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71 lines
1.3 KiB
C++
71 lines
1.3 KiB
C++
#ifndef OPENMW_ESM_BODY_H
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#define OPENMW_ESM_BODY_H
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#include <string>
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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struct BodyPart
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{
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static unsigned int sRecordId;
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/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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static std::string getRecordType() { return "BodyPart"; }
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enum MeshPart
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{
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MP_Head = 0,
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MP_Hair = 1,
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MP_Neck = 2,
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MP_Chest = 3,
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MP_Groin = 4,
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MP_Hand = 5,
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MP_Wrist = 6,
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MP_Forearm = 7,
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MP_Upperarm = 8,
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MP_Foot = 9,
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MP_Ankle = 10,
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MP_Knee = 11,
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MP_Upperleg = 12,
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MP_Clavicle = 13,
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MP_Tail = 14,
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MP_Count = 15
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};
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enum Flags
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{
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BPF_Female = 1,
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BPF_NotPlayable = 2
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};
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enum MeshType
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{
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MT_Skin = 0,
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MT_Clothing = 1,
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MT_Armor = 2
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};
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struct BYDTstruct
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{
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unsigned char mPart; // mesh part
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unsigned char mVampire; // boolean
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unsigned char mFlags;
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unsigned char mType; // mesh type
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};
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BYDTstruct mData;
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std::string mId, mModel, mRace;
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void load(ESMReader &esm, bool &isDeleted);
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void save(ESMWriter &esm, bool isDeleted = false) const;
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void blank();
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///< Set record to default state (does not touch the ID).
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};
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}
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#endif
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