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openmw-tes3mp/apps/openmw/mwscript/guiextensions.cpp

291 lines
11 KiB
C++

#include "guiextensions.hpp"
/*
Start of tes3mp addition
Include additional headers for multiplayer purposes
*/
#include "../mwmp/Main.hpp"
#include "../mwmp/LocalPlayer.hpp"
/*
End of tes3mp addition
*/
#include <components/compiler/extensions.hpp>
#include <components/compiler/opcodes.hpp>
#include <components/interpreter/interpreter.hpp>
#include <components/interpreter/runtime.hpp>
#include <components/interpreter/opcodes.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "interpretercontext.hpp"
#include "ref.hpp"
namespace MWScript
{
namespace Gui
{
class OpEnableWindow : public Interpreter::Opcode0
{
MWGui::GuiWindow mWindow;
public:
OpEnableWindow (MWGui::GuiWindow window) : mWindow (window) {}
virtual void execute (Interpreter::Runtime& runtime)
{
MWBase::Environment::get().getWindowManager()->allow (mWindow);
}
};
class OpEnableRest : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWBase::Environment::get().getWindowManager()->enableRest();
}
};
template <class R>
class OpShowRestMenu : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr bed = R()(runtime, false);
if (bed.isEmpty() || !MWBase::Environment::get().getMechanicsManager()->sleepInBed(MWMechanics::getPlayer(),
bed))
/*
Start of tes3mp change (minor)
Prevent resting if it has been disabled by the server for the local player
*/
{
if (!mwmp::Main::get().getLocalPlayer()->bedRestAllowed)
MWBase::Environment::get().getWindowManager()->messageBox("You are not allowed to rest in beds.");
else
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Rest, bed);
}
/*
End of tes3mp change (minor)
*/
}
};
class OpShowDialogue : public Interpreter::Opcode0
{
MWGui::GuiMode mDialogue;
public:
OpShowDialogue (MWGui::GuiMode dialogue)
: mDialogue (dialogue)
{}
virtual void execute (Interpreter::Runtime& runtime)
{
MWBase::Environment::get().getWindowManager()->pushGuiMode(mDialogue);
}
};
class OpGetButtonPressed : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
runtime.push (MWBase::Environment::get().getWindowManager()->readPressedButton());
}
};
class OpToggleFogOfWar : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
runtime.getContext().report(MWBase::Environment::get().getWindowManager()->toggleFogOfWar() ? "Fog of war -> On"
: "Fog of war -> Off");
}
};
class OpToggleFullHelp : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
runtime.getContext().report(MWBase::Environment::get().getWindowManager()->toggleFullHelp() ? "Full help -> On"
: "Full help -> Off");
}
};
class OpShowMap : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
std::string cell = (runtime.getStringLiteral (runtime[0].mInteger));
::Misc::StringUtils::lowerCaseInPlace(cell);
runtime.pop();
// "Will match complete or partial cells, so ShowMap, "Vivec" will show cells Vivec and Vivec, Fred's House as well."
