell = spellId;
|
|
mSelectedEnchantItem = MWWorld::Ptr();
|
|
mHud->setSelectedSpell(spellId, successChancePercent);
|
|
|
|
const ESM::Spell* spell = mStore->get<ESM::Spell>().find(spellId);
|
|
|
|
mSpellWindow->setTitle(spell->mName);
|
|
}
|
|
|
|
void WindowManager::setSelectedEnchantItem(const MWWorld::Ptr& item)
|
|
{
|
|
mSelectedEnchantItem = item;
|
|
mSelectedSpell = "";
|
|
const ESM::Enchantment* ench = mStore->get<ESM::Enchantment>()
|
|
.find(item.getClass().getEnchantment(item));
|
|
|
|
int chargePercent = (item.getCellRef().getEnchantmentCharge() == -1) ? 100
|
|
: static_cast<int>(item.getCellRef().getEnchantmentCharge() / static_cast<float>(ench->mData.mCharge) * 100);
|
|
mHud->setSelectedEnchantItem(item, chargePercent);
|
|
mSpellWindow->setTitle(item.getClass().getName(item));
|
|
}
|
|
|
|
const MWWorld::Ptr &WindowManager::getSelectedEnchantItem() const
|
|
{
|
|
return mSelectedEnchantItem;
|
|
}
|
|
|
|
void WindowManager::setSelectedWeapon(const MWWorld::Ptr& item)
|
|
{
|
|
mSelectedWeapon = item;
|
|
int durabilityPercent =
|
|
static_cast<int>(item.getClass().getItemHealth(item) / static_cast<float>(item.getClass().getItemMaxHealth(item)) * 100);
|
|
mHud->setSelectedWeapon(item, durabilityPercent);
|
|
mInventoryWindow->setTitle(item.getClass().getName(item));
|
|
}
|
|
|
|
const MWWorld::Ptr &WindowManager::getSelectedWeapon() const
|
|
{
|
|
return mSelectedWeapon;
|
|
}
|
|
|
|
void WindowManager::unsetSelectedSpell()
|
|
{
|
|
mSelectedSpell = "";
|
|
mSelectedEnchantItem = MWWorld::Ptr();
|
|
mHud->unsetSelectedSpell();
|
|
|
|
MWWorld::Player* player = &MWBase::Environment::get().getWorld()->getPlayer();
|
|
if (player->getDrawState() == MWMechanics::DrawState_Spell)
|
|
player->setDrawState(MWMechanics::DrawState_Nothing);
|
|
|
|
mSpellWindow->setTitle("#{sNone}");
|
|
}
|
|
|
|
void WindowManager::unsetSelectedWeapon()
|
|
{
|
|
mSelectedWeapon = MWWorld::Ptr();
|
|
mHud->unsetSelectedWeapon();
|
|
mInventoryWindow->setTitle("#{sSkillHandtohand}");
|
|
}
|
|
|
|
void WindowManager::getMousePosition(int &x, int &y)
|
|
{
|
|
const MyGUI::IntPoint& pos = MyGUI::InputManager::getInstance().getMousePosition();
|
|
x = pos.left;
|
|
y = pos.top;
|
|
}
|
|
|
|
void WindowManager::getMousePosition(float &x, float &y)
|
|
{
|
|
const MyGUI::IntPoint& pos = MyGUI::InputManager::getInstance().getMousePosition();
|
|
x = static_cast<float>(pos.left);
|
|
y = static_cast<float>(pos.top);
|
|
const MyGUI::IntSize& viewSize = MyGUI::RenderManager::getInstance().getViewSize();
|
|
x /= viewSize.width;
|
|
y /= viewSize.height;
|
|
}
|
|
|
|
bool WindowManager::getWorldMouseOver()
|
|
{
|
|
return mHud->getWorldMouseOver();
|
|
}
|
|
|
|
void WindowManager::executeInConsole (const std::string& path)
|
|
{
|
|
mConsole->executeFile (path);
|
|
}
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Allow the execution of console commands from elsewhere in the code
|
|
*/
|
|
void WindowManager::executeCommandInConsole(const std::string& command)
|
|
{
|
|
mConsole->execute(command);
|
|
}
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
|
|
MWGui::InventoryWindow* WindowManager::getInventoryWindow() { return mInventoryWindow; }
|
|
MWGui::CountDialog* WindowManager::getCountDialog() { return mCountDialog; }
|
|
MWGui::ConfirmationDialog* WindowManager::getConfirmationDialog() { return mConfirmationDialog; }
|
|
