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PLkolek 8f4506f5b6 Implemented drowning.
Currently no visual effects on losing health, the breathing sound doesn't change (we don't have one),
the breath bar doesn't turn red when no breath left and it doesn't pulse from black to red.
2013-08-07 16:46:46 +02:00
..
launcher Fixed paths to OpenMW icons 2013-03-12 21:21:08 +01:00
mac Synchronized OS X icon with our current app icon 2012-03-31 19:36:07 +04:00
materials Terrain fixes to match vanilla better - vertices need to be mapped directly to texels for colormap and blendmap (this also caused seams at cell borders), layer uv scale appears to be 8 not 10 2013-08-07 01:34:17 +02:00
mygui Implemented drowning. 2013-08-07 16:46:46 +02:00
opencs Repo permissions commit fix #2 2013-07-10 21:13:59 -05:00
ui use SDL for resolution -> multimonitor support 2013-06-23 03:49:30 +02:00
water Simpler, more lightweight underwater effect, changed colors to match vanilla better 2013-03-03 19:28:11 +01:00
CMakeLists.txt Added shader based MyGUI render manager to allow using Ogre's next generation render systems. 2013-04-07 00:12:04 +02:00
opencs.cfg Deleted ".directory" text files. 2013-06-23 21:28:58 -05:00
opencs.desktop put .desktop file in the right directory 2013-03-09 14:43:44 -05:00
openmw.bmp Some improvments for windows builds and installer 2012-04-19 14:58:27 +02:00
openmw.cfg fixed data-local path 2013-07-31 13:55:56 +02:00
openmw.cfg.local create local openmw.cfg file for uninstalled version 2011-04-28 21:55:08 +02:00
openmw.desktop Issue #423: Wrong usage of "Version" 2012-10-16 23:16:14 +03:00
settings-default.cfg Use the correct slash, chop or thrust animation 2013-07-16 23:32:41 +02:00
transparency-overrides.cfg Added BM trees to transparency overrides 2013-03-04 17:57:35 +01:00