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openmw-tes3mp/components/esm/loadregn.cpp

122 lines
3.6 KiB
C++

#include "loadregn.hpp"
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
namespace ESM
{
unsigned int Region::sRecordId = REC_REGN;
void Region::load(ESMReader &esm, bool &isDeleted)
{
isDeleted = false;
bool hasName = false;
while (esm.hasMoreSubs())
{
esm.getSubName();
switch (esm.retSubName().intval)
{
case ESM::SREC_NAME:
mId = esm.getHString();
hasName = true;
break;
case ESM::FourCC<'F','N','A','M'>::value:
mName = esm.getHString();
break;
case ESM::FourCC<'W','E','A','T'>::value:
{
esm.getSubHeader();
if (esm.getVer() == VER_12)
{
mData.mA = 0;
mData.mB = 0;
esm.getExact(&mData, sizeof(mData) - 2);
}
else if (esm.getVer() == VER_13)
{
// May include the additional two bytes (but not necessarily)
if (esm.getSubSize() == sizeof(mData))
{
esm.getExact(&mData, sizeof(mData));
}
else
{
mData.mA = 0;
mData.mB = 0;
esm.getExact(&mData, sizeof(mData)-2);
}
}
else
{
esm.fail("Don't know what to do in this version");
}
break;
}
case ESM::FourCC<'B','N','A','M'>::value:
mSleepList = esm.getHString();
break;
case ESM::FourCC<'C','N','A','M'>::value:
esm.getHT(mMapColor);
break;
case ESM::FourCC<'S','N','A','M'>::value:
{
SoundRef sr;
esm.getHT(sr, 33);
mSoundList.push_back(sr);
break;
}
case ESM::SREC_DELE:
esm.skipHSub();
isDeleted = true;
break;
default:
esm.fail("Unknown subrecord");
break;
}
}
if (!hasName)
esm.fail("Missing NAME subrecord");
}
void Region::save(ESMWriter &esm, bool isDeleted) const
{
esm.writeHNCString("NAME", mId);
if (isDeleted)
{
esm.writeHNCString("DELE", "");
return;
}
esm.writeHNOCString("FNAM", mName);
if (esm.getVersion() == VER_12)
esm.writeHNT("WEAT", mData, sizeof(mData) - 2);
else
esm.writeHNT("WEAT", mData);
esm.writeHNOCString("BNAM", mSleepList);
esm.writeHNT("CNAM", mMapColor);
for (std::vector<SoundRef>::const_iterator it = mSoundList.begin(); it != mSoundList.end(); ++it)
{
esm.writeHNT<SoundRef>("SNAM", *it);
}
}
void Region::blank()
{
mData.mClear = mData.mCloudy = mData.mFoggy = mData.mOvercast = mData.mRain =
mData.mThunder = mData.mAsh, mData.mBlight = mData.mA = mData.mB = 0;
mMapColor = 0;
mName.clear();
mSleepList.clear();
mSoundList.clear();
}
}