MWGui::TradeWindow* WindowManager::getTradeWindow() { return mTradeWindow; }
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Make it possible to get the ContainerWindow from elsewhere
|
|
in the code
|
|
*/
|
|
MWGui::ContainerWindow* WindowManager::getContainerWindow() { return mContainerWindow; }
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
|
|
void WindowManager::useItem(const MWWorld::Ptr &item, bool bypassBeastRestrictions)
|
|
{
|
|
if (mInventoryWindow)
|
|
mInventoryWindow->useItem(item, bypassBeastRestrictions);
|
|
}
|
|
|
|
bool WindowManager::isAllowed (GuiWindow wnd) const
|
|
{
|
|
return (mAllowed & wnd) != 0;
|
|
}
|
|
|
|
void WindowManager::allow (GuiWindow wnd)
|
|
{
|
|
mAllowed = (GuiWindow)(mAllowed | wnd);
|
|
|
|
if (wnd & GW_Inventory)
|
|
{
|
|
mBookWindow->setInventoryAllowed (true);
|
|
mScrollWindow->setInventoryAllowed (true);
|
|
}
|
|
|
|
updateVisible();
|
|
}
|
|
|
|
void WindowManager::disallowAll()
|
|
{
|
|
mAllowed = GW_None;
|
|
mRestAllowed = false;
|
|
|
|
mBookWindow->setInventoryAllowed (false);
|
|
mScrollWindow->setInventoryAllowed (false);
|
|
|
|
updateVisible();
|
|
}
|
|
|
|
void WindowManager::toggleVisible (GuiWindow wnd)
|
|
{
|
|
if (getMode() != GM_Inventory)
|
|
return;
|
|
|
|
mShown = (GuiWindow)(mShown ^ wnd);
|
|
updateVisible();
|
|
}
|
|
|
|
void WindowManager::forceHide(GuiWindow wnd)
|
|
{
|
|
mForceHidden = (GuiWindow)(mForceHidden | wnd);
|
|
updateVisible();
|
|
}
|
|
|
|
void WindowManager::unsetForceHide(GuiWindow wnd)
|
|
{
|
|
mForceHidden = (GuiWindow)(mForceHidden & ~wnd);
|
|
updateVisible();
|
|
}
|
|
|
|
bool WindowManager::isGuiMode() const
|
|
{
|
|
return !mGuiModes.empty() || (mMessageBoxManager && mMessageBoxManager->isInteractiveMessageBox());
|
|
}
|
|
|
|
bool WindowManager::isConsoleMode() const
|
|
{
|
|
if (!mGuiModes.empty() && mGuiModes.back()==GM_Console)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
MWGui::GuiMode WindowManager::getMode() const
|
|
{
|
|
if (mGuiModes.empty())
|
|
return GM_None;
|
|
return mGuiModes.back();
|
|
}
|
|
|
|
std::map<int, MWMechanics::SkillValue > WindowManager::getPlayerSkillValues()
|
|
{
|
|
return mPlayerSkillValues;
|
|
}
|
|
|
|
std::map<int, MWMechanics::AttributeValue > WindowManager::getPlayerAttributeValues()
|
|
{
|
|
return mPlayerAttributes;
|
|
}
|
|
|
|
WindowManager::SkillList WindowManager::getPlayerMinorSkills()
|
|
{
|
|
return mPlayerMinorSkills;
|
|
}
|
|
|
|
WindowManager::SkillList WindowManager::getPlayerMajorSkills()
|
|
{
|
|
return mPlayerMajorSkills;
|
|
}
|
|
|
|
void WindowManager::disallowMouse()
|
|
{
|
|
mInputBlocker->setVisible (true);
|
|
}
|
|
|
|
void WindowManager::allowMouse()
|
|
{
|
|
mInputBlocker->setVisible (!isGuiMode ());
|
|
}
|
|
|
|
void WindowManager::notifyInputActionBound ()
|
|
{
|
|
mSettingsWindow->updateControlsBox ();
|
|
allowMouse();
|
|
}
|
|
|
|
bool WindowManager::containsMode(GuiMode mode) const
|
|
{
|
|
if(mGuiModes.empty())
|
|
return false;
|
|
|
|
return std::find(mGuiModes.begin(), mGuiModes.end(), mode) != mGuiModes.end();
|
|
}
|
|
|
|
void WindowManager::showCrosshair (bool show)
|
|
{
|
|
if (mHud)
|
|
mHud->setCrosshairVisible (show && mCrosshairEnabled);
|
|
}
|
|
|
|
void WindowManager::updateActivatedQuickKey ()
|
|
{
|
|
mQuickKeysMenu->updateActivatedQuickKey();
|
|
}
|
|
|
|
void WindowManager::activateQuickKey (int index)
|
|
{
|
|
mQuickKeysMenu->activateQuickKey(index);
|
|
}
