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103 lines
2.0 KiB
C++
103 lines
2.0 KiB
C++
#ifndef OPENMW_ESM_AIPACKAGE_H
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#define OPENMW_ESM_AIPACKAGE_H
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#include <vector>
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#include <string>
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#include "esmcommon.hpp"
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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#pragma pack(push)
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#pragma pack(1)
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struct AIData
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{
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unsigned char mHello;
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char mU1;
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unsigned char mFight, mFlee, mAlarm; // These are probabilities [0, 100]
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char mU2, mU3, mU4; // Unknown values
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int mServices; // See the Services enum
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void blank();
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///< Set record to default state (does not touch the ID).
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}; // 12 bytes
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struct AIWander
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{
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short mDistance;
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short mDuration;
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unsigned char mTimeOfDay;
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unsigned char mIdle[8];
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unsigned char mShouldRepeat;
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};
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struct AITravel
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{
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float mX, mY, mZ;
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int mUnk;
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};
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struct AITarget
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{
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float mX, mY, mZ;
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short mDuration;
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NAME32 mId;
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short mUnk;
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};
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struct AIActivate
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{
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NAME32 mName;
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unsigned char mUnk;
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};
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#pragma pack(pop)
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enum
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{
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AI_Wander = 0x575f4941,
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AI_Travel = 0x545f4941,
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AI_Follow = 0x465f4941,
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AI_Escort = 0x455f4941,
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AI_Activate = 0x415f4941,
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AI_CNDT = 0x54444e43
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};
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/// \note Used for storaging packages in a single container
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/// w/o manual memory allocation accordingly to policy standards
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struct AIPackage
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{
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int mType;
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// Anonymous union
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union
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{
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AIWander mWander;
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AITravel mTravel;
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AITarget mTarget;
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AIActivate mActivate;
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};
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/// \note for AITarget only, placed here to stick with union,
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/// overhead should be not so awful
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std::string mCellName;
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};
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struct AIPackageList
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{
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std::vector<AIPackage> mList;
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/// Add a single AIPackage, assumes subrecord name was already read
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void add(ESMReader &esm);
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void save(ESMWriter &esm) const;
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};
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}
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#endif
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