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Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it. |
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|---|---|---|
| .. | ||
| API | ||
| Functions | ||
| LangLua | ||
| LangNative | ||
| Language.hpp | ||
| Platform.hpp | ||
| Script.cpp | ||
| Script.hpp | ||
| ScriptFunction.cpp | ||
| ScriptFunction.hpp | ||
| ScriptFunctions.cpp | ||
| ScriptFunctions.hpp | ||
| SystemInterface.hpp | ||
| Types.hpp | ||