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Make it possible to add quickKeys from elsewhere in the code
|
|
*/
|
|
void WindowManager::setQuickKey(int slot, int quickKeyType, MWWorld::Ptr item, const std::string& spellId)
|
|
{
|
|
if (slot > 0)
|
|
{
|
|
// The actual indexes recorded for quick keys are always 1 higher than their
|
|
// indexes in the mKey vector, so adjust for the latter
|
|
mQuickKeysMenu->setSelectedIndex(slot - 1);
|
|
|
|
switch (quickKeyType)
|
|
{
|
|
case QuickKeysMenu::Type_Unassigned:
|
|
mQuickKeysMenu->unassignIndex(slot);
|
|
break;
|
|
case QuickKeysMenu::Type_Item:
|
|
mQuickKeysMenu->onAssignItem(item);
|
|
break;
|
|
case QuickKeysMenu::Type_MagicItem:
|
|
mQuickKeysMenu->onAssignMagicItem(item);
|
|
break;
|
|
case QuickKeysMenu::Type_Magic:
|
|
mQuickKeysMenu->onAssignMagic(spellId);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
|
|
bool WindowManager::getSubtitlesEnabled ()
|
|
{
|
|
return mSubtitlesEnabled;
|
|
}
|
|
|
|
bool WindowManager::toggleHud()
|
|
{
|
|
mHudEnabled = !mHudEnabled;
|
|
updateVisible();
|
|
return mHudEnabled;
|
|
}
|
|
|
|
bool WindowManager::getRestEnabled()
|
|
{
|
|
//Enable rest dialogue if character creation finished
|
|
if(mRestAllowed==false && MWBase::Environment::get().getWorld()->getGlobalFloat ("chargenstate")==-1)
|
|
mRestAllowed=true;
|
|
return mRestAllowed;
|
|
}
|
|
|
|
bool WindowManager::getPlayerSleeping ()
|
|
{
|
|
return mWaitDialog->getSleeping();
|
|
}
|
|
|
|
void WindowManager::wakeUpPlayer()
|
|
{
|
|
mWaitDialog->wakeUp();
|
|
}
|
|
|
|
void WindowManager::addVisitedLocation(const std::string& name, int x, int y)
|
|
{
|
|
mMap->addVisitedLocation (name, x, y);
|
|
}
|
|
|
|
const Translation::Storage& WindowManager::getTranslationDataStorage() const
|
|
{
|
|
return mTranslationDataStorage;
|
|
}
|
|
|
|
void WindowManager::changePointer(const std::string &name)
|
|
{
|
|
MyGUI::PointerManager::getInstance().setPointer(name);
|
|
onCursorChange(name);
|
|
}
|
|
|
|
void WindowManager::showSoulgemDialog(MWWorld::Ptr item)
|
|
{
|
|
mSoulgemDialog->show(item);
|
|
updateVisible();
|
|
}
|
|
|
|
void WindowManager::updatePlayer()
|
|
{
|
|
mInventoryWindow->updatePlayer();
|
|
|
|
const MWWorld::Ptr player = MWMechanics::getPlayer();
|
|
if (player.getClass().getNpcStats(player).isWerewolf())
|
|
{
|
|
setWerewolfOverlay(true);
|
|
forceHide((GuiWindow)(MWGui::GW_Inventory | MWGui::GW_Magic));
|
|
}
|
|
}
|
|
|
|
// Remove this method for MyGUI 3.2.2
|
|
void WindowManager::setKeyFocusWidget(MyGUI::Widget *widget)
|
|
{
|
|
if (widget == NULL)
|
|
MyGUI::InputManager::getInstance().resetKeyFocusWidget();
|
|
else
|
|
MyGUI::InputManager::getInstance().setKeyFocusWidget(widget);
|
|
onKeyFocusChanged(widget);
|
|
}
|
|
|
|
void WindowManager::onKeyFocusChanged(MyGUI::Widget *widget)
|
|
{
|
|
if (widget && widget->castType<MyGUI::EditBox>(false))
|
|
SDL_StartTextInput();
|
|
else
|
|
SDL_StopTextInput();
|
|
}
|
|
|
|
void WindowManager::setEnemy(const MWWorld::Ptr &enemy)
|
|
{
|
|
mHud->setEnemy(enemy);
|
|
}
|
|
|
|
Loading::Listener* WindowManager::getLoadingScreen()
|
|
{
|
|
return mLoadingScreen;
|
|
}
|
|
|
|
bool WindowManager::getCursorVisible()
|
|
{
|
|
return mCursorVisible && mCursorActive;
|
|
}
|
|
|
|
void WindowManager::trackWindow(Layout *layout, const std::string &name)
|
|
{
|
|
MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize();
|
|