// http://www.uesp.net/wiki/Tes3Mod:ShowMap
const MWWorld::Store<ESM::Cell> &cells =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Cell>();
MWWorld::Store<ESM::Cell>::iterator it = cells.extBegin();
for (; it != cells.extEnd(); ++it)
{
std::string name = it->mName;
::Misc::StringUtils::lowerCaseInPlace(name);
if (name.find(cell) != std::string::npos)
MWBase::Environment::get().getWindowManager()->addVisitedLocation (
it->mName,
it->getGridX(),
it->getGridY()
);
}
}
};
class OpFillMap : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
const MWWorld::Store<ESM::Cell> &cells =
MWBase::Environment::get().getWorld ()->getStore().get<ESM::Cell>();
MWWorld::Store<ESM::Cell>::iterator it = cells.extBegin();
for (; it != cells.extEnd(); ++it)
{
std::string name = it->mName;
if (name != "")
MWBase::Environment::get().getWindowManager()->addVisitedLocation (
name,
it->getGridX(),
it->getGridY()
);
}
}
};
class OpMenuTest : public Interpreter::Opcode1
{
public:
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
{
int arg=0;
if(arg0>0)
{
arg = runtime[0].mInteger;
runtime.pop();
}
if (arg == 0)
{
MWGui::GuiMode modes[] = { MWGui::GM_Inventory, MWGui::GM_Container };
for (int i=0; i<2; ++i)
{
if (MWBase::Environment::get().getWindowManager()->containsMode(modes[i]))
MWBase::Environment::get().getWindowManager()->removeGuiMode(modes[i]);
}
}
else
{
MWGui::GuiWindow gw = MWGui::GW_None;
if (arg == 3)
gw = MWGui::GW_Stats;
if (arg == 4)
gw = MWGui::GW_Inventory;
if (arg == 5)
gw = MWGui::GW_Magic;
if (arg == 6)
gw = MWGui::GW_Map;
MWBase::Environment::get().getWindowManager()->pinWindow(gw);
}
}
};
class OpToggleMenus : public Interpreter::Opcode0
{
public:
virtual void execute(Interpreter::Runtime &runtime)
{
bool state = MWBase::Environment::get().getWindowManager()->toggleHud();
runtime.getContext().report(state ? "GUI -> On" : "GUI -> Off");
if (!state)
{
while (MWBase::Environment::get().getWindowManager()->getMode() != MWGui::GM_None) // don't use isGuiMode, or we get an infinite loop for modal message boxes!
MWBase::Environment::get().getWindowManager()->popGuiMode();
}
}
};
void installOpcodes (Interpreter::Interpreter& interpreter)
{
interpreter.installSegment5 (Compiler::Gui::opcodeEnableBirthMenu,
new OpShowDialogue (MWGui::GM_Birth));
interpreter.installSegment5 (Compiler::Gui::opcodeEnableClassMenu,
new OpShowDialogue (MWGui::GM_Class));
interpreter.installSegment5 (Compiler::Gui::opcodeEnableNameMenu,
new OpShowDialogue (MWGui::GM_Name));
interpreter.installSegment5 (Compiler::Gui::opcodeEnableRaceMenu,
new OpShowDialogue (MWGui::GM_Race));
interpreter.installSegment5 (Compiler::Gui::opcodeEnableStatsReviewMenu,
new OpShowDialogue (MWGui::GM_Review));
interpreter.installSegment5 (Compiler::Gui::opcodeEnableLevelupMenu,
new OpShowDialogue (MWGui::GM_Levelup));
interpreter.installSegment5 (Compiler::Gui::opcodeEnableInventoryMenu,
new OpEnableWindow (MWGui::GW_Inventory));
interpreter.installSegment5 (Compiler::Gui::opcodeEnableMagicMenu,
new OpEnableWindow (MWGui::GW_Magic));
interpreter.installSegment5 (Compiler::Gui::opcodeEnableMapMenu,
new OpEnableWindow (MWGui::GW_Map));
interpreter.installSegment5 (Compiler::Gui::opcodeEnableStatsMenu,
new OpEnableWindow (MWGui::GW_Stats));
interpreter.installSegment5 (Compiler::Gui::opcodeEnableRest,
new OpEnableRest ());
interpreter.installSegment5 (Compiler::Gui::opcodeShowRestMenu,
new OpShowRestMenu<ImplicitRef>);
interpreter.installSegment5 (Compiler::Gui::opcodeShowRestMenuExplicit, new OpShowRestMenu<ExplicitRef>);
interpreter.installSegment5 (Compiler::Gui::opcodeGetButtonPressed, new OpGetButtonPressed);
interpreter.installSegment5 (Compiler::Gui::opcodeToggleFogOfWar, new OpToggleFogOfWar);
interpreter.installSegment5 (Compiler::Gui::opcodeToggleFullHelp, new OpToggleFullHelp);
interpreter.installSegment5 (Compiler::Gui::opcodeShowMap, new OpShowMap);
interpreter.installSegment5 (Compiler::Gui::opcodeFillMap, new OpFillMap);
interpreter.installSegment3 (Compiler::Gui::opcodeMenuTest, new OpMenuTest);
interpreter.installSegment5 (Compiler::Gui::opcodeToggleMenus, new OpToggleMenus);
}
}
}