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			266 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			266 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "guiextensions.hpp"
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#include <components/compiler/extensions.hpp>
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#include <components/compiler/opcodes.hpp>
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#include <components/interpreter/interpreter.hpp>
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#include <components/interpreter/runtime.hpp>
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#include <components/interpreter/opcodes.hpp>
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#include "../mwworld/esmstore.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "interpretercontext.hpp"
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#include "ref.hpp"
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namespace MWScript
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{
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    namespace Gui
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    {
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        class OpEnableWindow : public Interpreter::Opcode0
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        {
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                MWGui::GuiWindow mWindow;
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            public:
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                OpEnableWindow (MWGui::GuiWindow window) : mWindow (window) {}
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                virtual void execute (Interpreter::Runtime& runtime)
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                {
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                    MWBase::Environment::get().getWindowManager()->allow (mWindow);
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                }
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        };
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        class OpEnableRest : public Interpreter::Opcode0
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        {
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            public:
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                virtual void execute (Interpreter::Runtime& runtime)
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                {
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                    MWBase::Environment::get().getWindowManager()->enableRest();
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                }
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        };
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        template <class R>
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        class OpShowRestMenu : public Interpreter::Opcode0
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        {
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        public:
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            virtual void execute (Interpreter::Runtime& runtime)
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            {
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                MWWorld::Ptr bed = R()(runtime, false);
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                if (bed.isEmpty() || !MWBase::Environment::get().getMechanicsManager()->sleepInBed(MWMechanics::getPlayer(),
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                                                                             bed))
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                    MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Rest, bed);
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            }
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        };
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        class OpShowDialogue : public Interpreter::Opcode0
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        {
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                MWGui::GuiMode mDialogue;
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            public:
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                OpShowDialogue (MWGui::GuiMode dialogue)
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                : mDialogue (dialogue)
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                {}
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                virtual void execute (Interpreter::Runtime& runtime)
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                {
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                    MWBase::Environment::get().getWindowManager()->pushGuiMode(mDialogue);
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                }
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        };
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        class OpGetButtonPressed : public Interpreter::Opcode0
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        {
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            public:
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                virtual void execute (Interpreter::Runtime& runtime)
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                {
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                    runtime.push (MWBase::Environment::get().getWindowManager()->readPressedButton());
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                }
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        };
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        class OpToggleFogOfWar : public Interpreter::Opcode0
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        {
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            public:
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                virtual void execute (Interpreter::Runtime& runtime)
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                {
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                    runtime.getContext().report(MWBase::Environment::get().getWindowManager()->toggleFogOfWar() ? "Fog of war -> On"
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                                                                                                                : "Fog of war -> Off");
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                }
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        };
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        class OpToggleFullHelp : public Interpreter::Opcode0
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        {
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            public:
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                virtual void execute (Interpreter::Runtime& runtime)
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                {
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                    runtime.getContext().report(MWBase::Environment::get().getWindowManager()->toggleFullHelp() ? "Full help -> On"
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                                                                                                                : "Full help -> Off");
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                }
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        };
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        class OpShowMap : public Interpreter::Opcode0
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        {
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        public:
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            virtual void execute (Interpreter::Runtime& runtime)
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            {
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                std::string cell = (runtime.getStringLiteral (runtime[0].mInteger));
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                ::Misc::StringUtils::lowerCaseInPlace(cell);
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                runtime.pop();
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                // "Will match complete or partial cells, so ShowMap, "Vivec" will show cells Vivec and Vivec, Fred's House as well."