MyGUI::IntPoint pos(static_cast<int>(Settings::Manager::getFloat(name + " x", "Windows") * viewSize.width),
|
|
static_cast<int>(Settings::Manager::getFloat(name + " y", "Windows") * viewSize.height));
|
|
MyGUI::IntSize size (static_cast<int>(Settings::Manager::getFloat(name + " w", "Windows") * viewSize.width),
|
|
static_cast<int>(Settings::Manager::getFloat(name + " h", "Windows") * viewSize.height));
|
|
layout->mMainWidget->setPosition(pos);
|
|
layout->mMainWidget->setSize(size);
|
|
|
|
MyGUI::Window* window = layout->mMainWidget->castType<MyGUI::Window>();
|
|
window->eventWindowChangeCoord += MyGUI::newDelegate(this, &WindowManager::onWindowChangeCoord);
|
|
mTrackedWindows[window] = name;
|
|
}
|
|
|
|
void WindowManager::onWindowChangeCoord(MyGUI::Window *_sender)
|
|
{
|
|
std::string setting = mTrackedWindows[_sender];
|
|
MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize();
|
|
float x = _sender->getPosition().left / float(viewSize.width);
|
|
float y = _sender->getPosition().top / float(viewSize.height);
|
|
float w = _sender->getSize().width / float(viewSize.width);
|
|
float h = _sender->getSize().height / float(viewSize.height);
|
|
Settings::Manager::setFloat(setting + " x", "Windows", x);
|
|
Settings::Manager::setFloat(setting + " y", "Windows", y);
|
|
Settings::Manager::setFloat(setting + " w", "Windows", w);
|
|
Settings::Manager::setFloat(setting + " h", "Windows", h);
|
|
}
|
|
|
|
void WindowManager::clear()
|
|
{
|
|
for (WindowBase* window : mWindows)
|
|
window->clear();
|
|
|
|
if (mLocalMapRender)
|
|
mLocalMapRender->clear();
|
|
|
|
mMessageBoxManager->clear();
|
|
|
|
mToolTips->setFocusObject(MWWorld::Ptr());
|
|
|
|
mSelectedSpell.clear();
|
|
mCustomMarkers.clear();
|
|
|
|
mForceHidden = GW_None;
|
|
mRestAllowed = true;
|
|
|
|
while (!mGuiModes.empty())
|
|
popGuiMode();
|
|
|
|
updateVisible();
|
|
}
|
|
|
|
void WindowManager::write(ESM::ESMWriter &writer, Loading::Listener& progress)
|
|
{
|
|
mMap->write(writer, progress);
|
|
|
|
mQuickKeysMenu->write(writer);
|
|
|
|
if (!mSelectedSpell.empty())
|
|
{
|
|
writer.startRecord(ESM::REC_ASPL);
|
|
writer.writeHNString("ID__", mSelectedSpell);
|
|
writer.endRecord(ESM::REC_ASPL);
|
|
}
|
|
|
|
for (CustomMarkerCollection::ContainerType::const_iterator it = mCustomMarkers.begin(); it != mCustomMarkers.end(); ++it)
|
|
{
|
|
writer.startRecord(ESM::REC_MARK);
|
|
it->second.save(writer);
|
|
writer.endRecord(ESM::REC_MARK);
|
|
}
|
|
}
|
|
|
|
void WindowManager::readRecord(ESM::ESMReader &reader, uint32_t type)
|
|
{
|
|
if (type == ESM::REC_GMAP)
|
|
mMap->readRecord(reader, type);
|
|
else if (type == ESM::REC_KEYS)
|
|
mQuickKeysMenu->readRecord(reader, type);
|
|
else if (type == ESM::REC_ASPL)
|
|
{
|
|
reader.getSubNameIs("ID__");
|
|
std::string spell = reader.getHString();
|
|
if (mStore->get<ESM::Spell>().search(spell))
|
|
mSelectedSpell = spell;
|
|
}
|
|
else if (type == ESM::REC_MARK)
|
|
{
|
|
ESM::CustomMarker marker;
|
|
marker.load(reader);
|
|
mCustomMarkers.addMarker(marker, false);
|
|
}
|
|
}
|
|
|
|
int WindowManager::countSavedGameRecords() const
|
|
{
|
|
return 1 // Global map
|
|
+ 1 // QuickKeysMenu
|
|
+ mCustomMarkers.size()
|
|
+ (!mSelectedSpell.empty() ? 1 : 0);
|
|
}
|
|
|
|
bool WindowManager::isSavingAllowed() const
|
|
{
|
|
return !MyGUI::InputManager::getInstance().isModalAny()
|
|
// TODO: remove this, once we have properly serialized the state of open windows
