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openmw-tes3mp/files/materials/watersim_common.h

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float DecodeHeightmap(float4 heightmap)
{
float4 table = float4(1.0, -1.0, 0.0, 0.0);
return dot(heightmap, table);
}
float DecodeHeightmap(shTexture2D HeightmapSampler, float2 texcoord)
{
float4 heightmap = shSample(HeightmapSampler, texcoord);
return DecodeHeightmap(heightmap);
}
float4 EncodeHeightmap(float fHeight)
{
float h = fHeight;
float positive = fHeight > 0.0 ? fHeight : 0.0;
float negative = fHeight < 0.0 ? -fHeight : 0.0;
float4 color = float4(0,0,0,0);
color.r = positive;
color.g = negative;
return color;
}