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                // http://www.uesp.net/wiki/Tes3Mod:ShowMap
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                const MWWorld::Store<ESM::Cell> &cells =
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                    MWBase::Environment::get().getWorld()->getStore().get<ESM::Cell>();
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                MWWorld::Store<ESM::Cell>::iterator it = cells.extBegin();
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                for (; it != cells.extEnd(); ++it)
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                {
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                    std::string name = it->mName;
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                    ::Misc::StringUtils::lowerCaseInPlace(name);
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                    if (name.find(cell) != std::string::npos)
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                        MWBase::Environment::get().getWindowManager()->addVisitedLocation (
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                            it->mName,
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                            it->getGridX(),
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                            it->getGridY()
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                        );
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                }
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            }
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        };
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        class OpFillMap : public Interpreter::Opcode0
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        {
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        public:
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            virtual void execute (Interpreter::Runtime& runtime)
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            {
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                const MWWorld::Store<ESM::Cell> &cells =
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                    MWBase::Environment::get().getWorld ()->getStore().get<ESM::Cell>();
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                MWWorld::Store<ESM::Cell>::iterator it = cells.extBegin();
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                for (; it != cells.extEnd(); ++it)
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                {
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                    std::string name = it->mName;
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                    if (name != "")
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                        MWBase::Environment::get().getWindowManager()->addVisitedLocation (
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                            name,
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                            it->getGridX(),
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                            it->getGridY()
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                        );
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                }
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            }
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        };
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        class OpMenuTest : public Interpreter::Opcode1
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        {
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        public:
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            virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
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            {
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                int arg=0;
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                if(arg0>0)
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                {
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                    arg = runtime[0].mInteger;
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                    runtime.pop();
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                }
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                if (arg == 0)
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                {
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                    MWGui::GuiMode modes[] = { MWGui::GM_Inventory, MWGui::GM_Container };
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                    for (int i=0; i<2; ++i)
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                    {
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                        if (MWBase::Environment::get().getWindowManager()->containsMode(modes[i]))
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                            MWBase::Environment::get().getWindowManager()->removeGuiMode(modes[i]);
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                    }
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                }
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                else
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                {
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                    MWGui::GuiWindow gw = MWGui::GW_None;
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                    if (arg == 3)
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                        gw = MWGui::GW_Stats;
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                    if (arg == 4)
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                        gw = MWGui::GW_Inventory;
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                    if (arg == 5)
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                        gw = MWGui::GW_Magic;
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                    if (arg == 6)
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                        gw = MWGui::GW_Map;
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                    MWBase::Environment::get().getWindowManager()->pinWindow(gw);
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                }
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            }
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        };
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        class OpToggleMenus : public Interpreter::Opcode0
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        {
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        public:
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            virtual void execute(Interpreter::Runtime &runtime)
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            {
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                bool state = MWBase::Environment::get().getWindowManager()->toggleHud();
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                runtime.getContext().report(state ? "GUI -> On" : "GUI -> Off");
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                if (!state)
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                {
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                    while (MWBase::Environment::get().getWindowManager()->getMode() != MWGui::GM_None) // don't use isGuiMode, or we get an infinite loop for modal message boxes!
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                        MWBase::Environment::get().getWindowManager()->popGuiMode();
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                }
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            }
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        };
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        void installOpcodes (Interpreter::Interpreter& interpreter)
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        {
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            interpreter.installSegment5 (Compiler::Gui::opcodeEnableBirthMenu,
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                new OpShowDialogue (MWGui::GM_Birth));
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            interpreter.installSegment5 (Compiler::Gui::opcodeEnableClassMenu,
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                new OpShowDialogue (MWGui::GM_Class));
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            interpreter.installSegment5 (Compiler::Gui::opcodeEnableNameMenu,
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                new OpShowDialogue (MWGui::GM_Name));
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            interpreter.installSegment5 (Compiler::Gui::opcodeEnableRaceMenu,
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                new OpShowDialogue (MWGui::GM_Race));
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            interpreter.installSegment5 (Compiler::Gui::opcodeEnableStatsReviewMenu,
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                new OpShowDialogue (MWGui::GM_Review));
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            interpreter.installSegment5 (Compiler::Gui::opcodeEnableLevelupMenu,
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                new OpShowDialogue (MWGui::GM_Levelup));
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            interpreter.installSegment5 (Compiler::Gui::opcodeEnableInventoryMenu,
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                new OpEnableWindow (MWGui::GW_Inventory));
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            interpreter.installSegment5 (Compiler::Gui::opcodeEnableMagicMenu,
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                new OpEnableWindow (MWGui::GW_Magic));
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            interpreter.installSegment5 (Compiler::Gui::opcodeEnableMapMenu,
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                new OpEnableWindow (MWGui::GW_Map));
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            interpreter.installSegment5 (Compiler::Gui::opcodeEnableStatsMenu,
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                new OpEnableWindow (MWGui::GW_Stats));
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            interpreter.installSegment5 (Compiler::Gui::opcodeEnableRest,
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                new OpEnableRest ());
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            interpreter.installSegment5 (Compiler::Gui::opcodeShowRestMenu,
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                new OpShowRestMenu<ImplicitRef>);
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            interpreter.installSegment5 (Compiler::Gui::opcodeShowRestMenuExplicit, new OpShowRestMenu<ExplicitRef>);
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            interpreter.installSegment5 (Compiler::Gui::opcodeGetButtonPressed, new OpGetButtonPressed);
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            interpreter.installSegment5 (Compiler::Gui::opcodeToggleFogOfWar, new OpToggleFogOfWar);
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            interpreter.installSegment5 (Compiler::Gui::opcodeToggleFullHelp, new OpToggleFullHelp);
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            interpreter.installSegment5 (Compiler::Gui::opcodeShowMap, new OpShowMap);
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            interpreter.installSegment5 (Compiler::Gui::opcodeFillMap, new OpFillMap);
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            interpreter.installSegment3 (Compiler::Gui::opcodeMenuTest, new OpMenuTest);
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            interpreter.installSegment5 (Compiler::Gui::opcodeToggleMenus, new OpToggleMenus);
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        }
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    }
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}
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