|
|
&& (!isGuiMode() || (mGuiModes.size() == 1 && (getMode() == GM_MainMenu || getMode() == GM_Rest)));
|
|
}
|
|
|
|
void WindowManager::playVideo(const std::string &name, bool allowSkipping)
|
|
{
|
|
mVideoWidget->playVideo("video\\" + name);
|
|
|
|
mVideoWidget->eventKeyButtonPressed.clear();
|
|
mVideoBackground->eventKeyButtonPressed.clear();
|
|
if (allowSkipping)
|
|
{
|
|
mVideoWidget->eventKeyButtonPressed += MyGUI::newDelegate(this, &WindowManager::onVideoKeyPressed);
|
|
mVideoBackground->eventKeyButtonPressed += MyGUI::newDelegate(this, &WindowManager::onVideoKeyPressed);
|
|
}
|
|
|
|
// Turn off all rendering except for the GUI
|
|
int oldUpdateMask = mViewer->getUpdateVisitor()->getTraversalMask();
|
|
int oldCullMask = mViewer->getCamera()->getCullMask();
|
|
mViewer->getUpdateVisitor()->setTraversalMask(MWRender::Mask_GUI);
|
|
mViewer->getCamera()->setCullMask(MWRender::Mask_GUI);
|
|
|
|
MyGUI::IntSize screenSize = MyGUI::RenderManager::getInstance().getViewSize();
|
|
sizeVideo(screenSize.width, screenSize.height);
|
|
|
|
MyGUI::Widget* oldKeyFocus = MyGUI::InputManager::getInstance().getKeyFocusWidget();
|
|
setKeyFocusWidget(mVideoWidget);
|
|
|
|
mVideoBackground->setVisible(true);
|
|
|
|
bool cursorWasVisible = mCursorVisible;
|
|
setCursorVisible(false);
|
|
|
|
if (mVideoWidget->hasAudioStream())
|
|
MWBase::Environment::get().getSoundManager()->pauseSounds(
|
|
~MWSound::Type::Movie & MWSound::Type::Mask
|
|
);
|
|
osg::Timer frameTimer;
|
|
while (mVideoWidget->update() && !MWBase::Environment::get().getStateManager()->hasQuitRequest())
|
|
{
|
|
double dt = frameTimer.time_s();
|
|
frameTimer.setStartTick();
|
|
|
|
MWBase::Environment::get().getInputManager()->update(dt, true, false);
|
|
|
|
if (!MWBase::Environment::get().getInputManager()->isWindowVisible())
|
|
OpenThreads::Thread::microSleep(5000);
|
|
else
|
|
{
|
|
mViewer->eventTraversal();
|
|
mViewer->updateTraversal();
|
|
mViewer->renderingTraversals();
|
|
}
|
|
// at the time this function is called we are in the middle of a frame,
|
|
// so out of order calls are necessary to get a correct frameNumber for the next frame.
|
|
// refer to the advance() and frame() order in Engine::go()
|
|
mViewer->advance(mViewer->getFrameStamp()->getSimulationTime());
|
|
|
|
MWBase::Environment::get().limitFrameRate(frameTimer.time_s());
|
|
}
|
|
mVideoWidget->stop();
|
|
|
|
MWBase::Environment::get().getSoundManager()->resumeSounds();
|
|
|
|
setKeyFocusWidget(oldKeyFocus);
|
|
|
|
setCursorVisible(cursorWasVisible);
|
|
|
|
// Restore normal rendering
|
|
mViewer->getUpdateVisitor()->setTraversalMask(oldUpdateMask);
|
|
mViewer->getCamera()->setCullMask(oldCullMask);
|
|
|
|
mVideoBackground->setVisible(false);
|
|
}
|
|
|
|
void WindowManager::sizeVideo(int screenWidth, int screenHeight)
|
|
{
|
|
// Use black bars to correct aspect ratio
|
|
bool stretch = Settings::Manager::getBool("stretch menu background", "GUI");
|
|
mVideoBackground->setSize(screenWidth, screenHeight);
|
|
mVideoWidget->autoResize(stretch);
|
|
}
|
|
|
|
void WindowManager::exitCurrentModal()
|
|
{
|
|
if (!mCurrentModals.empty())
|
|
{
|
|
WindowModal* window = mCurrentModals.back();
|
|
if (!window->exit())
|
|
return;
|
|
window->setVisible(false);
|
|
}
|
|
}
|
|
|
|
void WindowManager::addCurrentModal(WindowModal *input)
|
|
{
|
|
if (mCurrentModals.empty())
|
|
mKeyboardNavigation->saveFocus(getMode());
