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openmw-tes3mp/apps/openmw/mwsound/sound_decoder.hpp

58 lines
1.4 KiB
C++

#ifndef GAME_SOUND_SOUND_DECODER_H
#define GAME_SOUND_SOUND_DECODER_H
#include <string>
#include <vector>
namespace VFS
{
class Manager;
}
namespace MWSound
{
enum SampleType {
SampleType_UInt8,
SampleType_Int16,
SampleType_Float32
};
const char *getSampleTypeName(SampleType type);
enum ChannelConfig {
ChannelConfig_Mono,
ChannelConfig_Stereo,
ChannelConfig_Quad,
ChannelConfig_5point1,
ChannelConfig_7point1
};
const char *getChannelConfigName(ChannelConfig config);
size_t framesToBytes(size_t frames, ChannelConfig config, SampleType type);
size_t bytesToFrames(size_t bytes, ChannelConfig config, SampleType type);
struct Sound_Decoder
{
const VFS::Manager* mResourceMgr;
virtual void open(const std::string &fname) = 0;
virtual void close() = 0;
virtual std::string getName() = 0;
virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type) = 0;
virtual size_t read(char *buffer, size_t bytes) = 0;
virtual void readAll(std::vector<char> &output);
virtual size_t getSampleOffset() = 0;
Sound_Decoder(const VFS::Manager* resourceMgr) : mResourceMgr(resourceMgr)
{ }
virtual ~Sound_Decoder() { }
private:
Sound_Decoder(const Sound_Decoder &rhs);
Sound_Decoder& operator=(const Sound_Decoder &rhs);
};
}
#endif