You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3mp/apps/openmw/mwrender/rotatecontroller.cpp

58 lines
1.3 KiB
C++

#include "rotatecontroller.hpp"
#include <osg/MatrixTransform>
namespace MWRender
{
RotateController::RotateController(osg::Node *relativeTo)
: mEnabled(true)
, mRelativeTo(relativeTo)
{
}
void RotateController::setEnabled(bool enabled)
{
mEnabled = enabled;
}
void RotateController::setRotate(const osg::Quat &rotate)
{
mRotate = rotate;
}
void RotateController::operator()(osg::Node *node, osg::NodeVisitor *nv)
{
if (!mEnabled)
{
traverse(node, nv);
return;
}
osg::MatrixTransform* transform = static_cast<osg::MatrixTransform*>(node);
osg::Matrix matrix = transform->getMatrix();
osg::Quat worldOrient = getWorldOrientation(node);
osg::Quat orient = worldOrient * mRotate * worldOrient.inverse() * matrix.getRotate();
matrix.setRotate(orient);
transform->setMatrix(matrix);
traverse(node,nv);
}
osg::Quat RotateController::getWorldOrientation(osg::Node *node)
{
// this could be optimized later, we just need the world orientation, not the full matrix
osg::NodePathList nodepaths = node->getParentalNodePaths(mRelativeTo);
osg::Quat worldOrient;
if (!nodepaths.empty())
{
osg::Matrixf worldMat = osg::computeLocalToWorld(nodepaths[0]);
worldOrient = worldMat.getRotate();
}
return worldOrient;
}
}