|
|
|
|
mCurrentModals.push_back(input);
|
|
mKeyboardNavigation->restoreFocus(-1);
|
|
|
|
mKeyboardNavigation->setModalWindow(input->mMainWidget);
|
|
mKeyboardNavigation->setDefaultFocus(input->mMainWidget, input->getDefaultKeyFocus());
|
|
}
|
|
|
|
void WindowManager::removeCurrentModal(WindowModal* input)
|
|
{
|
|
if(!mCurrentModals.empty())
|
|
{
|
|
if(input == mCurrentModals.back())
|
|
{
|
|
mCurrentModals.pop_back();
|
|
mKeyboardNavigation->saveFocus(-1);
|
|
}
|
|
else
|
|
{
|
|
auto found = std::find(mCurrentModals.begin(), mCurrentModals.end(), input);
|
|
if (found != mCurrentModals.end())
|
|
mCurrentModals.erase(found);
|
|
else
|
|
std::cerr << " warning: can't find modal window " << input << std::endl;
|
|
}
|
|
}
|
|
if (mCurrentModals.empty())
|
|
{
|
|
mKeyboardNavigation->setModalWindow(NULL);
|
|
mKeyboardNavigation->restoreFocus(getMode());
|
|
}
|
|
else
|
|
mKeyboardNavigation->setModalWindow(mCurrentModals.back()->mMainWidget);
|
|
}
|
|
|
|
void WindowManager::onVideoKeyPressed(MyGUI::Widget *_sender, MyGUI::KeyCode _key, MyGUI::Char _char)
|
|
{
|
|
if (_key == MyGUI::KeyCode::Escape)
|
|
mVideoWidget->stop();
|
|
}
|
|
|
|
void WindowManager::updatePinnedWindows()
|
|
{
|
|
mInventoryWindow->setPinned(Settings::Manager::getBool("inventory pin", "Windows"));
|
|
|
|
mMap->setPinned(Settings::Manager::getBool("map pin", "Windows"));
|
|
|
|
mSpellWindow->setPinned(Settings::Manager::getBool("spells pin", "Windows"));
|
|
|
|
mStatsWindow->setPinned(Settings::Manager::getBool("stats pin", "Windows"));
|
|
}
|
|
|
|
void WindowManager::pinWindow(GuiWindow window)
|
|
{
|
|
switch (window)
|
|
{
|
|
case GW_Inventory:
|
|
mInventoryWindow->setPinned(true);
|
|
break;
|
|
case GW_Map:
|
|
mMap->setPinned(true);
|
|
break;
|
|
case GW_Magic:
|
|
mSpellWindow->setPinned(true);
|
|
break;
|
|
case GW_Stats:
|
|
mStatsWindow->setPinned(true);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
updateVisible();
|
|
}
|
|
|
|
void WindowManager::fadeScreenIn(const float time, bool clearQueue, float delay)
|
|
{
|
|
if (clearQueue)
|
|
mScreenFader->clearQueue();
|
|
mScreenFader->fadeOut(time, delay);
|
|
}
|
|
|
|
void WindowManager::fadeScreenOut(const float time, bool clearQueue, float delay)
|
|
{
|
|
if (clearQueue)
|
|
mScreenFader->clearQueue();
|
|
mScreenFader->fadeIn(time, delay);
|
|
}
|
|
|
|
void WindowManager::fadeScreenTo(const int percent, const float time, bool clearQueue, float delay)
|
|
{
|
|
if (clearQueue)
|
|
mScreenFader->clearQueue();
|
|
mScreenFader->fadeTo(percent, time, delay);
|
|
}
|
|
|
|
void WindowManager::setBlindness(const int percent)
|
|
{
|
|
mBlindnessFader->notifyAlphaChanged(percent / 100.f);
|
|
}
|
|
|
|
void WindowManager::activateHitOverlay(bool interrupt)
|
|
{
|
|
if (!mHitFaderEnabled)
|
|
return;
|
|
|
|
if (!interrupt && !mHitFader->isEmpty())
|
|
return;
|
|
|
|
mHitFader->clearQueue();
|
|
mHitFader->fadeTo(100, 0.0f);
|
|
mHitFader->fadeTo(0, 0.5f);
|
|
}
|
|
|
|
void WindowManager::setWerewolfOverlay(bool set)
|
|
{
|
|
if (!mWerewolfOverlayEnabled)
|
|
return;
|
|
|
|
if (mWerewolfFader)
|
|
mWerewolfFader->notifyAlphaChanged(set ? 1.0f : 0.0f);
|
|
}
|
|
|
|
void WindowManager::onClipboardChanged(const std::string &_type, const std::string &_data)
|
|
{
|
|
if (_type == "Text")
|
|
SDL_SetClipboardText(MyGUI::TextIterator::getOnlyText(MyGUI::UString(_data)).asUTF8().c_str());
|
|
}
|
