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8df08c7d10
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it. |
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.. | ||
API | ||
Functions | ||
LangLua | ||
LangNative | ||
Language.hpp | ||
Platform.hpp | ||
Script.cpp | ||
Script.hpp | ||
ScriptFunction.cpp | ||
ScriptFunction.hpp | ||
ScriptFunctions.cpp | ||
ScriptFunctions.hpp | ||
SystemInterface.hpp | ||
Types.hpp |