|
|
|
void WindowManager::onClipboardRequested(const std::string &_type, std::string &_data)
|
|
{
|
|
if (_type != "Text")
|
|
return;
|
|
char* text=0;
|
|
text = SDL_GetClipboardText();
|
|
if (text)
|
|
_data = MyGUI::TextIterator::toTagsString(text);
|
|
|
|
SDL_free(text);
|
|
}
|
|
|
|
void WindowManager::toggleDebugWindow()
|
|
{
|
|
mDebugWindow->setVisible(!mDebugWindow->isVisible());
|
|
}
|
|
|
|
void WindowManager::cycleSpell(bool next)
|
|
{
|
|
if (!isGuiMode())
|
|
mSpellWindow->cycle(next);
|
|
}
|
|
|
|
void WindowManager::cycleWeapon(bool next)
|
|
{
|
|
if (!isGuiMode())
|
|
mInventoryWindow->cycle(next);
|
|
}
|
|
|
|
void WindowManager::playSound(const std::string& soundId, float volume, float pitch)
|
|
{
|
|
if (soundId.empty())
|
|
return;
|
|
|
|
MWBase::Environment::get().getSoundManager()->playSound(soundId, volume, pitch, MWSound::Type::Sfx, MWSound::PlayMode::NoEnv);
|
|
}
|
|
|
|
void WindowManager::updateSpellWindow()
|
|
{
|
|
if (mSpellWindow)
|
|
mSpellWindow->updateSpells();
|
|
}
|
|
|
|
void WindowManager::setConsoleSelectedObject(const MWWorld::Ptr &object)
|
|
{
|
|
mConsole->setSelectedObject(object);
|
|
}
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Allow the direct setting of a console's Ptr, without the assumption that an object
|
|
was clicked and that key focus should be restored to the console window, for console
|
|
commands executed via server scripts
|
|
*/
|
|
void WindowManager::setConsolePtr(const MWWorld::Ptr &object)
|
|
{
|
|
mConsole->setPtr(object);
|
|
}
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Allow the clearing of the console's Ptr from elsewhere in the code, so that
|
|
Ptrs used in console commands run from server scripts do not stay selected
|
|
*/
|
|
void WindowManager::clearConsolePtr()
|
|
{
|
|
mConsole->resetReference();
|
|
}
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
|
|
std::string WindowManager::correctIconPath(const std::string& path)
|
|
{
|
|
return Misc::ResourceHelpers::correctIconPath(path, mResourceSystem->getVFS());
|
|
}
|
|
|
|
std::string WindowManager::correctBookartPath(const std::string& path, int width, int height, bool* exists)
|
|
{
|
|
std::string corrected = Misc::ResourceHelpers::correctBookartPath(path, width, height, mResourceSystem->getVFS());
|
|
if (exists)
|
|
*exists = mResourceSystem->getVFS()->exists(corrected);
|
|
return corrected;
|
|
}
|
|
|
|
std::string WindowManager::correctTexturePath(const std::string& path)
|
|
{
|
|
return Misc::ResourceHelpers::correctTexturePath(path, mResourceSystem->getVFS());
|
|
}
|
|
|
|
bool WindowManager::textureExists(const std::string &path)
|
|
{
|
|
std::string corrected = Misc::ResourceHelpers::correctTexturePath(path, mResourceSystem->getVFS());
|
|
return mResourceSystem->getVFS()->exists(corrected);
|
|
}
|
|
|
|
void WindowManager::createCursors()
|
|
{
|
|
MyGUI::ResourceManager::EnumeratorPtr enumerator = MyGUI::ResourceManager::getInstance().getEnumerator();
|
|
while (enumerator.next())
|
|
{
|
|
MyGUI::IResource* resource = enumerator.current().second;
|
|
ResourceImageSetPointerFix* imgSetPointer = resource->castType<ResourceImageSetPointerFix>(false);
|
|
if (!imgSetPointer)
|
|
continue;
|
|
std::string tex_name = imgSetPointer->getImageSet()->getIndexInfo(0,0).texture;
|
|
|
|
osg::ref_ptr<osg::Image> image = mResourceSystem->getImageManager()->getImage(tex_name);
|
|
|
|
if(image.valid())
|
|
{
|
|
//everything looks good, send it to the cursor manager
|
|
Uint8 hotspot_x = imgSetPointer->getHotSpot().left;
|
|
Uint8 hotspot_y = imgSetPointer->getHotSpot().top;
|
|
int rotation = imgSetPointer->getRotation();
|
|
|
|
mCursorManager->createCursor(imgSetPointer->getResourceName(), rotation, image, hotspot_x, hotspot_y);
|
|
}
|
|
}
|
|
}
|
|
|
|
void WindowManager::createTextures()
|
|
{
|
|
{
|
|
MyGUI::ITexture* tex = MyGUI::RenderManager::getInstance().createTexture("white");
|
|
tex->createManual(8, 8, MyGUI::TextureUsage::Write, MyGUI::PixelFormat::R8G8B8);
|
|
unsigned char* data = reinterpret_cast<unsigned char*>(tex->lock(MyGUI::TextureUsage::Write));
|
|
for (int x=0; x<8; ++x)
|
|
for (int y=0; y<8; ++y)
|
|
{
|
|
*(data++) = 255;
|
|
*(data++) = 255;
|
|
*(data++) = 255;
|
|
}
|
|
tex->unlock();
|
|
}
|
|
|
|
{
|
|
MyGUI::ITexture* tex = MyGUI::RenderManager::getInstance().createTexture("black");
|
|
tex->createManual(8, 8, MyGUI::TextureUsage::Write, MyGUI::PixelFormat::R8G8B8);
|
|
unsigned char* data = reinterpret_cast<unsigned char*>(tex->lock(MyGUI::TextureUsage::Write));
|
|
for (int x=0; x<8; ++x)
|
|
for (int y=0; y<8; ++y)
|
|
{
|
|
*(data++) = 0;
|
|
*(data++) = 0;
|
|
*(data++) = 0;
|
|
}
|
|
tex->unlock();
|
|
}
|
|
|
|
{
|
|
MyGUI::ITexture* tex = MyGUI::RenderManager::getInstance().createTexture("transparent");
|
|
tex->createManual(8, 8, MyGUI::TextureUsage::Write, MyGUI::PixelFormat::R8G8B8A8);
|
|
setMenuTransparency(Settings::Manager::getFloat("menu transparency", "GUI"));
|
|
}
|
|
}
|
|
|
|
void WindowManager::setMenuTransparency(float value)
|
|
{
|
|
MyGUI::ITexture* tex = MyGUI::RenderManager::getInstance().getTexture("transparent");
|
|
unsigned char* data = reinterpret_cast<unsigned char*>(tex->lock(MyGUI::TextureUsage::Write));
|
|
for (int x=0; x<8; ++x)
|
|
for (int y=0; y<8; ++y)
|
|
{
|
|
*(data++) = 255;
|
|
*(data++) = 255;
|
|
*(data++) = 255;
|
|
*(data++) = static_cast<unsigned char>(value*255);
|
|
}
|
|
tex->unlock();
|
|
}
|
|
|
|
void WindowManager::removeCell(MWWorld::CellStore *cell)
|
|
{
|
|
mLocalMapRender->removeCell(cell);
|
|
}
|
|
|
|
void WindowManager::writeFog(MWWorld::CellStore *cell)
|
|
{
|
|
mLocalMapRender->saveFogOfWar(cell);
|
|
}
|
|
|
|
const MWGui::TextColours& WindowManager::getTextColours()
|
|
{
|
|
return mTextColours;
|
|
}
|
|
|
|
bool WindowManager::injectKeyPress(MyGUI::KeyCode key, unsigned int text)
|
|
{
|
|
if (!mKeyboardNavigation->injectKeyPress(key, text))
|
|
{
|
|
MyGUI::Widget* focus = MyGUI::InputManager::getInstance().getKeyFocusWidget();
|
|
bool widgetActive = MyGUI::InputManager::getInstance().injectKeyPress(key, text);
|
|
if (!widgetActive || !focus)
|
|
return false;
|
|
// FIXME: MyGUI doesn't allow widgets to state if a given key was actually used, so make a guess
|
|
if (focus->getTypeName().find("Button") != std::string::npos)
|
|
{
|
|
switch (key.getValue())
|
|
{
|
|
case MyGUI::KeyCode::ArrowDown:
|
|
case MyGUI::KeyCode::ArrowUp:
|
|
case MyGUI::KeyCode::ArrowLeft:
|
|
case MyGUI::KeyCode::ArrowRight:
|
|
case MyGUI::KeyCode::Return:
|
|
case MyGUI::KeyCode::NumpadEnter:
|
|
case MyGUI::KeyCode::Space:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
else
|
|
return true;
|
|
}
|
|
|
|
void WindowManager::GuiModeState::update(bool visible)
|
|
{
|
|
for (unsigned int i=0; i<mWindows.size(); ++i)
|
|
mWindows[i]->setVisible(visible);
|
|
}
|
|
}
|